• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • [QUOTE=Armageddon104;34676432]I think it looks pretty cool like that, I also think it's pretty cool.[/QUOTE] Yeah it's [b]pretty cool[/b]
  • [video=youtube;hYafIDpdTwg]http://www.youtube.com/watch?v=hYafIDpdTwg[/video] Better?
  • Good God, I just discovered that you can just drag the manifest window out of the sidebar to get rid of it. It doesn't really matter when you have a 1080*1920 monitor, but damn it gives me so much more space on my small laptop.
  • [QUOTE=J!m;34676872][video=youtube;hYafIDpdTwg]http://www.youtube.com/watch?v=hYafIDpdTwg[/video] Better?[/QUOTE] Cool, I just figured out my speakers are flipped from this. Thanks :v:
  • I was gone all day and there's only 2 new posts :( I was looking forward to coming home to new content oh well
  • [QUOTE=Brandon;34686326]I was gone all day and there's only 2 new posts :( I was looking forward to coming home to new content oh well[/QUOTE] No worries. Here's something. [URL=http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/][IMG]http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/[/IMG][/URL] Something's missing though, I dunno, it just feels a little empty. Any ideas?
  • [QUOTE=paulisdead18;34686568]No worries. Here's something. [URL=http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/][IMG]http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/[/IMG][/URL] Something's missing though, I dunno, it just feels a little empty. Any ideas?[/QUOTE] Light props maybe.
  • [QUOTE=paulisdead18;34686568] Something's missing though, I dunno, it just feels a little empty. Any ideas?[/QUOTE] Pipes
  • Playing with The Ship content and making a little hotel. Mostly for fun, what do you think? Checkin: [URL=http://imageshack.us/photo/my-images/27/hotel0000.jpg/][IMG]http://img27.imageshack.us/img27/4624/hotel0000.jpg[/IMG][/URL] Elevator and Stairs: [URL=http://imageshack.us/photo/my-images/856/hotel0001.jpg/][IMG]http://img856.imageshack.us/img856/3056/hotel0001.jpg[/IMG][/URL] Bathroom: [URL=http://imageshack.us/photo/my-images/814/hotel0002.jpg/][IMG]http://img814.imageshack.us/img814/5737/hotel0002.jpg[/IMG][/URL] Main Room: [URL=http://imageshack.us/photo/my-images/526/hotel0003.jpg/][IMG]http://img526.imageshack.us/img526/331/hotel0003.jpg[/IMG][/URL] Still figuring out what needs to be dynamic and what can be static. Thinking Ship content is unappreciated.
  • [QUOTE=Pyth;34686653]Light props maybe.[/QUOTE] I meant aside from lighting, but I'll try out the pipe thing. Maybe some visible in the floor, like having a metal fence covering it up but have some pipes underneath.
  • [QUOTE][IMG]http://desmond.imageshack.us/Himg814/scaled.php?server=814&filename=hotel0002.jpg&res=medium[/IMG][/QUOTE] Ship content is bad for use nowdays, look at all those low res textures :v:
  • [QUOTE=Tennisball;34619790]About 2 hours work, it feels a bit empty but I'm not really sure what type of props I can add that won't look out of place. I'm really happy with how the lighting came out though. [IMG]http://cloud.steampowered.com/ugc/506890056847403131/F87162D2D3A44583D6CE0050DC234CE08CCB8E2D/[/IMG] Still looks like utter crap compared to some of the stuff in here :smith:[/QUOTE] I think it looks great!
  • [QUOTE=paulisdead18;34686568]No worries. Here's something. [URL=http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/][IMG]http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/[/IMG][/URL] Something's missing though, I dunno, it just feels a little empty. Any ideas?[/QUOTE] Firstly I'd say you need some bright lights, the walls are really brightly colored, and bright colors reflect light the room is far too dark to compliment the colors. Brightening the lighting will also help to make it feel slightly more full. Secondly you're taking a Mirrors edge style. Try playing the game and searching for similar areas, if I recall correctly there is a sorting office/warehouse very similar to yours.
