• The Mapping Section "Texture Pimpage/WIP" Thread
    1,072 replies, posted
  • Avatar of Spartan One
  • Not to try to be an ass or anything, but it seems like people are getting a little desperate to make the next big "Mapping Section WIP Thread"?
  • Avatar of radu_iceman
  • New HD tiles [IMG_THUMB]http://media.moddb.com/images/members/1/246/245459/hl2_2010-11-08_13-27-29-87.jpg[/IMG_THUMB] [IMG_THUMB]http://media.moddb.com/images/members/1/246/245459/hl2_2010-11-08_13-27-15-49.jpg[/IMG_THUMB] Looks pretty nice, compared to the old one. I was pretty happy with the result, but then I noticed a certain line ... [IMG_THUMB]http://media.moddb.com/images/members/1/246/245459/hl2_2010-11-08_13-27-55-79.jpg[/IMG_THUMB]
  • Avatar of MacHaddock
  • [QUOTE=Spartan One;25916824]Not to try to be an ass or anything, but it seems like people are getting a little desperate to make the next big "Mapping Section WIP Thread"?[/QUOTE] They have their uses though. The only one I never really thought we needed was the UDK one because that one had little activity and died pretty fast. In other words it wasn't really needed. This one has it's use though, and a lot of people thought it'd be a good idea, and so far it has been. :smile:
  • Avatar of DustyCrumpet
  • [QUOTE=radu_iceman;25934476]New HD tiles [IMG_THUMB]http://media.moddb.com/images/members/1/246/245459/hl2_2010-11-08_13-27-29-87.jpg[/IMG_THUMB] [IMG_THUMB]http://media.moddb.com/images/members/1/246/245459/hl2_2010-11-08_13-27-15-49.jpg[/IMG_THUMB] Looks pretty nice, compared to the old one. I was pretty happy with the result, but then I noticed a certain line ... [IMG_THUMB]http://media.moddb.com/images/members/1/246/245459/hl2_2010-11-08_13-27-55-79.jpg[/IMG_THUMB][/QUOTE] They look overly shiny inbetween, although that may be down to the low resolution of the image.
  • Avatar of radu_iceman
  • I fixed the seamless problems I had with my texture and I added some color varation. I'm planning to add more color schemes to get a nicer transition between them and to get an overall pleasing look. [IMG_THUMB]http://media.moddb.com/images/members/1/246/245459/hl2_2010-11-09_20-20-33-65.jpg[/IMG_THUMB]
  • Avatar of radu_iceman
  • [QUOTE=Firegod522;25952323]The textures are too shiny to be covered in dirt(?)[/QUOTE] A bit too shiny indeed. I'll try to lower it. EDIT* Updated previous post and image. I lowered down the effect, thus making it look somewhat better.
  • Avatar of Deadchicken
  • I'm thinking..... Cave. [IMG]http://i51.tinypic.com/2nuklyb.jpg[/IMG] [editline]12th November 2010[/editline] Oh and what's the vmt value for that seamless scale thing?
  • Avatar of Deadchicken
  • It didn't appear to make a difference, what is it exactly that it does? I may have misunderstood it's function..
  • Avatar of MacHaddock
  • If I'm not misstaken there's some specific value that you have to have the seamless_scale set to for it to work. Something like 0.005 or something in that range. I'm not 100 on this so don't quote me on it.
  • [code]LightMappedGeneric { $basetexture nature\exampletexture $surfaceprop rock $seamless_scale 0.005 } [/code] Not sure if you can change the <float>, or if it makes any difference if you do.
  • Avatar of ~ZOMG
  • Luckily, hammer updates immediately when you edit the .vmt, so it's pretty easy to get it right.
  • Avatar of radu_iceman
  • [IMG_THUMB]http://filesmelt.com/dl/hl2_2010-11-15_23-56-39-211.jpg[/IMG_THUMB] UPDATED* New floor tiles and I added some dirt to the tiles, thought I still need to reduce the shine effect.
  • Avatar of Aurora93
  • [QUOTE=Deadchicken;26006226]I'm thinking..... Cave. [img_thumb]http://i51.tinypic.com/2nuklyb.jpg[/img_thumb] [editline]12th November 2010[/editline] Oh and what's the vmt value for that seamless scale thing?[/QUOTE] Looks like parallax. Good job on the bump.
  • Avatar of Deadchicken
  • Yeah, I found this cool little Command Line program that produces them for me... I think I was lucky because the texture lends itself to bumpmapping so easily.
  • Avatar of Deadchicken
  • no, it's a little one in which you have to edit the batch file to get it to see the right texture to make a bumpmap for. It's called ShaderMap(TM) CL 1.2.2 Available at: [url]www.shadermap.com[/url]
  • Avatar of Crypto356
  • Here is one I made from scratch: [img]http://ahb.me/X3A[/img] But alot of the time, I take existing textures and modify them [img]http://ahb.me/X3C[/img]
  • Avatar of radu_iceman
  • [QUOTE=Deadchicken;26103781]no, it's a little one in which you have to edit the batch file to get it to see the right texture to make a bumpmap for. It's called ShaderMap(TM) CL 1.2.2 Available at: [url]www.shadermap.com[/url][/QUOTE] Nice find, though I got used to CrazyBump and SSBump generator.