• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Avatar of IronPhoenix
  • [QUOTE=NotExactly;36498552]Sprites rotate, what is he meant to do?[/QUOTE] Maybe break up the concrete with a dirt displacement.
  • Avatar of R@Rdeathmatch
  • [QUOTE=NotExactly;36498290]You know that's a thing that actually happens right? [img]http://members.tripod.com/airfields_freeman/CA/Manzanar_CA_runways.jpg[/img][/QUOTE] Yes your right, but is still strange [editline]26th June 2012[/editline] [QUOTE=IronPhoenix;36498593]Maybe break up the concrete with a dirt displacement.[/QUOTE] That's a good idea.
  • Avatar of dj_night
  • Still haven't quit on the dock. [img]https://dl.dropbox.com/u/1344817/disp2_1.png[/img]
  • Avatar of R@Rdeathmatch
  • [QUOTE=dj_night;36499043]Still haven't quit on the dock. [img]https://dl.dropbox.com/u/1344817/disp2_1.png[/img][/QUOTE] You want to release this as a map ?? If no try using custom texture for a better look. If yes then try find better textures, at least for the dock
  • Avatar of geogzm
  • [QUOTE=dj_night;36499043]Still haven't quit on the dock. [img]https://dl.dropbox.com/u/1344817/disp2_1.png[/img][/QUOTE] Why are you using combine wall textures for a dock? [editline]26th June 2012[/editline] As obvious as this may sound, wall textures for walls, ceilings for ceilings and floors for floors (most of the time). That dock needs wooden textures (although personally I think you'd be better off finding a prop dock)
  • Avatar of paulisdead18
  • [QUOTE=dj_night;36499043]Still haven't quit on the dock. [img]https://dl.dropbox.com/u/1344817/disp2_1.png[/img][/QUOTE] Just use wood textures for the dock. It looks nice aside from the textures. All you really need to do is just texture it differently and it'll look fine.
  • Avatar of GoldPlatinum
  • [QUOTE=IronPhoenix;36498593]Maybe break up the concrete with a dirt displacement.[/QUOTE] Or just and overlay
  • Avatar of dj_night
  • [QUOTE=geogzm;36499278]Why are you using combine wall textures for a dock? [editline]26th June 2012[/editline] As obvious as this may sound, wall textures for walls, ceilings for ceilings and floors for floors (most of the time). That dock needs wooden textures (although personally I think you'd be better off finding a prop dock)[/QUOTE] The map is not set in the Half-Life 2 Universe, so in my opinion people shouldn't relate it just because it's textured like that. Just showing my point, but yes it still doesn't fit. [editline]26th June 2012[/editline] [QUOTE=R@Rdeathmatch;36499194]You want to release this as a map ?? If no try using custom texture for a better look. If yes then try find better textures, at least for the dock[/QUOTE] Usually I make the whole map and in the end, if it's worth a release I release it. This one is still in heavy development, this lake is just part of the whole mess inside my head. Man, I gotta start sketching up before mapping. :v: [editline]26th June 2012[/editline] Dock is now made of wood. Added a metal frame for realism purposes. [img]https://dl.dropbox.com/u/1344817/disp2_2.png[/img]
  • Avatar of R@Rdeathmatch
  • [QUOTE=dj_night;36502401]The map is not set in the Half-Life 2 Universe, so in my opinion people shouldn't relate it just because it's textured like that. Just showing my point, but yes it still doesn't fit. [editline]26th June 2012[/editline] Usually I make the whole map and in the end, if it's worth a release I release it. This one is still in heavy development, this lake is just part of the whole mess inside my head. Man, I gotta start sketching up before mapping. :v: [editline]26th June 2012[/editline] Dock is now made of wood. Added a metal frame for realism purposes. [img]https://dl.dropbox.com/u/1344817/disp2_2.png[/img][/QUOTE] The dock look much better.
