• The Mapping Section "Texture Pimpage/WIP" Thread
    1,072 replies, posted
  • Avatar of Firegod522
  • [img]http://img713.imageshack.us/img713/9021/texturepimpagewipthread.png[/img] This thread is to show off your WIP's you have made, and would like to share with others. Rules [list][highlight]DON'T FUCKING QUOTE MORE THAN 3 IMAGES IN A POST.[/highlight] [*]Discussion of WIPs is allowed, and encouraged. [*]Don't go off-topic. [*]Please use [noparse][media][/media][/noparse] tags. [*]Be polite. [/list] I'll start [media]http://img843.imageshack.us/img843/8111/reflectiveexample0027.jpg [url]http://img220.imageshack.us/img220/7920/brickround004314s.jpg[/url][/media] [media]http://img196.imageshack.us/img196/8042/reflectiveexample0014.jpg[/media] [editline]4th November 2010[/editline] If anybody wants to make a new banner, I will add it to the OP.
  • Avatar of Hawx
  • Woo! Texture thread! :v: Also the banner is fine Firegod! [editline]4th November 2010[/editline] I will be making textures soon, Once I do then I shall post them here.
  • Avatar of thedarkknight7
  • I tried making another decal the other day but totally forgot how I got alpha channels to work in GIMP. I know I got it to work before, and I think there's a simpler way to do it than the one I'm using now, I just can't remember it ._.
  • Avatar of Firegod522
  • [QUOTE=LewyJudge12;25858778]You spelt mapping wrong in the banner bro.[/QUOTE] Fixed it. Thanks.
  • Avatar of WebOfTrust
  • [QUOTE=Henry Townshend;25860119]People should experiment with parallax more. Does it still work in the new OB engine?[/QUOTE] No
  • Avatar of Cpt.Funkymonk
  • I think it'd be a great idea, for new people to include some ssbump and texture making tutorials, as in links and such.
  • Avatar of SweetSwifter
  • Yay, you made it. I now instantly have more inspiration to sit down and make some proper textures. :buddy: Firegod:h:
  • Avatar of T.F.W.O.
  • I am looking for a ssbump generator. Google has yielded me some programs that don't work.
  • [img]http://dl.dropbox.com/u/9311300/Maps/Heat%20Stroke/alicesprings.JPG[/img] [img]http://dl.dropbox.com/u/9311300/Maps/Heat%20Stroke/forestgap.JPG[/img] Just a quick reskin I did for my campaign, this thread needs content.
  • Avatar of Hawx
  • [QUOTE=T.F.W.O.;25867157]I am looking for a ssbump generator. Google has yielded me some programs that don't work.[/QUOTE] Crazybump is a good one to use.
  • Avatar of Firegod522
  • [QUOTE=Spycrabz;25867349][img_thumb]http://dl.dropbox.com/u/9311300/Maps/Heat%20Stroke/alicesprings.JPG[/img_thumb] [img_thumb]http://dl.dropbox.com/u/9311300/Maps/Heat%20Stroke/forestgap.JPG[/img_thumb] Just a quick reskin I did for my campaign, this thread needs content.[/QUOTE] Isn't that a model texture?
  • Avatar of Jukka K
  • In my opinion when posting content here people should first show the original flat texture (and normal maps and else if they want to) and then throw in some in-game screen if they like. Pelf: I meant this just in general.
  • Avatar of Pelf
  • I think he might have confused this thread with the map pimpage thread.
  • 1024 x 512 ssbump + specular [img]http://www.shrani.si/f/36/AA/3xzFhR1g/highway1small.png[/img] [img]http://www.shrani.si/f/2D/Cj/hUcyHi9/test0018.jpg[/img]
  • Avatar of HighdefGE
  • SSbumped rock texture. [img]http://img703.imageshack.us/img703/3996/texturetest020001.png[/img] [img]http://img703.imageshack.us/img703/9392/texturetest020002.png[/img]
  • Avatar of BioResearch
  • [QUOTE=HighdefGE;25871671]SSbumped rock texture. [img_thumb]http://img703.imageshack.us/img703/3996/texturetest020001.png[/img_thumb] [img_thumb]http://img703.imageshack.us/img703/9392/texturetest020002.png[/img_thumb][/QUOTE] could you show this on a displacement? I'm interested about how that looks
  • It looks a bit naff under that lighting and scenery, it seems not only a bit eye-confusing but it doesn't look very practical.
  • Avatar of BioResearch
  • [QUOTE=ZapDing;25871882]It looks a bit naff under that lighting and scenery, it seems not only a bit eye-confusing but it doesn't look very practical.[/QUOTE] thats why i wanted to see it on a displacement. would work as a blend i guess. mixed with dirt i mean.
  • Avatar of HighdefGE
  • [img]http://img143.imageshack.us/img143/8003/bignexus5a0000.jpg[/img] on a displacement. I'm not liking it a bit too much myself, though I'm still trying to get a hand on SSBump generator.
  • Avatar of ~ZOMG
  • Needs a seamless scale parameter if it doesn't already and you should blend the ground with dirt and the ceiling with some other rock.
  • [QUOTE=Firegod522;25867995]Isn't that a model texture?[/QUOTE] It can be a model, but you can also use a lot of them on brushes if you can't be bothered, like me.
  • Avatar of BioResearch
  • [QUOTE=HighdefGE;25872612][img_thumb]http://img143.imageshack.us/img143/8003/bignexus5a0000.jpg[/img_thumb] on a displacement. I'm not liking it a bit too much myself, though I'm still trying to get a hand on SSBump generator.[/QUOTE] you should make a blend with yellowish sand maybe that'll work.