• The Mapping Section "Texture Pimpage/WIP" Thread
    1,072 replies, posted
  • Avatar of swampie
  • [QUOTE=azgag;30856725]Hai [URL=http://img405.imageshack.us/img405/7963/mossybrick011024.jpg][IMG]http://img405.imageshack.us/img405/7963/mossybrick011024.th.jpg[/IMG][/URL][/QUOTE] holy shit awesome
  • Avatar of Lemmingz95
  • Does anyone know of a tutorial, or can tell me how to add a spec map into the alpha channel of a base texture [b]WITHOUT[/b] photoshop ? Help greatly appreciated !
  • Avatar of azgag
  • [QUOTE=Lemmingz95;30870508]Does anyone know of a tutorial, or can tell me how to add a spec map into the alpha channel of a base texture [b]WITHOUT[/b] photoshop ? Help greatly appreciated ![/QUOTE] you know that you can have the specular map in a separate file right? and call it with $envmapmask in your .vmt
  • Avatar of Lemmingz95
  • Yeah, but I'm trying to use a bump map and a spec map. [url]http://developer.valvesoftware.com/wiki/$envmapmask#Alternative_methods[/url] says that you have to have the spec map in the alpha channel of another texture when your using a bump map aswell, but it dosen't say how to do it. Only other tutorial I've found uses photoshop.
  • Avatar of azgag
  • @Xeonmuffin: how do you plan on using it? @Lemmingz95: not at all, you can use both specular and bump/normal maps in 2 different files. so you'll have 3 textures for your material (diffuse, spec and norm)
  • Avatar of ZombieDawgs
  • [QUOTE=azgag;30870742]@Xeonmuffin: how do you plan on using it? @Lemmingz95: not at all, you can use both specular and bump/normal maps in 2 different files. so you'll have 3 textures for your material (diffuse, spec and norm)[/QUOTE] As of now? That scrolling one can now be classified as a test since Firegod gave me this wonderful VMT - I've sent you a PM of what the texture will do (Mind the horrible wip-ness)
  • Avatar of Hazard24
  • So I was making a bunch of textures today, cropping them, removing all the defects, tiling, ect. I get through a good amount (like 10 or so textures), I haven't saved any of my work yet. I was thinking I probably should do that. I save one image, and go to the next one and the power goes out, and I lost all my progress. Feel like this is the only thread where I can vent my anger... That was bullshit
  • Avatar of NotExactly
  • [QUOTE=Lemmingz95;30870508]Does anyone know of a tutorial, or can tell me how to add a spec map into the alpha channel of a base texture [b]WITHOUT[/b] photoshop ? Help greatly appreciated ![/QUOTE] If you still want to know how PM me, I've done it on GIMP loads of times.
  • Avatar of Shirky
  • [QUOTE=Lemmingz95;30870657]Yeah, but I'm trying to use a bump map and a spec map. [url]http://developer.valvesoftware.com/wiki/$envmapmask#Alternative_methods[/url] says that you have to have the spec map in the alpha channel of another texture when your using a bump map aswell, but it dosen't say how to do it. Only other tutorial I've found uses photoshop.[/QUOTE] you want your spec map in the alpha channel of your normal map
  • Avatar of azgag
  • It also sais that you must do this only on models. not hammer geometry.
  • Avatar of Firegod522
  • [QUOTE=Hazrd24;30879040]So I was making a bunch of textures today, cropping them, removing all the defects, tiling, ect. I get through a good amount (like 10 or so textures), I haven't saved any of my work yet. I was thinking I probably should do that. I save one image, and go to the next one and the power goes out, and I lost all my progress. Feel like this is the only thread where I can vent my anger... That was bullshit[/QUOTE] suiting avatar.
  • Avatar of NotExactly
  • [QUOTE=azgag;30879501]It also sais that you must do this only on models. not hammer geometry.[/QUOTE] It works fine on world geometry
  • Avatar of azgag
  • [QUOTE=NotExactly;30881072]It works fine on world geometry[/QUOTE] I know, I'm just saying that you don't have to use this if it's for world geometry
  • [img]http://www.1337upload.net/files/rp_torni0000.jpg[/img] [img]http://www.1337upload.net/files/rp_torni0001.jpg[/img] [img]http://www.1337upload.net/files/rp_torni0002.jpg[/img] [editline]4th July 2011[/editline] [img]http://www.1337upload.net/files/rp_torni0008.jpg[/img] [img]http://www.1337upload.net/files/rp_torni0010.jpg[/img] [img]http://www.1337upload.net/files/rp_torni0009.jpg[/img]
  • Avatar of Hostel
  • You know, those textures would look a lot better with the bumpmaps if the diffuse didn't have such high contrast to begin with.
  • Avatar of azgag
  • [QUOTE=dije;30894148]Could somebody link me to a tutorial for tiling textures?[/QUOTE] [url]http://lmgtfy.com/?q=tiling+textures+tutorial[/url]
  • Avatar of ZombieDawgs
  • [QUOTE=LtKyle2;30899575]Could somebody link me to a tutorial for making road textures?[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Creating_a_Material[/url] [url]http://www.cgtextures.com/[/url] - Search for Road.
  • Avatar of Matt2468rv
  • [QUOTE=Stupideye;30833507]I must find and delete this magical folder.[/QUOTE] [QUOTE=Shirky;30848514]I remember my trial ran out, so I decided to just go delete folders in places. Try C:\ProgramData and deleting the CrazyBump folder, Im not sure if it will work because that folder of mine is empty :/[/QUOTE] I know how to reset the CrazyBump trial. :v: I'd be more than glad to share, just shoot me a message.
  • Avatar of Comfy
  • [QUOTE=Matt2468rv;30910539]I know how to reset the CrazyBump trial. :v: I'd be more than glad to share, just shoot me a message.[/QUOTE] remove the registry key wich is used to store the information?
  • Avatar of dije
  • [QUOTE=kaukassus;30914602]remove the registry key wich is used to store the information?[/QUOTE]Which one is it?
  • Avatar of macman100
  • Do you think it's this one? [thumb]http://i.imgur.com/QsBt1.png[/thumb] Thats what I get when looking at windows files on mac. Having absolutely no clue what it says.
  • Avatar of Matt2468rv
  • [QUOTE=Matt2468rv;30910539]I know how to reset the CrazyBump trial. :v: I'd be more than glad to share, just shoot me a message.[/QUOTE] Also, it seems as if it will only work to reset the trial under the condition that your trial hasn't already expired, unfortunately.
  • Avatar of NowWeWin
  • Here's a small image of a map I made using converted images from CGTextures. [thumb]http://filesmelt.com/dl/HeavyWIP2.png[/thumb] How would I make speculars stand out more?
  • Avatar of Glitchvid
  • [QUOTE=Firegod522;30995898]Put the cubemap inside of a bright area?[/QUOTE] Nah, you can change the strength of the reflection in the vmt.
  • Avatar of NowWeWin
  • [QUOTE=glitchvid;31001636]Nah, you can change the strength of the reflection in the vmt.[/QUOTE] Ah, thank you, kind sir.