  • [QUOTE=dj_night;36502401] Dock is now made of wood. Added a metal frame for realism purposes. [IMG]https://dl.dropbox.com/u/1344817/disp2_2.png[/IMG][/QUOTE] AND THEN I DO THE SAME THING AS THE POSTER ABOVE HOLD ON A SECOND THERE WAS A POINT TO THIS. EDIT: Your dock sucks. It's a mish-mash of stuff that doesn't work together very well, especially the combine lights. The metal frame doesn't really add anything either, nor is it realistic. I'm going to break it down for you in a couple pictures. [IMG]http://heckerconstruction.com/wp-content/gallery/wood-docks/wood-docks.jpg[/IMG] WOOD. [t]http://img.ehowcdn.com/article-new/ds-photo/getty/article/110/206/88012882_XS.jpg[/t] WOOOOOOD. [t]http://idesigniphone.net/wallpapers/05009.jpg[/t] HOLY SHIT WOOOOOOOOD. Now here's the actual problem spelled out. You're trying to make this dock into some massive center point to the map. The problem is you've chosen an object that is, by default, really boring. It's a bunch of FUCKING WOOD in a line. It's the kind of object there to accentuate an overall piece with atmosphere, not an object that takes a dump on everything else with flashing lights and a giant "HEY I'M COOL STAND ON ME" sign. Make it humble and make it something the player would want to check out after a different center piece. If it makes you feel any better, what you have here is better than what you had before.
  • Avatar of ~ZOMG
  • [QUOTE=Zanarias;36504992]You're trying to make this dock into some massive center point to the map.[/QUOTE] No he's not, he's just committing a large amount of time into a single asset of his map, like any decent mapper would.
  • [QUOTE=~ZOMG;36505606]No he's not, he's just committing a large amount of time into a single asset of his map, like any decent mapper would.[/QUOTE] I think putting a bunch of dumbass lights on it indicates he's trying to get people to look at it and get excited about it. It's my[I] [/I]opinion that the current implementation is obnoxious and draws focus to the wrong places. He has neat brush ideas (the torch thingies are cool), but it doesn't fit on the kind of dock he's going for. EDIT: I hope I didn't miss sarcasm here or something.
  • Avatar of ~ZOMG
  • My opinion is you're being a fucking douche. You don't need to insult him to critique him.
  • Avatar of GI Pwn
  • [QUOTE=Zanarias;36505728]I think putting a bunch of dumbass lights on it indicates he's trying to get people to look at it and get excited about it. It's my[I] [/I]opinion that the current implementation is obnoxious and draws focus to the wrong places. He has neat brush ideas (the torch thingies are cool), but it doesn't fit on the kind of dock he's going for. EDIT: I hope I didn't miss sarcasm here or something.[/QUOTE] Perhaps he's just experimenting - regardless it isn't that big of a deal, it looks fine and goes with the rest of the scene.
  • lol. Makes me think of something like this. [img]http://www.wall321.com/thumbnails/detail/20120503/flames%20mountains%20ocean%20sea%20dock%20fire%20boats%20chairs%20dusk%20dinner%20candles%20deck%20evening%201280x1024%20wall_www.wall321.com_46.jpg[/img] But I guess this could be for another map. I like the blue color of the lights but, it doesn't seem appropriate for day time.
  • Avatar of dj_night
  • [QUOTE=Arietta;36506462]lol. Makes me think of something like this. [img]http://www.wall321.com/thumbnails/detail/20120503/flames%20mountains%20ocean%20sea%20dock%20fire%20boats%20chairs%20dusk%20dinner%20candles%20deck%20evening%201280x1024%20wall_www.wall321.com_46.jpg[/img] But I guess this could be for another map. I like the blue color of the lights but, it doesn't seem appropriate for day time.[/QUOTE] Just thought about that some minutes ago, I'll probably only leave 6 lights total on the dock, 2 at each end and make 2 versions of the map, day and night. Day version would have the lights off and night version would have them on.
  • Avatar of wizardsbane
  • Haven't mapped in ages, barely mapped even then. Had a sudden urge, so I just tried to reproduce an image in Hammer. Jesus this was exhausting. My imitation: [IMG]http://i48.tinypic.com/34y70v9.png[/IMG] The actual thing: [URL]http://upload.wikimedia.org/wikipedia/commons/5/51/Fluorescent_lamps_artistic.jpg[/URL]
  • Avatar of TurtleeyFP
  • [QUOTE=wizardsbane;36509824]Haven't mapped in ages, barely mapped even then. Had a sudden urge, so I just tried to reproduce an image in Hammer. Jesus this was exhausting. My imitation: [IMG]http://i48.tinypic.com/34y70v9.png[/IMG] The actual thing: [IMG]http://upload.wikimedia.org/wikipedia/commons/5/51/Fluorescent_lamps_artistic.jpg[/IMG][/QUOTE] How'd you get those reflections? What engine version/game is that in?
