• "The system cannot find the file specified."
    2 replies, posted
  • This has been pissing me off for some time now, and I've googled it and the fixes that I found haven't worked. compile log: [code] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" "C:\Users\Ethan\Documents\Source Maps\test2.vmf" Valve Software - vbsp.exe (Jun 8 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\materials Loading C:\Users\Ethan\Documents\Source Maps\test2.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Ethan\Documents\Source Maps\test2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Overlay touching too many faces (touching 240, max 64) Overlay overlays/garagegroundmarking01g at -658.0 -699.0 59.0 ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" -fast "C:\Users\Ethan\Documents\Source Maps\test2" Valve Software - vvis.exe (Jun 8 2010) fastvis = true 4 threads reading c:\users\ethan\documents\source maps\test2.bsp Error opening c:\users\ethan\documents\source maps\test2.bsp ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" -noextra "C:\Users\Ethan\Documents\Source Maps\test2" Valve Software - vrad.exe SSE (Jun 8 2010) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\ethan\documents\source maps\test2.bsp Error opening c:\users\ethan\documents\source maps\test2.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Ethan\Documents\Source Maps\test2.bsp" "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\maps\test2.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code] help please?
  • Avatar of Firegod522
  • [quote]Overlay touching too many faces (touching 240, max 64) Overlay overlays/garagegroundmarking01g at -658.0 -699.0 59.0[/quote] You have overlays touching too many faces. You should only use overlays if you need to rescale, and rotate decals. Otherwise you are eating up the limit. Also, next time post in the sticky.