• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • [QUOTE=Pyth;36455628]Look in the .vmt, chances are it says something other than Lightmappedgeneric or that other one. Paste it here if you can't figure it out.[/QUOTE] Or make sure it doesn't have ignorez set to 1.
  • Working on this area again detailing and such [img]http://i.imgur.com/CoHHt.jpg[/img] [img]http://i.imgur.com/fmm9w.jpg[/img] [img]http://i.imgur.com/iQiHX.jpg[/img]
  • Is the guy doing the graffiti a ninja or something? I mean jesus christ, how do you even pull this off? Does he do it upside down D:? [IMG]https://dl.dropbox.com/u/26382658/wow.jpg[/IMG]
  • [QUOTE=Zanarias;36456437]Is the guy doing the graffiti a ninja or something? I mean jesus christ, how do you even pull this off? Does he do it upside down D:? [IMG]https://dl.dropbox.com/u/26382658/wow.jpg[/IMG][/QUOTE] rappelling down using a rope duh
  • [IMG]http://i.imgur.com/6pXSp.gif[/IMG] [IMG]http://i.imgur.com/MYjkZ.gif[/IMG] [IMG]http://i.imgur.com/elIYT.gif[/IMG] Havn't posted in awhile...been a bit busy.
  • [QUOTE=Zanarias;36456437]Is the guy doing the graffiti a ninja or something? I mean jesus christ, how do you even pull this off? Does he do it upside down D:? [IMG]https://dl.dropbox.com/u/26382658/wow.jpg[/IMG][/QUOTE] I've seen even more impossible looking graffiti in real life. People tag EVERYWHERE.
  • [QUOTE=paulisdead18;36458138]I've seen even more impossible looking graffiti in real life. People tag EVERYWHERE.[/QUOTE] Go to Paris, there are (these?) tags. :)
  • Anyone know an awesome texture pack for roleplay's map. I want to make a roleplay map but I don't want to use the css texture, and I can't find any good texture pack.
  • [QUOTE=R@Rdeathmatch;36458692]Anyone know an awesome texture pack for roleplay's map. I want to make a roleplay map but I don't want to use the css texture, and I can't find any good texture pack.[/QUOTE] Missed you babe. [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
  • [QUOTE=IronPhoenix;36442027]Unity 3.5... Why do you ask :)[/QUOTE] I am curious about what source engine people are mapping in since Im looking to start a new mod and Im wondering what engine is the best for a singleplayer mod
  • [QUOTE=Fearlezz;36460208]I am curious about what source engine people are mapping in since Im looking to start a new mod and Im wondering what engine is the best for a singleplayer mod[/QUOTE] The one that is best is the one that you feel is right for you to use. There is not "best".
  • Got a few more rooms done. I'm not sure if I should stick with this "flow" the whole map, or if I should go with a different varity of lighting every other room. [t]http://i.imgur.com/TRuvl.jpg[/t] [t]http://i.imgur.com/dzltZ.jpg[/t] [t]http://i.imgur.com/YWVeT.jpg[/t] [t]http://i.imgur.com/IJAmA.jpg[/t]
  • [QUOTE=l33tkill;36464755] [t]http://i.imgur.com/TRuvl.jpg[/t][/QUOTE] [url]http://i.imgur.com/YgBsR.jpg[/url] Model lightning bug here. :)
  • Slightly newer screenshots, posting as just links because I already have screenshots on this page that are quite similar to these. [url]http://i.imgur.com/pSjGf.jpg[/url] [url]http://i.imgur.com/ZvG3t.jpg[/url] [url]http://i.imgur.com/EMu4k.jpg[/url]
  • [QUOTE=nicoreda;36465962][url]http://i.imgur.com/YgBsR.jpg[/url] Model lightning bug here. :)[/QUOTE] Ahh thank you! Didn't notice that until now. Anyone know how to fix this by any chance?
  • [QUOTE=JerryCougrawr;36457088] -Metro 2033 Tunnel map- Havn't posted in awhile...been a bit busy.[/QUOTE] Holy shit, I remember back when you first posted screenshots of this. It looks amazing! (And, should it ever be released... could be [URL="http://www.facepunch.com/showthread.php?t=1191670&highlight="]very[/URL] [URL="http://www.facepunch.com/showthread.php?t=1134674&highlight="]use[/URL][url=http://www.facepunch.com/showthread.php?t=1134993&highlight=]ful.[/url])
  • [QUOTE=l33tkill;36469697]Ahh thank you! Didn't notice that until now. Anyone know how to fix this by any chance?[/QUOTE] Try make a info_lighting after the model, and set light_origin on model properties.
  • Made a new dock, brush-based. I think it still doesn't fit but I'll share it with you guys. Don't mind the water, for some reason I thought fitting the water texture would look good. [img]https://dl.dropbox.com/u/1344817/disp20000.png[/img] Maybe I'll share a video of the map soon so you can see it in motion or whatever.
