• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • No thread for 20 minutes so I made one. Highlights from v13 coming soon. [img]http://i.imgur.com/kCYoo.jpg[/img] [release] [b] RULES [/b] MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE [IMG_THUMB] SO YOU DONT BREAK EVERYONES COMPUTER [IMG_THUMB] IMAGES IF YOU ARE QUOTING!!! WIP's must be compiled. Discussion of WIPs is allowed, and encouraged. Don't go off-topic.[/release] [release] [b] Highlights from v13 coming soon [/b] [/release] [release] [b] Old Threads [/b] [b]v3[/b] [URL="http://www.facepunch.com/showthread.php?t=763867"]http://www.facepunch.com/showthread.php?t=763867[/URL] [b]v4[/b] [URL="http://www.facepunch.com/showthread.php?t=806078"]http://www.facepunch.com/showthread.php?t=806078[/URL] [b]v5[/b] [URL="http://www.facepunch.com/showthread.php?t=838701"]http://www.facepunch.com/showthread.php?t=838701[/URL] [b]v6[/b] [URL="http://www.facepunch.com/showthread.php?t=871115"]http://www.facepunch.com/showthread.php?t=871115[/URL] [b]v7[/b] [URL="http://www.facepunch.com/showthread.php?t=904295"]http://www.facepunch.com/showthread.php?t=904295[/URL] [b]v8[/b] [URL="http://www.facepunch.com/showthread.php?t=925081"]http://www.facepunch.com/showthread.php?t=925081[/URL] [b]v9[/b] [URL="http://www.facepunch.com/showthread.php?t=945019"]http://www.facepunch.com/showthread.php?t=945019[/URL] [b]v10[/b] [URL="http://www.facepunch.com/showthread.php?t=959630"]http://www.facepunch.com/showthread.php?t=959630[/URL] [b]v11[/b] [URL="http://www.facepunch.com/threads/1007419-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V11"]http://www.facepunch.com/threads/1007419-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V11[/URL] [b]v12[/b] [URL="http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12"]http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12[/URL] [b]v13[/b] [URL="http://www.facepunch.com/threads/1089213"]http://www.facepunch.com/threads/1089213[/URL] [/release] [code]Wednesday, February 01, 2012 3:30 PM - Mr AlphaTree: lamarr 3:30 PM - Mr AlphaTree: map pimpage was closed 3:30 PM - Mr AlphaTree: we need a new thread 3:30 PM - Mr AlphaTree: can you please make one 3:30 PM - Lamarr: i kno 3:31 PM - Lamarr: uh 3:31 PM - Lamarr: UH 3:31 PM - Mr AlphaTree: or should i? 3:31 PM - Lamarr: but i dont have all the previous threads links 3:31 PM - Mr AlphaTree: i do 3:31 PM - Mr AlphaTree: I AM DESTINED TO DO THIS - inb4 everyone shits on me for doing this, HERE I GO 3:31 PM - Lamarr: fight the powah [/code]
  • [img]http://media.moddb.com/images/members/1/328/327236/mappersblock0005.jpg[/img]
  • [QUOTE=Shirky;34498653][img]http://media.moddb.com/images/members/1/328/327236/mappersblock0005.jpg[/img][/QUOTE] Fucking ceiling tiles, HOW DO THEY WORK?
  • Lighting looks great,but add a grid for the ceiling tiles so they don't float.
  • [img]http://i56.tinypic.com/dexkit.png[/img] This doesn't look right to me. The bulb is at the edge of the tile, which is really only connected to the wall and the other tile. Lots of missing holes, and I'm not sure if they would stay completely static like that. Maybe that tile on the right edge is sagging? [editline]1st February 2012[/editline] [img]http://2.bp.blogspot.com/_47F-waCOFwQ/St2Ql7rXZPI/AAAAAAAAAA0/Q6kPVa0KBvw/s320/img005.png[/img] [editline]1st February 2012[/editline] If you do keep the bulb like that, maybe add some wires and shit. Or pipes. Everybody likes pipes. [img]http://farm1.staticflickr.com/126/415765863_1b51484670_z.jpg?zz=1[/img] Lamarr is right about the grid. [img]http://1.bp.blogspot.com/-OrEk7m1PrMk/TqbpBgbG3fI/AAAAAAAABMA/GSsCSBvGiVE/s320/Construction%2BPic%2B2.jpg[/img]
  • [QUOTE=Shirky;34498653][img]http://media.moddb.com/images/members/1/328/327236/mappersblock0005.jpg[/img][/QUOTE] This. Looks. Creepy. I like it!
