• The Mapping Section "Texture Pimpage/WIP" Thread
    1,072 replies, posted
  • Avatar of L.T. Mark
  • What is this and how do I fix it? [IMG]http://i194.photobucket.com/albums/z13/KOTWATDS/road_000019.jpg[/IMG]
  • Avatar of L.T. Mark
  • It's my ssbump going crazy. It was working find on one blend texture, but when I put it on two. It goes crazy.
  • Avatar of coup
  • [QUOTE=L.T. Mark;29668398]What is this and how do I fix it? [img_thumb]http://i194.photobucket.com/albums/z13/KOTWATDS/road_000019.jpg[/img_thumb][/QUOTE] Put that on all your rocks and you get Avatar :v:
  • Avatar of Firegod522
  • [QUOTE=L.T. Mark;29687254]It's my ssbump going crazy. It was working find on one blend texture, but when I put it on two. It goes crazy.[/QUOTE] post the .vmt and also the ssbump texture.
  • Avatar of azgag
  • made from scratch, started with the bumpmap using nDo then made the diffuse, the specular map was generated using ShaderMapPro [img]http://img20.imageshack.us/img20/8440/floortiledisplay.jpg[/img]
  • Avatar of azgag
  • here is the bumpmap generated from the diffuse: [img]http://img233.imageshack.us/img233/1251/floortilenorm.jpg[/img] and here is the render: [img]http://img717.imageshack.us/img717/246/floortilerender.png[/img]
  • Avatar of L.T. Mark
  • Here's one of them "WorldVertexTransition" { "$basetexture" "lt/lt_grass02" "$bumpmap" "lt/lt_grass02_SSBump" "$ssbump" "1" "$basetexture2" "lt/lt_rock" "$bumpmap2" "lt/lt_rock_SSBump" "$ssbump2" "1" "$surfaceprop" "Grass" "$surfaceprop2" "Dirt" "%detailtype" "forest_floor_01" "$seamless_scale" "0.005" } [IMG]http://i194.photobucket.com/albums/z13/KOTWATDS/0003.jpg[/IMG]
  • Avatar of Firegod522
  • That ssbumpmap is awful. You should make a custom one that doesn't have that many bumps.
  • Avatar of L.T. Mark
  • Well I tried using lest bumps, still get that black crap on them. I'm just not going to use them on. Thanks for the help guys.
  • Avatar of Beanz
  • [IMG]http://filesmelt.com/dl/firegod_is_cute0003.jpg[/IMG] [IMG]http://filesmelt.com/dl/firegod_is_cute0002.jpg[/IMG] [IMG]http://filesmelt.com/dl/firegod_is_cute0004.jpg[/IMG] my first ever custom texture :woop: and it looks like dog sick up close :smith: i tried to follow my brothers written instructions but they were pretty bad. anyway heres the vmf, if anyone could help me to get it to not look like crap id be really happy! [code]"LightmappedGeneric" { "$basetexture" "custom/cave_rock01" "$envmapmask" "custom/cave_rock01_spec" "$bumpmap" "custom/cave_rock01_bump" "$envmap" "env_cubemap" "$envmaptint" "[ .75 .75 .75 ]" } [/code] [editline]16th May 2011[/editline] oh also, dont mind the map name!
  • Avatar of Firegod522
  • bump map can't be used with envmap, you need to embed the envmapmask in the base texture's alpha channel and do "$basealphaenvmapmask" "1"
  • Avatar of Beanz
  • [QUOTE=Firegod522;29855004]bump map can't be used with envmap, you need to embed the envmapmask in the base texture's alpha channel and do "$basealphaenvmapmask" "1"[/QUOTE] i thought that was only for models though??
  • Avatar of Beanz
  • allright then! i guess i have to find out how to make an alpha channel next. thanks for the help.
  • Avatar of Civil
  • Here is stuff I have done with the halo 3 textures: [img]http://imageshack.us/m/12/7831/hl22011051515493277.png[/img] [img]http://imageshack.us/m/815/7470/hl22011051822473874.png[/img] [img]http://imageshack.us/m/109/707/hl22011051822500510.png[/img] Media tags wont work for me.
  • Avatar of Polaris-V2
  • [QUOTE=Civil;29914503]Here is stuff I have done with the halo 3 textures: [media]http://imageshack.us/m/12/7831/hl22011051515493277.png[/media] [media]http://imageshack.us/m/815/7470/hl22011051822473874.png[/media] [media]http://imageshack.us/m/109/707/hl22011051822500510.png[/media][/QUOTE] IMG tag them.
  • Avatar of Asthenia
  • Been working on a texture for a little grate model, first time I've used gimp to make a proper texture and I feel it's one of best the I've made (though that's not particularly difficult considering the general quality of my textures). [img]http://i56.tinypic.com/2ponleu.png[/img] Texture shadows! [img]http://i56.tinypic.com/2myyhco.png[/img] And a fancy conglomerate of the different textures: [img]http://i52.tinypic.com/292tiit.png[/img]
  • Avatar of kaine123
  • [QUOTE=Civil;29914503]Here is stuff I have done with the halo 3 textures: [img_thumb]http://imageshack.us/m/12/7831/hl22011051515493277.png[/img_thumb] [img_thumb]http://imageshack.us/m/815/7470/hl22011051822473874.png[/img_thumb] [img_thumb]http://imageshack.us/m/109/707/hl22011051822500510.png[/img_thumb] Media tags wont work for me.[/QUOTE] Perhaps a download link? :q:
  • Avatar of coup
  • [QUOTE=Asthenia;29953737]Been working on a texture for a little grate model, first time I've used gimp to make a proper texture and I feel it's one of best the I've made (though that's not particularly difficult considering the general quality of my textures). [img_thumb]http://i56.tinypic.com/2ponleu.png[/img_thumb] Texture shadows! [img_thumb]http://i56.tinypic.com/2myyhco.png[/img_thumb] And a fancy conglomerate of the different textures: [img_thumb]http://i52.tinypic.com/292tiit.png[/img_thumb][/QUOTE] Will you be willing to share that texture? It looks amazing!
  • Avatar of Asthenia
  • [url=http://www.gamefront.com/files/20349946/05_20_2011___Rusty_Grate_7z]Here it is[/url], you or anyone else is quite welcome to do whatever you want with it.
  • Avatar of coup
  • [QUOTE=Asthenia;29955457][url=http://www.gamefront.com/files/20349946/05_20_2011___Rusty_Grate_7z]Here it is[/url], you or anyone else is quite welcome to do whatever you want with it.[/QUOTE] If I ever finish any of my maps that use it I will be sure to credit you!
  • Avatar of Asthenia
  • Working on a stair texture now. I've just finished modeling and baking the ambient occlusion and normals. [img]http://i53.tinypic.com/15qoy8w.png[/img]
  • Avatar of Asthenia
  • Some progress. [img]http://i55.tinypic.com/xpx4kn.png[/img] Automerge. :saddowns: