• The Mapping Section "Texture Pimpage/WIP" Thread
    1,072 replies, posted
  • Crazybump has stopped being free, they asked me for money. So I asked them for the nearest way out... ...And what's SSBump Generator, any good?
  • [QUOTE=Deadchicken;26116210]And what's SSBump Generator, any good?[/QUOTE] You can find more about it here [url]http://ssbump-generator.yolasite.com/[/url] It's a free program that generates normal maps, non-shadowed ssbump maps, or embed directional ambient occlusion into the image. It's pretty easy to use and the results are pretty good.
  • [url]http://www.cgtextures.com/texview.php?id=29204&PHPSESSID=fbe93c9a273dd9d74e6c600474ef0f06[/url]
  • [QUOTE=Firegod522;26131956]Phong :science:[/QUOTE] You can add phong to world textures?
  • Didn't know you could, either way always though it would look better then making it shiny as if it where coated in water.
  • [QUOTE=WebOfTrust;26132325][url]http://www.cgtextures.com/texview.php?id=29204&PHPSESSID=fbe93c9a273dd9d74e6c600474ef0f06[/url][/QUOTE] Yes it is. I don't have to make stuff from scratch. [QUOTE=T.F.W.O.;26132657]You can add phong to world textures?[/QUOTE] [QUOTE=glitchvid;26132912]Didn't know you could, either way always though it would look better then making it shiny as if it where coated in water.[/QUOTE] Its a model.
  • [QUOTE=Hellsten;26141427]How does one specify a specular texture in the VMT?[/QUOTE] "$envmap" [url]http://developer.valvesoftware.com/wiki/$envmap[/url]
  • [img_thumb]http://img440.imageshack.us/img440/4434/blup0007.jpg[/img_thumb] Not completely satisfied with it, but its getting there. Oh, and ignore the craptastic lighting and surroundings
  • [QUOTE=Hellsten;26155689]Add some grime/dust to it.[/QUOTE] What would be a good way to achieve that look? I wouldn't wanna overdo it, since its a part of my own version of the hl2 universe that isn't as gritty.
  • [QUOTE=Chrille;26158467]What would be a good way to achieve that look? I wouldn't wanna overdo it, since its a part of my own version of the hl2 universe that isn't as gritty.[/QUOTE] If I were you I'd lower the contrast, decrease the saturation and up the brightness a bit to make it look faded, and maybe make it look a bit torn or something.
  • [QUOTE=thedarkknight7;26161326]If I were you I'd lower the contrast, decrease the saturation and up the brightness a bit to make it look faded, and maybe make it look a bit torn or something.[/QUOTE] I'll try that. Also, does anyone know a way to give it a faint blue glow via editing the vmt?
  • [QUOTE=Chrille;26161592]I'll try that. Also, does anyone know a way to give it a faint blue glow via editing the vmt?[/QUOTE] Would probably work with $selfillum, [url]developer.valvesoftware.com/wiki/$selfillum[/url]
  • [QUOTE=Firegod522;26162405]Would probably work with $selfillum, [url]developer.valvesoftware.com/wiki/$selfillum[/url][/QUOTE] Thanks!
  • I'm sure most of you guys know about these, but just in case: [url]http://www.cgtextures.com/content.php?action=tutorials[/url]
  • So this is the first texture I tried to make, it's from CG textures but I edited it. [media]http://img232.imageshack.us/img232/1458/coppertest1kopie.png[/media] It's mirrored so I can use it on bigger surfaces. Any idea on how to make this look more natural?
  • Been working on this for the best part of today: [IMG]http://i51.tinypic.com/2yysfip.jpg[/IMG] Made from everything right of the crack of this image, originally from CGTextures: [IMG]http://i55.tinypic.com/2d8g7zm.jpg[/IMG] [editline]20th November 2010[/editline] I still need to work on the tiling.
  • [QUOTE=BioResearch;26177852]So this is the first texture I tried to make, it's from CG textures but I edited it. [media]http://img232.imageshack.us/img232/1458/coppertest1kopie.png[/media] It's mirrored so I can use it on bigger surfaces. Any idea on how to make this look more natural?[/QUOTE] Why did you just take a quarter of the base texture and mirror it vertically and then mirror that horizontally?
  • [QUOTE=Legend286;26181915]Why did you just take a quarter of the base texture and mirror it vertically and then mirror that horizontally?[/QUOTE] Well I didn't like the side of the original and I didn't want that vertical bar on the side because it was only one half. So it's mirrored to make it look prevent it to look like tiles. Yes i know it will still look like a tile but less especially now I used crazybump to change the highlights and shadow a bit.
  • [QUOTE=BioResearch;26182159]Well I didn't like the side of the original and I didn't want that vertical bar on the side because it was only one half. So it's mirrored to make it look prevent it to look like tiles. Yes i know it will still look like a tile but less especially now I used crazybump to change the highlights and shadow a bit.[/QUOTE] Why didn't you just make it seamless the proper way?