• The Facepunch Mapping Contest: Dev Textures
    845 replies, posted
  • [QUOTE=AlarinTaylor;35240961]Finally got a little work done on my entry. Arches were being a pain. [img]http://i.imgur.com/OoWcR.png[/img] [img]http://i.imgur.com/R7LoC.png[/img] I shall call it: [B]cp_steel[/B] Ignore the seams in the textures. That's me lighting everything weirdly and it won't be like that in the final.[/QUOTE] Ahhh.... sweet relativity. When I saw the first picture of it (not in this post) I thought it was relativity or waterfalls inspired.... looks like relativity is the winner!
  • What about Nodraw textures and particle effects (info_particle_system) ? [editline]25th March 2012[/editline] What about Tools/Nodraw textures and particle effects (info_particle_system) ?
  • [QUOTE=aliensoldier;35292441]What about Nodraw textures and particle effects (info_particle_system) ? [editline]25th March 2012[/editline] What about Tools/Nodraw textures and particle effects (info_particle_system) ?[/QUOTE] Because a nodraw map would look more amazing than J!m's map...
  • [QUOTE=IronPhoenix;35293420]Because a nodraw map would look more amazing than J!m's map...[/QUOTE] Of course it will
  • It's taking shape, only thing that annoys me is they lights at the bottom of the doorframes. Could maybe turn the brightness down a little.
  • [QUOTE=J!m;35194071][T]http://cloud.steampowered.com/ugc/506893428796539698/3887457FB52A226488F68B16DCC495752EA9DA81/[/t] [t]http://cloud.steampowered.com/ugc/506893428796531598/4A6B414B63B045268430AD34C978EC835807EBEC/[/t] I hit brush limit now :suicide:[/QUOTE] Excuse the stupid question, but are the pillars and things on the walls models?
  • [QUOTE=cardboardtheory;35304191]Excuse the stupid question, but are the pillars and things on the walls models?[/QUOTE] Keep reading. [QUOTE=J!m;35230891]did that ages ago [t]http://filesmelt.com/dl/YOUARELATEFAGGOT.png[/t] red are models[/QUOTE]
  • It's so easy to identify models in the current source engine. If it's not self-shadowed and it's limited to vertex lighting (or origin lighting if it's dynamic or has bumpmaps) you can be certain it's a model :v:
  • [QUOTE=cardboardtheory;35304191]Excuse the stupid question, but are the pillars and things on the walls models?[/QUOTE] They weren't but he hit the brush limit so he had to use propper on them.
  • [img]http://www.leet.cc/fpmc_dev_contest0002.jpg[/img] [img]http://www.leet.cc/fpmc_dev_contest0003.jpg[/img] Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you look straight at it as you can see in the second screen.
  • [QUOTE=Jukka K;35306773][img]http://www.leet.cc/fpmc_dev_contest0002.jpg[/img] [img]http://www.leet.cc/fpmc_dev_contest0003.jpg[/img] Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you straight at it as you can see in the second screen.[/QUOTE] Oh my god that's amazing. Is this supposed to be in a higher floor of a building? I seems like it is with that dev texture block out of the window. Hopefully you'll detail it a bit more.
  • [QUOTE=paulisdead18;35307010]Oh my god that's amazing. Is this supposed to be in a higher floor of a building? I seems like it is with that dev texture block out of the window. Hopefully you'll detail it a bit more.[/QUOTE] Yeah it's the top 2 floors of a 35-storey apartment building. And don't worry, I will add a detailed 3D-skybox later.
  • [QUOTE=Jukka K;35306773][img]http://www.leet.cc/fpmc_dev_contest0002.jpg[/img] [img]http://www.leet.cc/fpmc_dev_contest0003.jpg[/img] Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you look straight at it as you can see in the second screen.[/QUOTE] Mirror's Edge, anyone?
  • That reminds me a little of some of the rooms in mirrors edge. Nice work! [editline]26th March 2012[/editline] DAMN NINJAS
  • [QUOTE=leontodd;35307940]That reminds me a little of some of the rooms in mirrors edge. Nice work! [editline]26th March 2012[/editline] DAMN NINJAS[/QUOTE] I guess you could say it looks [I]unreal[/I] :v:V:v: Anyone?
  • [QUOTE=aliensoldier;35308362]Why should I participate at this contest when you show off with screenshots like these??[/QUOTE] To get better at mapping and then post screenshots like those.
  • [QUOTE=Mr.Goodbar;35307913]Mirror's Edge, anyone?[/QUOTE] YES YES YES YES YES and a billions times YES. See, this is why I love the Facepunch Mapping section, there's always SOMEONE making a Mirror's Edge looking map (a.k.a. modern architecture). I think the worst part about that is Aspen did that kind of stuff all the time, with the last screenshots he posted were of a city just like Mirror's Edge, reusing textures or textures looking like they were from the actual game. Once again, it's been a while, but he'll be missed (even if every other post he did was him flaming someone).
  • [QUOTE=paulisdead18;35308674]YES YES YES YES YES and a billions times YES. See, this is why I love the Facepunch Mapping section, there's always SOMEONE making a Mirror's Edge looking map (a.k.a. modern architecture). I think the worst part about that is Aspen did that kind of stuff all the time, with the last screenshots he posted were of a city just like Mirror's Edge, reusing textures or textures looking like they were from the actual game. Once again, it's been a while, but he'll be missed (even if every other post he did was him flaming someone).[/QUOTE] Hiyougami's Freecity maps are easily the best Mirror's Edge style maps I've seen
  • I'm not entering but I'm showcasing what else you can do with dev textures [img]http://28.media.tumblr.com/tumblr_lqia2eTu8D1r2ndoso1_500.jpg[/img]
  • [QUOTE=ZombieDawgs;35316026]I'm not entering but I'm showcasing what else you can do with dev textures [img]http://28.media.tumblr.com/tumblr_lqia2eTu8D1r2ndoso1_500.jpg[/img][/QUOTE] You made that a long time ago, I feel like you're just trying to show off your work.
  • [QUOTE=ZombieDawgs;35316026]I'm not entering but [b]I'm showcasing what else you can do[/b] with dev textures [/QUOTE] [QUOTE=Eyefunk;35318348]You made that a long time ago, I feel like you're just trying to show off your work.[/QUOTE] Exactly what he's doing :v:
  • Todays progress [T]http://cloud.steampowered.com/ugc/576700159571254226/C98B4D3412D68C1487F908A9AE0BC0CC6CC7625A/[/T] [T]http://cloud.steampowered.com/ugc/576700159571259076/9F6056EEFA918135C43A08A2BABF13551AD1862C/[/T] [T]http://cloud.steampowered.com/ugc/576700159571248311/B3AFA0B720F611629B6706053B57F88243719578/[/T] Will probably change up the displacements a bit
  • [QUOTE=J!m;35321423]Todays progress [T]http://cloud.steampowered.com/ugc/576700159571254226/C98B4D3412D68C1487F908A9AE0BC0CC6CC7625A/[/T] [T]http://cloud.steampowered.com/ugc/576700159571259076/9F6056EEFA918135C43A08A2BABF13551AD1862C/[/T] [T]http://cloud.steampowered.com/ugc/576700159571248311/B3AFA0B720F611629B6706053B57F88243719578/[/T] Will probably change up the displacements a bit[/QUOTE] Am I wrong by saying that that sand(ish) looking texture isn't a dev texture? If it it, what is it then?
  • [QUOTE=paulisdead18;35322122]Am I wrong by saying that that sand(ish) looking texture isn't a dev texture? If it it, what is it then?[/QUOTE] dev/dev_blendmeasure