• The Facepunch Mapping Contest: Dev Textures
    845 replies, posted
  • Well, this is the first time I have this year, and I randomly got some mapping inspiration thanks to Jukka K, so...
  • [img]http://dl.dropbox.com/u/1157653/dev0005.jpg[/img] compiled the props but those light seams are killing meee edit nevermind, thanks MSAA!
  • [QUOTE=Eyefunk;34998932]What I have done in the last 15 minutes. [t]http://www.1337upload.net/files/dev_contest0000.jpg[/t][/QUOTE] looks nice, but the proportions look off, like each floor is as high as the door.
  • [QUOTE=azgag;34999696]looks nice, but the proportions look off, like each floor is as high as the door.[/QUOTE] You're right. I'll fix that right away.
  • [QUOTE=Eyefunk;34999433]Aren't the light seams from AA?[/QUOTE] yes but if i disable AA it will look like poop
  • [QUOTE=Juniez;34999874]yes but if i disable AA it will look like poop[/QUOTE] Sadly, this is true. More shit: [img]http://www.1337upload.net/files/dev_contest0003.jpg[/img] I'm done for the night. Will continue tomorrow.
  • [QUOTE=Jukka K;34996128]Add me to the contestant list, though I'd give a shot for this one. Ironically I've always despised dev textured maps and still this is the first contest I'm entering. Anyway content: [img]http://www.1337upload.net/files/fpmc_dev_contest0000.jpg[/img][/QUOTE] whoa, how did you get those soft shadows? looks incredible
  • [QUOTE=Juniez;35000408]whoa, how did you get those soft shadows? looks incredible[/QUOTE] Probably a small amount of sun spread.
  • [IMG]http://i43.tinypic.com/pr3hc.jpg[/IMG] [IMG]http://i44.tinypic.com/wuhukz.jpg[/IMG] [IMG]http://i42.tinypic.com/3005sv9.jpg[/IMG] less than an hours worth of goofing off. I plan to redo the design a bit and make it more of the modern style. (I plan to keep this too)
  • [QUOTE=Stiffy360;35000471][IMG]http://i43.tinypic.com/pr3hc.jpg[/IMG] [IMG]http://i44.tinypic.com/wuhukz.jpg[/IMG] [IMG]http://i42.tinypic.com/3005sv9.jpg[/IMG] less than an hours worth of goofing off. I plan to redo the design a bit and make it more of the modern style. (I plan to keep this too)[/QUOTE] Water glass?
  • [QUOTE=Pyth;35000484]Water glass?[/QUOTE] Refracting glass :V Can't seem to get the desired effect I'm looking for. The glass is too smooth for my taste. The other green glass was good. It just did not fit my style. I would make my own normals, but I don't have photoshop and Gimp requires you to install all this Linux Crap. :V [editline]4th March 2012[/editline] [QUOTE=Eyefunk;34999912]Sadly, this is true. More shit: [img]http://www.1337upload.net/files/dev_contest0003.jpg[/img] I'm done for the night. Will continue tomorrow.[/QUOTE] Those don't look like dev textures :V
  • [QUOTE=Juniez;35000617]they are dev textures dev_reflectivity_xb[/QUOTE] Pink and black?
  • [QUOTE=Stiffy360;35000650]Pink and black?[/QUOTE] Um the X means a variable....
  • [QUOTE=Pyth;35000689]Um the X means a variable....[/QUOTE] I know that. There is NOT a black dev texture or pink no matter what the reflectivity # was
  • [QUOTE=Stiffy360;35000712]I know that. There is NOT a black dev texture or pink no matter what the reflectivity # was[/QUOTE] There's no pink in his screenshot, it's from the lighting.
  • The Facepunch Mapping Contest: Sexy Lighting Seriously, how do all of you make such awesome lighting like that? Especially Jukka's, I'm such a sucker when it comes to that kind of architecture, especially with games like Mirror's Edge. I'm liking the fact that it seems there's a lot of activeness in this contest, unlike the previous one, which ended with only one final entry. Good luck everyone!
  • nevermind, figured it out [t]http://dl.dropbox.com/u/1157653/dev0012.png[/t] [t]http://dl.dropbox.com/u/1157653/dev0011.png[/t] heck yeah
  • I love dev textures and really wanted to enter this... but I am horrible with lighting (especially compared to some of the users here.)
  • [QUOTE=dalton0419;35002839]I love dev textures and really wanted to enter this... but I am horrible with lighting (especially compared to some of the users here.)[/QUOTE] It just takes practice. That's all.
  • [QUOTE=sirdownloadsalot;35002992]Custom Skyboxes. Yay or Nay?[/QUOTE] I don't think it would be a problem at all.
  • Day 2: [IMG]http://i.imgur.com/37zyl.jpg[/IMG] [IMG]http://i.imgur.com/IqOSI.jpg[/IMG]
  • [img]http://cloud.steampowered.com/ugc/469737224457694464/33C59D6AB5CC2CAA4C3452C37C607821FC2D1094/[/img] Turns out the doorway on the shop was too low, so i turned it into a vent instead. Because a couple of people have commented on my bridge, here it is with new lighting and a small amount of work on lightmaps: [img]http://cloud.steampowered.com/ugc/469737224457859254/4D24DB6E93E3A49A47776896B63C040023A8FBF3/[/img]
  • [QUOTE=sirdownloadsalot;35003193]Okay, how about the White/light textures? Since they're pretty much just white textures.[/QUOTE] I'm not even going to bother quoting the OP or the amount of people that have asked questions similar to this. Read the OP, it explains the answer.
  • oh, COME, [B]ON![/B] i cant rate enough kings and pallets in this thread. and with all these gold member pros around, we are getting obliterated.