• Remember the guy with "Dynamic Water" in Source? I have it too.
    250 replies, posted
  • Remember this guy? [media]http://www.youtube.com/watch?v=YTugivcG64Q[/media] It was pretty cool what he did. The only problem was what he did looked like shit, and more importantly, he was being an asshole about it, refusing to tell anyone how he did it. So I decided to do it right and do it myself. [media]http://www.youtube.com/watch?v=uXobd5aNC88[/media] It's very easy to do what he did, and I did it 10x better. I'm at work right now so i can't give specifics, but all it involves is a collision controller in the particle system. The only problem is i can't think of what to do with it gameplay-wise. You can't detect particles in a volume so you can't do anything like filling up buckets :( Here's a download link if you want to play around with it. [url]http://www.filefront.com/15188993/dynamic.zip[/url] If you do it in GMod you don't need the particle_manifest.txt file. Also if you're going to mess with it in GMod you'll probably want this: [url]http://www.garrysmod.org/downloads/?a=view&id=41386[/url] You'll have to type the name of the system manually into the tool. Its name is "water_faucet".
  • I am 99% sure I saw something sort of like this on youtube earlier. did you replicate that?
  • [QUOTE=Jimmy422;19106233] The only problem is i can't think of what to do with it gameplay-wise.[/QUOTE] You could have a puzzle map where you have to turn a bunch of switches and rotate some shit to make the water go to a certain thing to activate it.
  • Wrong. His has better physics, it doesnt bounce like its rubber Also, it could be used to create games where you have to funnel the water into a bucket.
  • This would be a good contender for the fretta gamemode contest - Channel the water into a bucket to complete the level.
  • Show me a game with realistic water physics. The one that was entirely based around water doesn't count.
  • It looks to me that yours has no impact on the physics entity when the water hits it. Eg water spray's on a barrel the water collides but the barrel takes no physics impact But fucking awesome work anyway.
  • My reaction to the first video :aaa: My reaction to the second video :aaa: My reaction when I saw the download. OH GOD FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKKK YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!
  • [QUOTE=Shogun42;19109775]Hello awesome hidden water fall bases[/QUOTE] You sir, are a fucking genius.
  • You don't even have to make anything decent with this. I would enjoy messing around on the test map there.
  • I would too! Just the testmap would be fun, building little canals and such :D This could work for the Fallout gamemode, too
  • [QUOTE=Agent Cobra;19106396]To be honest, just looks like you gave it a refracting material unlike the first video.[/QUOTE] The first video's particle system is not only ugly (that's where the refract comes in) but his settings for collision are off. [QUOTE=Smashmaster;19106668]It looks and acts more like ice sludge to me, but it's pretty cool. Good job.[/QUOTE] I need a better texture :( Is it acting like ice because it's moving too slow? [QUOTE=TheNoiseExplosion;19106981]I can't really see a lot, you should make it brighter.[/QUOTE] Are you watching in HD? I can't figure out what to use to make the video brighter. [QUOTE=redBadger;19107529]The physics on the water aren't that realistic though.[/QUOTE] I haven't messed with the advanced features of the particle editor yet, mainly because there's no documentation on it. I'm sure there's something in there to make it act better. [QUOTE=Shogun42;19109775]Hello awesome hidden water fall bases[/QUOTE] Fucking awesome idea! There's now a download link if you guys / gals want to mess around with it.
  • Could possibly make one of those games that send water out from a hole and you have to create and connect pipes to send the water to the opposite hole.
  • [QUOTE=~ZOMG;19106371]You could have a puzzle map where you have to turn a bunch of switches and rotate some shit to make the water go to a certain thing to activate it.[/QUOTE] [QUOTE=laptopman;19106442]Also, it could be used to create games where you have to funnel the water into a bucket.[/QUOTE] [QUOTE=~ZOMG;19106547]This would be a good contender for the fretta gamemode contest - Channel the water into a bucket to complete the level.[/QUOTE] [QUOTE=Jimmy422;19106233]You can't detect particles in a volume so you can't do anything like filling up buckets :([/QUOTE] But I have to admit, while not trying to put you down OP because I think what u did is amazing, what would really blow my mind is some custom lua water that is truly dynamic and physical. Like, so you could do bucket puzzles. Or even just a custom particle effect, if you could. But yeah, I still love what you did. Oh, and I'm totally on board for that hidden waterfall base thing. Epic.
  • Tried the waterfall thing. It doesn't scale so well. It was pretty laggy. Did look pretty cool though. [img]http://img706.imageshack.us/img706/9018/dynamicwatertestreal000.jpg[/img]