  • [QUOTE=cwook;34681847]Good God, I just discovered that you can just drag the manifest window out of the sidebar to get rid of it. It doesn't really matter when you have a 1080*1920 monitor, but damn it gives me so much more space on my small laptop.[/QUOTE] [t]http://dl.dropbox.com/u/11039877/Screenshots/Desktop/Hammer%20layout%2002.JPG[/t] Your layout is still too mainstream. [QUOTE=paulisdead18;34686568]No worries. Here's something. [URL=http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/][IMG]http://cloud.steampowered.com/ugc/506890381012857636/596F028385ECC268868AC4750651A2A30CD9842B/[/IMG][/URL] Something's missing though, I dunno, it just feels a little empty. Any ideas?[/QUOTE] My advice would be to increase the brightness of the ambient light, and yes, put light props inside but [i]turned off[/i] - use as much natural light as you can. Also, get them brick textures aligned! Find a stock brick texture and align that first, then replace it with the one you want to use (if you can't see the bricks in Hammer).
  • So 6 more hours until Dear Esther is released, you all excited? [img]http://i.somethingawful.com/images/emot-dance.gif[/img]
  • [QUOTE=Yadda;34692995]So 6 more hours until Dear Esther is released, you all excited? [img]http://i.somethingawful.com/images/emot-dance.gif[/img][/QUOTE] I would be if my desktop wouldn't have completely failed
  • I'd buy it just to figure out his methods [editline]14th February 2012[/editline] from his twitter: [quote=Robert]I'll be doing some tutorials and stuff when things have settled down a bit post-release.[/quote]
  • [QUOTE=Robert]I'll be doing some tutorials and stuff when things have settled down a bit post-release. [/QUOTE] Fuckin' sweet :dance:
  • I can't wait for Dear Esther. Also, I finally passed my driving exam today, so I'm double happy.
  • [QUOTE=SweetSwifter;34694463]I can't wait for Dear Esther. Also, I finally passed my driving exam today, so I'm double happy.[/QUOTE] Congratulations. I almost failed mine on my eye test. The instructor chose a car where the last letter looked like a P, but was actually an F. Rest went like a charm...thanks to being an automatic test :)
  • [QUOTE='[yournamehere];34686814'] Still figuring out what needs to be dynamic and what can be static. Thinking Ship content is unappreciated.[/QUOTE] If a model says it doesn't have any prop_data in the Hammer model viewer, it can be used as a prop_static. If it says something like "wood", it has to be prop_physics or prop_dynamic_override. I used to have a picture for this, but I can't find it.
  • [QUOTE=A big fat ass;34699889]If a model says it doesn't have any prop_data in the Hammer model viewer, it can be used as a prop_static. If it says something like "wood", it has to be prop_physics or prop_dynamic_override. I used to have a picture for this, but I can't find it.[/QUOTE] I usually just go with: Does it have any animations? no -> static yes -> Does it need to move? no -> dynamic yes -> physics.
  • [QUOTE=A big fat ass;34699889]If a model says it doesn't have any prop_data in the Hammer model viewer, it can be used as a prop_static. If it says something like "wood", it has to be prop_physics or prop_dynamic_override. I used to have a picture for this, but I can't find it.[/QUOTE] That's not a good description. Check the model info tab. If it says that it can be a physics or static, it can only be physics. If it says dynamic or physics, it can be either.
  • [QUOTE=vexx21322;34699965]I usually just go with: Does it have any animations? no -> static yes -> Does it need to move? no -> dynamic yes -> physics.[/QUOTE] Prop_physics can't have animations though.
  • [QUOTE=glitchvid;34675089]Oh cool, got I/O flowGRAPHS working in hammer. [img]http://static.glitchvid.com/images_andthatshiz/fp_posts/mappingmegathread/feelmyhammerflows.png[/img][/QUOTE] Please tell us how to do this.
  • [QUOTE=ZombieDawgs;34701339]Please tell us how to do this.[/QUOTE] It doesn't even work right, but it's from the VIDE tool Terrenteller made.
  • [QUOTE=Legend286;34701132]Prop_physics can't have animations though.[/QUOTE] Tell that to Wheatley. ...Oh and DE was pretty frickin' SWEET.