[QUOTE=Firegod522;25150244]The way that the sky is, you could just use a sphere with the texture and rotate it in the 3D skybox.[/QUOTE]
What would I do for light changes? That way is very practical but again, the global light in minecraft changes in 16 bit increments.
There was a time ago some lua scrip for day and night skybox...
But the user should have this file overwhise, the skybox will be white.
Hey Todarac, just gotta say, this is a freakin' amazing map. I was wondering if you could tell me, in very very basic terms, how you got all the minecraft stuff into hammer, and how it was crafted. I'm making a comic based on this gmod meets mcraft idea, and I've figured out how to hex character skins and what not, I just need to be able to make maps. Any help you can give would be unbelievably appreciated, thanks.
Damn, I was just starting to make my own version for this, then I read the thread :P Very nice work on this.
Hey, I was thinking about making a ttt_minecraft map, so I tried to make the textures but since is my 1st Source SDK job, they didn't end well.
If you could mind giving me your textures? I will give credit inside the map.
Sorry for bad english, im from mexico.
Just rip his textures?
I am a noob, never used Source SDK before!
Download GCFScape and open the .bsp with it. Then extract the .vtf and .vmt and place them in the correct directory
You are all whores.
[QUOTE=Todarac;25500047]You are all whores.[/QUOTE]
You're just jealous that you don't get paid for your services like some of us.
Cool. Ima rip dem textures, not like you own then or anything.
Cool. Ima rip dem textures, not like you own then or anything.[/QUOTE]
Because its not like you can do it in less than a minute without ripping them.
That is so rude.
Needs more minetracks :D
Guys, I'm trying to extract the GM_Minecraft files from the Toybox, but GCFScape says that it's not supported for the program and I want to use the map in HL2.
Can someone help me, or can I have the Toybox version of GM_Minecraft?
[QUOTE=SFC3;26550409]Guys, I'm trying to extract the GM_Minecraft files from the Toybox, but GCFScape says that it's not supported for the program and I want to use the map in HL2.
Can someone help me, or can I have the Toybox version of GM_Minecraft?[/QUOTE]
You could just download the .bsp from gmod.org.
[QUOTE=Todarac;26700356]You could just download the .bsp from gmod.org.[/QUOTE]
the old and outdated version, great idea
What are you smoking?
[QUOTE=SFC3;26724099]the old and outdated version, great idea[/QUOTE]
Its actually the same map. I only put the "old and outdated" tag because its easier to download ingame.
Also, even if it was outdated, it would still work. the textures are still there.
Wonders if Markus gave you permission to use his sprites?
[QUOTE=Todarac;24869024]I really wanted to add water to this map. I still want to add water to v2, but water in source will never NEVER look exactly like the water in minecraft. I want to make maps that look 100% like minecraft, so bottom line, no water.
Edit: Water is officially in the map now. looks pretty good to.[/QUOTE]
Add fire to those torches then, else it's not "like in minecraft"
Why don't you just play minecraft?
[QUOTE=Netheous;26818304]Add fire to those torches then, else it's not "like in minecraft"[/QUOTE]
Adding blue fog underwater is one thing, but adding custom fire particle effects is another. I don't know how to do that.
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