• [Help] Hammer Flashlight distance
    9 replies, posted
  • Avatar of Braden1996
  • I'm making a map but when I go to test it on Garry's Mod when I use the flashlight the render distance of the maps shrinks to around 450 hammer squares. When I have the flashlight off, the map's render distance is normal and like it is on any other map. I've gotten a friend to test the map and he had the same problem. Would be grateful of any help. [CODE] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod" "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.vmf" Valve Software - vbsp.exe (Apr 26 2012) 2 threads materialPath: C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod\materials Loading C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\braden01\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/morning*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/morning*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (104654 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 850 texinfos to 563 Reduced 50 texdatas to 45 (1375 bytes to 1282) Writing C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.bsp 2 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod" "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa" Valve Software - vvis.exe (Apr 26 2012) 2 threads reading c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp reading c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.prt 490 portalclusters 1756 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (263) Optimized: 512 visible clusters (0.37%) Total clusters visible: 140052 Average clusters visible: 285 Building PAS... Average clusters audible: 488 visdatasize:62608 compressed from 62720 writing c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp 4 minutes, 24 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod" "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa" Valve Software - vrad.exe SSE (Apr 26 2012) Valve Radiosity Simulator 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp Setting up ray-trace acceleration structure... Done (0.31 seconds) 1547 faces 6 degenerate faces 268179 square feet [38617784.00 square inches] 24 Displacements 17619 Square Feet [2537273.00 Square Inches] 1541 patches before subdivision zero area child patch zero area child patch zero area child patch 12277 patches after subdivision sun extent from map=0.087156 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4) transfers 919785, max 492 transfer lists: 7.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(30015, 28866, 29981) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(2321, 2038, 1900) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(264, 209, 194) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(34, 27, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 4, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0076 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 282/8192 3384/98304 ( 3.4%) brushsides 2191/65536 17528/524288 ( 3.3%) planes 1502/65536 30040/1310720 ( 2.3%) vertexes 2203/65536 26436/786432 ( 3.4%) nodes 936/65536 29952/2097152 ( 1.4%) texinfos 563/12288 40536/884736 ( 4.6%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 24/0 4224/0 ( 0.0%) disp_verts 1944/0 38880/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 45160/0 45160/0 ( 0.0%) faces 1547/65536 86632/3670016 ( 2.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 981/65536 54936/3670016 ( 1.5%) leaves 941/65536 30112/2097152 ( 1.4%) leaffaces 1817/65536 3634/131072 ( 2.8%) leafbrushes 696/65536 1392/131072 ( 1.1%) areas 2/256 16/2048 ( 0.8%) surfedges 11297/512000 45188/2048000 ( 2.2%) edges 6511/256000 26044/1024000 ( 2.5%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 125/32768 1250/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1977/65536 3954/131072 ( 3.0%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 351644/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 62608/16777216 ( 0.4%) entdata [variable] 4792/393216 ( 1.2%) LDR ambient table 941/65536 3764/262144 ( 1.4%) HDR ambient table 941/65536 3764/262144 ( 1.4%) LDR leaf ambient 3887/65536 108836/1835008 ( 5.9%) HDR leaf ambient 941/65536 26348/1835008 ( 1.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 850229/0 ( 0.0%) physics [variable] 104654/4194304 ( 2.5%) physics terrain [variable] 5950/1048576 ( 0.6%) Level flags = 0 Total triangle count: 4233 Writing c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp 17 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.bsp" "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod\maps\rp_blackmesa.bsp" [/CODE]
  • Avatar of Braden1996
  • [QUOTE=IronPhoenix;36654829]1. don't sign your posts, we know who you are. 2. Shove your compile log in here.[/QUOTE] I've uploaded the compile log.
  • Avatar of TCB
  • The only error I see that's important at all is that there's no lights.rad, which you should probably fix.
  • Avatar of IronPhoenix
  • Don't bother to bump after not even a day...someone will reply to you. The only thing i can see is: zero area child patch zero area child patch zero area child patch Usually caused by poor vertex editing, this error can cause oddities. Shouldn't affect your flashlight though.
  • Avatar of Firegod522
  • Do you have any in game screenshots? This sounds like a graphical bug rather than a hammer error.
  • Avatar of Braden1996
  • Flashlight Off: [IMG]www.tmp-gaming.co.uk/extra/no-flash.jpg[/IMG] Flashlight On: [IMG]http://www.tmp-gaming.co.uk/extra/with-flash.jpg[/IMG]
  • Avatar of Braden1996
  • [QUOTE=Firegod522;36665421]Are your video drivers up to date?[/QUOTE] Yeah, they're all updated. And I also got a friend on Steam to give the map a test and he got the same error. [editline]8th July 2012[/editline] [QUOTE=IronPhoenix;36661613]Don't bother to bump after not even a day...someone will reply to you. The only thing i can see is: zero area child patch zero area child patch zero area child patch Usually caused by poor vertex editing, this error can cause oddities. Shouldn't affect your flashlight though.[/QUOTE] I removed all my displacements because they weren't the best XD But I'm still getting the same problem. [editline]8th July 2012[/editline] [QUOTE=TCB;36661599]The only error I see that's important at all is that there's no lights.rad, which you should probably fix.[/QUOTE] I've included the lights.rad, still doesn't work :(