• The Jaykin Bacon Episode 3 SVT mapping initiative
    100 replies, posted
  • [QUOTE=postal;36325582]I'll check out your map later tonight, but just a notice to everyone, try to make your maps BIGGGG. The smaller they are, the less places snake is gonna have to retreat to and hide in, so just keep that in mind. Snake needs all the help he can get to survive against so many terrorists.[/QUOTE] Dunno if it was mentioned / asked earlier in the thread. Should we add sneaky areas / vents ?
  • [QUOTE=glitchvid;36326836]Dunno if it was mentioned / asked earlier in the thread. Should we add sneaky areas / vents ?[/QUOTE] Read the OP if you want to help, it outlines what the map needs (and mentions vents)
  • [QUOTE=Torquil;36329330]I'm working on a vertical-based design with an industrial theme, should have something to show relatively soon.[/QUOTE] God SnakeFace, I thought you were dead.
  • someone PM me with easy as fuck laymens terms hammer tutorials. I am going to make a map.
  • [QUOTE=Dav0r;36333665]someone PM me with easy as fuck laymens terms hammer tutorials. I am going to make a map.[/QUOTE] [URL]http://halfwit-2.com/?page=tutorials&category=1[/URL] Pick and choose from these. [URL]http://www.interlopers.net/errors/index.php?e=1-1[/URL] Paste your compile log here when your map gives you problems. [URL]https://developer.valvesoftware.com/wiki/Sky_List[/URL] Look here when choosing a skybox texture. [URL]http://www.facepunch.com/showthread.php?t=1160464[/URL] Ask for help here when all else fails. /not a pm
  • also can I make my own models to make the map even better? if so, [B]KING[/B]
  • [QUOTE=Dav0r;36333854]also can I make my own models to make the map even better? if so, [B]KING[/B][/QUOTE] king of all kings
  • [QUOTE=Dav0r;36333854]also can I make my own models to make the map even better? if so, [B]KING[/B][/QUOTE] yes of COURSE
  • [QUOTE=D33Jay;36342965]i took the silly way by learning from youtube (3kliksphilip)[/QUOTE] get out
  • [QUOTE=D33Jay;36342965]i took the silly way by learning from youtube (3kliksphilip)[/QUOTE] He's not silly, he actually has some good tutorials for beginners. But if you want to get away from the beginner status, don't listen to him and his bad habits and insecurity. Learn from [url]www.interlopers.net[/url] or other mappers who are willing to help you learn.
  • Please god someone make something themed around the Arsenal gear section in Metal Gear Solid 2.
  • [QUOTE=Stiffy360;36376371]Do you want a bsp or vmf for this project?[/QUOTE] why would they only want the .vmf
  • [QUOTE=Eyefunk;36376424]why would they only want the .vmf[/QUOTE] For whatever inconceivable reason they may have.
  • Here have an unfinished mockup of what I may start working on! [t]https://dl.dropbox.com/u/26382658/jb_sidesling.png[/t] And here, have it with labels, some of which are cut off! [t]https://dl.dropbox.com/u/26382658/jb_sideslingLabel.png[/t] Highlights: -Bigass bridge (with pathways under it for the SNAKE) -VERTICAL COMBAT OH SHIT (there's more than 1 story, revolutionary) -Places only Snakes can get to (probably) There's a bunch of stuff that I couldn't mock up at all that are going to be in. The bridge's underside will definitely be maneuverable, particular for SNAKES. I'm also going back and forth on turning this into a hydroelectric dam combination and having the bridge partially destroyed, although that's kind of cliche. The second floor will connect the warehouses and the main facility together, although that's not shown either since I'm not that far yet. There will be a third floor as part of the primary facility mainly geared towards getting Snake around without being obliterated instead of using the front gate like a moron. Also time of day will be dawn, and terrain is subject to change/not accurately portrayed.
  • that looks pretty damn promising, good luck with it i'll be done with exams friday and able to be more HELPFUL in here then, for those of you that have posted maps
  • Can terrorists crouch / crawl through Snake-specific vents, holes, etc.? Should the map name have a certain prefix, such as jb_svt_[name] ? Does the map reload with each round, i.e. do breakable props reset with each round? Are there any feelings towards vertical-based maps over horizontal ones?
  • [QUOTE=Pyth;36419610]Can terrorists crouch / crawl through Snake-specific vents, holes, etc.?[/quote] Terrorists can crouch and move forward yes. Snake will now be able to crawl while laying prone in our next version, though, and terrorists can't do that. It's not in the current gold beta yet, but you can roll sideways while prone to see how high off the ground snake will be when forward crawling. Maybe have a special set of vents for this specific type of crawling? But don't give it 1 entrance 1 exit, otherwise if a T spots him going in there they can corner him. Maybe give it 4 exits or something [quote]Should the map name have a certain prefix, such as jb_svt_[name] ?[/quote] Yeah sure [quote]Does the map reload with each round, i.e. do breakable props reset with each round?[/quote] Yes [quote]Are there any feelings towards vertical-based maps over horizontal ones?[/QUOTE] don't care as long as its fun fun FUN [editline]20th June 2012[/editline] I sent you an invite to the gold beta group. You can download it in the group description and try out the prone rolling thingy. I don't know how many units tall or whatever snake is when laying prone so yeah.
  • just sketched a layout I had in my head, thumbed due to the insane res of the photo. [img_thumb]http://puu.sh/CuV8[/img_thumb] should I make this? [editline]asd[/editline] also sorry for my terrible hand writing
  • After far more command-guessing than I'll ever admit, and help from postal, I have a pretty good estimate on Snake's laying height. [IMG]http://www.1337upload.net/files/jak1.jpg[/IMG] [IMG]http://www.1337upload.net/files/jak2.jpg[/IMG] Eh, those lines look a bit odd. My best guess is 23 or 24. Sorry for the blood, getting Snake took a few rounds.
  • Do you have the standing movespeed values for Terrorists/Snake? Snake is roughly 250 units per second but Terrorist speed varies on alert level (I think). It would help a bit knowing this. EDIT: And have this piece of shit WIP Hammer shot of the first layer (floor 1) layout pass! [t]https://dl.dropbox.com/u/26382658/herehavethispieceofshit.png[/t]
  • Information that may help people: [B]Snake specific Stuff:[/B] -Snake can prone under things assuming there are 24 units of space or more (Pyth was right). -Snake can dive slightly over 544 unit gaps on the same plane with proper dive timing. ---Gaps should probably be somewhere around 450 units for playability reasons. -Snake can vault over objects up to 80 units at least with proper jump/dive timing. -Snake can crouch jump (without dive) across gaps at least 224 units. ---Make it less than this if you don't want people to hate you. [B]Terrorists:[/B] -Terrorists/Snake both have a maximum jump height of 64 units. -Terrorists can't even jump 160 units distance at base speed even with crouch jump. [B]Why this is important:[/B] Opens up a lot of environmental options for snake to maneuver. Ex: -A room with a fence separating it, with space above it. Snake can vault over the fence to escape terrorists, who can't follow and have to take a longer route. -A broken catwalk with a gap between remaining paths. Snake can dive across to stop pursuers. This is really obvious. teh end