  • [quote=Highlands (Caledonia) map] [t]http://privat.bahnhof.se/wb578186/media/projects/caledonia/caledonia_2012-02-04_01.jpg[/t] [t]http://privat.bahnhof.se/wb578186/media/projects/caledonia/caledonia_2012-02-04_02.jpg[/t][/quote] [quote=Tundra map] [t]http://privat.bahnhof.se/wb578186/media/projects/tundra/tundra_2012-06-17_02.jpg[/t] [t]http://privat.bahnhof.se/wb578186/media/projects/tundra/tundra_2012-02-02_01.jpg[/t][/quote] [quote=Forest (Uppland) map] [t]http://privat.bahnhof.se/wb578186/media/projects/uppland/uppland_2013-01-08_01.jpg[/t] [t]http://privat.bahnhof.se/wb578186/media/projects/uppland/uppland_2013-01-08_02.jpg[/t] [t]http://privat.bahnhof.se/wb578186/media/projects/uppland/uppland_2013-01-08_03.jpg[/t][/quote] [quote=Videos] [video=youtube;Q1lpIAv4UWc]http://www.youtube.com/watch?v=Q1lpIAv4UWc[/video][video=youtube;Ay2tYFZ5h_g]http://www.youtube.com/watch?v=Ay2tYFZ5h_g[/video][video=youtube;U17tJTCOGYg]http://www.youtube.com/watch?v=U17tJTCOGYg[/video] [/quote]
  • [QUOTE=A big fat ass;34498712][img]http://i56.tinypic.com/dexkit.png[/img] This doesn't look right to me. The bulb is at the edge of the tile, which is really only connected to the wall and the other tile. Lots of missing holes, and I'm not sure if they would stay completely static like that. Maybe that tile on the right edge is sagging? [editline]1st February 2012[/editline] [img]http://2.bp.blogspot.com/_47F-waCOFwQ/St2Ql7rXZPI/AAAAAAAAAA0/Q6kPVa0KBvw/s320/img005.png[/img] [editline]1st February 2012[/editline] If you do keep the bulb like that, maybe add some wires and shit. Or pipes. Everybody likes pipes. [img]http://farm1.staticflickr.com/126/415765863_1b51484670_z.jpg?zz=1[/img] Lamarr is right about the grid. [img]http://1.bp.blogspot.com/-OrEk7m1PrMk/TqbpBgbG3fI/AAAAAAAABMA/GSsCSBvGiVE/s320/Construction%2BPic%2B2.jpg[/img][/QUOTE] I agree with the grid, this screen is quite old actually, I only posted for content. Ive made models for the ceiling now instead. [img]http://img193.imageshack.us/img193/8564/s9storage0004.jpg[/img] [img]http://img23.imageshack.us/img23/5225/barv20008.jpg[/img]
  • Putting some of my map on the new thread. Got the supports with what I think is the texture I'm sticking with, and the 3d skybox is still a WIP. [URL=http://imageshack.us/photo/my-images/838/tttfloyd0000.jpg/][IMG]http://img838.imageshack.us/img838/5265/tttfloyd0000.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/641/tttfloyd0001.jpg/][IMG]http://img641.imageshack.us/img641/9962/tttfloyd0001.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/20/tttfloyd0002.jpg/][IMG]http://img20.imageshack.us/img20/349/tttfloyd0002.jpg[/IMG][/URL] Also added the music in, any way to make stuff louder? Volume set to 10 is still quite quiet.
  • [QUOTE='[yournamehere];34501406']Also added the music in, any way to make stuff louder? Volume set to 10 is still quite quiet.[/QUOTE] Not certain, but I think it's additive with multiple ambient_generics.