  • Avatar of wizardsbane
  • [QUOTE=TurtleeyFP;36509889]How'd you get those reflections? What engine version/game is that in?[/QUOTE] Too many hours constantly adjusting cubemaps that I still couldn't get to form those amazing reflections in the photograph. Half Life 2: Episode 2, Source 2009.
  • Avatar of Banshee FrieNd
  • [QUOTE=wizardsbane;36509920]Too many hours constantly adjusting cubemaps that I still couldn't get to form those amazing reflections in the photograph. Half Life 2: Episode 2, Source 2009.[/QUOTE] Should maybe disable the Normal map on those materials, or maybe "mat_bump 0" and show the results. That could fix the reflections. and run buildcubemaps twice to get the double reflection.
  • Avatar of Flyguy13
  • Working on a remake of Delfino Airstrip from Super Mario Sunshine. [T]http://i.imgur.com/dsq5f.jpg[/T] [T]http://i.imgur.com/TRgBf.jpg[/T] [T]http://i.imgur.com/q7C3l.jpg[/T]
  • Avatar of wizardsbane
  • [QUOTE=Banshee FrieNd;36509994]Should maybe disable the Normal map on those materials, or maybe "mat_bump 0" and show the results. That could fix the reflections. and run buildcubemaps twice to get the double reflection.[/QUOTE] I have no idea how to disable the Normal map, and "mat_bumpmap 0" messes up the entire reflection. It becomes inverted and without the bumpmap, there are little squares where the light isn't reflected.
  • Avatar of Banshee FrieNd
  • [QUOTE=wizardsbane;36510555]I have no idea how to disable the Normal map, and "mat_bumpmap 0" messes up the entire reflection. It becomes inverted and without the bumpmap, there are little squares where the light isn't reflected.[/QUOTE] That means it's looking for a reflection map, which is stored in the normal map's alpha channel. Just remove the line in the Vmt "$normalmapalphaenvmapmask 1".
  • Avatar of dj_night
  • Here is a video of my map. [media]http://www.youtube.com/watch?v=Zsn29N0thjQ[/media]
  • Avatar of nicoreda
  • [QUOTE=dj_night;36512747]Here is a video of my map. [media]http://www.youtube.com/watch?v=Zsn29N0thjQ[/media][/QUOTE] You need a lot of work on lighting. Edit: And it's to blocky, make models. :smile:
  • Avatar of Firegod522
  • [QUOTE=Flyguy13;36510145]Working on a remake of Delfino Airstrip from Super Mario Sunshine. [T]http://i.imgur.com/dsq5f.jpg[/T] [T]http://i.imgur.com/TRgBf.jpg[/T] [T]http://i.imgur.com/q7C3l.jpg[/T][/QUOTE] Might I ask how you are porting this?
  • Avatar of dj_night
  • [QUOTE=nicoreda;36512871]You need a lot of work on lighting. Edit: And it's to blocky, make models. :smile:[/QUOTE] Lighting never was a strong skill of mine. And I've never done models.
  • Avatar of IronPhoenix
  • [QUOTE=dj_night;36513895]Lighting never was a strong skill of mine. And I've never done models.[/QUOTE] And you never will unless you push yourself.
  • Avatar of aleksas17
  • [QUOTE=Arietta;36506462]lol. Makes me think of something like this. [img]http://www.wall321.com/thumbnails/detail/20120503/flames%20mountains%20ocean%20sea%20dock%20fire%20boats%20chairs%20dusk%20dinner%20candles%20deck%20evening%201280x1024%20wall_www.wall321.com_46.jpg[/img] But I guess this could be for another map. I like the blue color of the lights but, it doesn't seem appropriate for day time.[/QUOTE] [IMG]https://lh4.googleusercontent.com/-o6xUmYxsSTs/T-soPLMQ3YI/AAAAAAAAAIA/RT7leqZwRdk/s640/Fiksuoti.JPG[/IMG] why do i even try :(