• Gm_Overstruct_Beta
    36 replies, posted
  • :siren:[b]IMPORTANT: You need Episode 2 to play this!!![/b]:siren: [release][b]Notes[/b] Ok, so I've gotten some feedback on what good and what's bad about this map. I'm sorry I haven't posted an update in a while, my source SDK wasn't working properly for a while. But now that I have fixed it I plan to get to ork again on this project. Now a lot of people have complained about the repetative textures and blocky rooms. So I have decided that the next update will be completely on making the rooms more detailed and fixing all the repetative textures. [/release] [release][b]Media[/b] [media]http://www.youtube.com/watch?v=IxhUr-kn7Mw[/media] Screenshots: [url]http://img819.imageshack.us/slideshow/webplayer.php?id=gmoverstruct0005.jpg[/url] [/release] [release][b]Downloads[/b] [list] [*]Beta 1 [url=http://www.garrysmod.org/downloads/?a=view&id=69304][img]http://www.garrysmod.org/img/?t=dll&id=69304[/img][/url] [/list] [/release] [b]IMPORTANT: Make a folder named [i]gm_overstruct_beta[/i] in your addons folder and extract the contents of the zip to that folder.[/b] Please post any tips, comments, and stuff. :v:
  • Looks nice! Needs some less repetetive textures (possibly decals or something to break it) although honestly I could care less so long as the map is fun to play on! Overall looks good so far
  • This is the only time I will ever use the following line, as it actually seems appropriate in this situation: Looks good, but work on the textures a little bit.
  • So what if I dramatically increased the size/scale of the textures on the walls where it's repeating too much?
  • woah, yay! I'm excited finally a nice combine theme construct map! :biggrin: combine theme is coming along nice, textures need some work, if you search "cit" in the textures maybe some more stuff you could use, or decals maybe. Also that doorway in the first picture is very nice. Good work!
  • You could increase the scale, however that comes at the cost of quality. You can break it up with decals, different architecture stylings on the walls (pillars/jutting pieces of wall that have a slightly different/matching texture) or with models of pipes/combine stuff (monitors, energy ball tubes, whatever).
  • [QUOTE=Sourcegamer8;15384262]Oh and picture 5, why is there a dirt texture as a wall?[/QUOTE] That's concrete, innit?
  • [QUOTE=zck2020;15431264]Yeah, that's concrete not dirt...[/QUOTE] Looks like dirt to me. :v:
  • Use custom textures if you have to, because spamming Combine Textures everywhere won't do much to break repetitive texture work.
  • Yes, I've gotten that point already and have been working on that. Any other suggestions [B]other[/B] than the texture fixes?
  • Picture 4 has way too many lights, take out 1 in between each of them. [b]EDIT[/b] That's better
  • [QUOTE=Firegod522;21961775]Read the post dates people.[/QUOTE] Read my post. (As i said when i posted it, he was online a week ago, thats a good sign)
  • Textures abruptly start and stop, blocky, disliking the lighting, no source for the combine energy field, needs more displacements...
  • Episode 2 and combine textures? Make a rebel base instead of a combine one. Rebel bases are usually more interesting and allow more creativity. The download should be in an addon format. The lighting's quite rubbish and unrealistic. I don't know about you, but spamming lamps won't make your map very pro-ish. The map itself is empty. I know it's suppose to be a construct map, but i just can not stand walking through empty rooms and corridors. If you go for a themed map, stick with it to the end. Also, the map is big and filled with useless spaces 3D skybox would do quite nicely, thank you. Above that, this map is quite good. It feels good playing it, and that's something that a lot of maps (even popular ones) don't achieve.
  • [QUOTE=TheYeIIowDucK;22002906]Episode 2 and combine textures? Make a rebel base instead of a combine one. Rebel bases are usually more interesting and allow more creativity. The download should be in an addon format. The lighting's quite rubbish and unrealistic. I don't know about you, but spamming lamps won't make your map very pro-ish. The map itself is empty. I know it's suppose to be a construct map, but i just can not stand walking through empty rooms and corridors. If you go for a themed map, stick with it to the end. Also, the map is big and filled with useless spaces 3D skybox would do quite nicely, thank you. Above that, this map is quite good. It feels good playing it, and that's something that a lot of maps (even popular ones) don't achieve.[/QUOTE] Bro... The thread is from last year.
  • [QUOTE=Firegod522;22014195]Bro... The thread is from last year.[/QUOTE] Oh shit I just realised as well, crap.
  • Yeah sorry, my hammer broke and wont work no matter how many times I reinstall it. [QUOTE=TheYeIIowDucK;22002906]Episode 2 and combine textures? Make a rebel base instead of a combine one. Rebel bases are usually more interesting and allow more creativity. The download should be in an addon format. The lighting's quite rubbish and unrealistic. I don't know about you, but spamming lamps won't make your map very pro-ish. The map itself is empty. I know it's suppose to be a construct map, but i just can not stand walking through empty rooms and corridors. If you go for a themed map, stick with it to the end. Also, the map is big and filled with useless spaces 3D skybox would do quite nicely, thank you. Above that, this map is quite good. It feels good playing it, and that's something that a lot of maps (even popular ones) don't achieve.[/QUOTE] Thank you for the constructive criticism and I would like to make a rebel map. Also this is my first large map I have ever done, and I am self admittedly no good at lighting.