  • [QUOTE='[yournamehere];34501406']Putting some of my map on the new thread. Got the supports with what I think is the texture I'm sticking with, and the 3d skybox is still a WIP. [URL=http://imageshack.us/photo/my-images/641/tttfloyd0001.jpg/][IMG]http://img641.imageshack.us/img641/9962/tttfloyd0001.jpg[/IMG][/URL] [/QUOTE] The whole warehouse still looks empty, like it doesn't have a reason for being there or a purpose.
  • [QUOTE=Shirky;34501367]I agree with the grid, this screen is quite old actually, I only posted for content. Ive made models for the ceiling now instead. [img]http://img193.imageshack.us/img193/8564/s9storage0004.jpg[/img] [img]http://img23.imageshack.us/img23/5225/barv20008.jpg[/img][/QUOTE] What is this for?
  • Feels like that i'll want to challenge someone into mapping duel. But meanwhile... ...i'm suffering mapping block...
  • [QUOTE=oskutin;34501760]Feels like that i'll want to challenge someone into mapping duel. But meanwhile... ...i'm suffering mapping block...[/QUOTE] I so wanted to do that to DrSalvador.
  • [QUOTE=IronPhoenix;34501840]I so wanted to do that to DrSalvador.[/QUOTE] 4-way duel with Hawx, DrSalvador, R@RDeathmatch, and Chaingunfighter. [img]http://sae.tweek.us/static/images/emoticons/emot-munch.gif[/img] [QUOTE='[yournamehere];34501889']Also Pyth if that does have anything the difference was negligible.[/QUOTE] Ah sorry then, it was a guess.
  • [QUOTE=Janooba;34501510]The whole warehouse still looks empty, like it doesn't have a reason for being there or a purpose.[/QUOTE] It has a machine it's just in a visgroup that's turned off, the chimneys are now on their own out-sticking bits that are for all intents and purposes solid and can support them. Also Pyth if that does have anything the difference was negligible.
  • [QUOTE=Shirky;34498653][img]http://media.moddb.com/images/members/1/328/327236/mappersblock0005.jpg[/img][/QUOTE] why are you posting something that you made in 2010 [editline]1st February 2012[/editline] [img]http://i53.tinypic.com/11awcia.png[/img] [editline]1st February 2012[/editline] i also remembered that it used to have a pepsi machine for that soda machine and was supposed to be in the middle of rural kazakhstan/uzbekistan, i still question why that was there
  • woah shit a trailer!!!!!!11!1!!! [media]http://www.youtube.com/watch?v=5hURsaaKAdo&feature=youtu.be[/media]
  • [QUOTE=Aurora93;34501991]why are you posting something that you made in 2010 [editline]1st February 2012[/editline] [img]http://i53.tinypic.com/11awcia.png[/img] [editline]1st February 2012[/editline] i also remembered that it used to have a pepsi machine for that soda machine and was supposed to be in the middle of rural kazakhstan/uzbekistan, i still question why that was there[/QUOTE] Shit just got real, Maybe he posted to get the ball rolling?
  • Anyone a fan of Marble Blast Ultra? [img]http://i.imgur.com/LAHzw.jpg[/img] No lighting or bumpmaps, just testing.
  • [QUOTE=Aurora93;34501991]why are you posting something that you made in 2010 [editline]1st February 2012[/editline] [img]http://i53.tinypic.com/11awcia.png[/img] [editline]1st February 2012[/editline] i also remembered that it used to have a pepsi machine for that soda machine and was supposed to be in the middle of rural kazakhstan/uzbekistan, i still question why that was there[/QUOTE] Haha yeah, Jlea had changed the breen vending machine texture to a pepsi machine, so I ddint really have any control over it. And I just posted it for content in a new thread.
  • [QUOTE=GameDev;34502196]Anyone a fan of Marble Blast Ultra? [img]http://i.imgur.com/LAHzw.jpg[/img] No lighting or bumpmaps, just testing.[/QUOTE] And I thought I was the only one on Facepunch who knew about this game.
  • [QUOTE=A big fat ass;34501558]What is this for?[/QUOTE] They were just for some testing.
  • [QUOTE=Skerion;34502236]And I thought I was the only one on Facepunch who knew about this game.[/QUOTE] Just to get you hyped, I'm taking a two day break from jorpakko to remake blast club Hell, I could do it in a night.