  • [QUOTE=dj_night;36474747]Made a new dock, brush-based. I think it still doesn't fit but I'll share it with you guys. Don't mind the water, for some reason I thought fitting the water texture would look good. [pic] Maybe I'll share a video of the map soon so you can see it in motion or whatever.[/QUOTE] I like this Idea, it's like a modern high-tech house in a forest... kinda like where I'd live. [editline]24th June 2012[/editline] although the textures for the dock don't really fit. I agree
  • Are the textures in the webpage [url]http://www.cgtextures.com/[/url] free to use as I wish?
  • [QUOTE=dj_night;36475004]Are the textures in the webpage [url]http://www.cgtextures.com/[/url] free to use as I wish?[/QUOTE] [quote=CGTextures]LICENSE CGTextures offers photographs of materials ("Textures") on its website ([url]www.cgtextures.com[/url]) for game developers, special effects artists, graphic designers and other professions. No payment or royalties are required to use these Textures. The use of Textures is non-exclusive, royalty free, and you have the right to modify them for the uses permitted under the clause Conditions of Use. Most Textures on the CGTextures website are photographed by CGTextures. A small part is photographed by third party contributors ("Contributors"). CGTextures has separate agreements with these Contributors in which they grant CGTextures permission to add their Textures to the website. All terms and conditions in this License apply to both groups of Textures. All Textures and materials remain in ownership of CGTextures or the Contributor and the Textures and materials are licensed to you, not sold.[/quote] [url]http://www.cgtextures.com/content.php?action=license[/url] Here you go.
  • I'm just going to throw this up here before I go to bed. Yes, the sidewalk isn't aligned and all, but I wanted to post this before I went to bed as opposed to spending a long time aligning all of the sidewalk, as there's quite a lot of them. [URL=http://cloud-2.steampowered.com/ugc/578959652879305663/DFC0218E48D46CC36F445D033BA562589E74ADA5/][IMG]http://cloud-2.steampowered.com/ugc/578959652879305663/DFC0218E48D46CC36F445D033BA562589E74ADA5/[/IMG][/URL] [URL=http://cloud.steampowered.com/ugc/578959652879303300/FA7DDBB698DDBFA1F4C5D4BB6EC890FE8BEFB8E8/][IMG]http://cloud.steampowered.com/ugc/578959652879303300/FA7DDBB698DDBFA1F4C5D4BB6EC890FE8BEFB8E8/[/IMG][/URL] [URL=http://cloud.steampowered.com/ugc/578959652879304329/4B1FC9074241CF24E72D42D84F013CCD947CC859/][IMG]http://cloud.steampowered.com/ugc/578959652879304329/4B1FC9074241CF24E72D42D84F013CCD947CC859/[/IMG][/URL] Lighting is temporary, as is the skybox, which I am in the process of making a custom one right now. It'll be much more sunnier and brighter in the final build. What was something small turned into something I can see myself finishing and not go reach one of the billions of Hammer errors, or have to crazily optimize it, and lead to my first good release. I needed to take a break from my Mirror's Edge map anyway...
  • This is ZM_DesertInterstate_MCDR (Long name isn't it?) [IMG]http://i.cubeupload.com/ZAdQ4S.png[/IMG] [IMG]http://i.cubeupload.com/m2CdPi.png[/IMG] [IMG]http://i.cubeupload.com/RQZkQa.png[/IMG] [IMG]http://i.cubeupload.com/7QKELC.png[/IMG] [IMG]http://i.cubeupload.com/UhpjGc.png[/IMG] I've been working on this map for the past week (Still a MAJOR WIP), it's for the Counter-Strike Zombie Mod gamemode. Before saying; "Why are there so many vending machines?" "Those library shelves don't match the desert very well." If you haven't played Zombie Mod before, they're a MUST for Zombie Mod maps. Sure being creative and making new models would be cool, but also time consuming and I don't think server operators will like the file size. Otherwise there are a few lighting glitches with the vending machines across the map which i'm aware of. I would love some C&C about this map (Keep in-mind it's still a WIP), frankly i've only been mapping for the past year and this is the first time i've released a map; or getting opinions/criticism. A few things i'd like to point out are: -The empty desert behind the Utility Station. It's really barren and i'd like to add something to it but i'm not entirely sure. -I'm clueless about making 3D skyboxes, every tutorial i've read or watched doesn't fit the description of what i'm trying to do. -Yes, I know the vending machines are glowing even though in reality their not actually on when being loaded into a truck. (I just wanted to bring more interesting lighting into the mix.) -Sounds from the Ring of Fire echo throughout the map. (Because When the Man Comes Around is overused.) And Got to be Real for the night version. -Decals aren't showing up in-game for some reason? There's supposed to be a rug in that room. -"Why is that door not on it's hinges and is laying on the wall?" Cause if I put a door there it would be spammed and people wouldn't be able to get in/out. ------------------------------------------------------------------------------------------------------------------------- There is a night version of the map here. (Due to popular request from some of my friends) [IMG]http://i.cubeupload.com/2R7YlE.png[/IMG] [IMG]http://i.cubeupload.com/EbNfeF.png[/IMG] It uses a custom skybox because the default one(s) are too bright, I wanted to make a night version of a map that REQUIRED you to use a flashlight.
  • [QUOTE=Pelvic Thrust;36479689]skybox is stretched in day version[/QUOTE] Wow, I actually didn't notice that. How do I fix it?