• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • [QUOTE=Armageddon104;34737170]It's Deadchicken back from the dead! Undeadchicken for all! :dance:[/QUOTE] ZombieChickens? :v:
  • [QUOTE=GameDev;34739591]ZombieChickens? :v:[/QUOTE] I'm not changing my name a second time.
  • [QUOTE=Deadchicken;34736076]I haven't been around for a while, but can I just say, awesome stuff, great to see that you stuck with it, as you first began posting when I stopped, and I loved your work then too. I hope those rooms aren't as difficult to navigate as they appear, with the objects in the way of the player's path, model hit-boxes can be really awkward.Player_clip is your friend in that respect. Oh hi everybody.[/QUOTE] oh boy oh boy oh boy oh boy oh boy oh boy
  • Add "ingore surface normal" for those bushes. Also if Alan Wake, were made for source, there would be ultimate cheat command: Mat_fullbright 1 :v:
  • [QUOTE=J!m;34672179][video=youtube;EsOjE8o_Ehw]http://www.youtube.com/watch?v=EsOjE8o_Ehw[/video][/QUOTE] Looks like something i'd see in gm_ghosthunt imo
  • [QUOTE=Shirky;34746678]Anyone been able to decompile Dear Esther maps?[/QUOTE] Yes, with lot's of .vmf editing as well. [url]http://dl.dropbox.com/u/5479044/esther.zip[/url] Only open them in Portal 2, mount the Dear Esther content into Portal 2 first.
  • [QUOTE=Legend286;34702704]Wheatley isn't prop_physics. Sure he has physics, but he's a completely new entity... Just like manhacks or city scanners.[/QUOTE]Ahh okay, sorry 'bout that fellas!
  • [QUOTE=Firegod522;34720820][t]http://dl.dropbox.com/u/3779442/Screenshots/donnelley0001.jpg[/t] [t]http://dl.dropbox.com/u/3779442/Screenshots/donnelley0000.jpg[/t][/QUOTE] Still looks pretty damn good.
  • I enjoyed the game a lot more when I turned foliage off, it felt more like the original and it didn't feel like I had these giant plant walls restricting my path.
  • [QUOTE=Shirky;34746678]Anyone been able to decompile Dear Esther maps?[/QUOTE] [url]https://developer.valvesoftware.com/wiki/BSPSource[/url]
  • [QUOTE=Armageddon104;34750275]I enjoyed the game a lot more when I turned foliage off, it felt more like the original and it didn't feel like I had these giant plant walls restricting my path.[/QUOTE] That is what we call detail? without it, it won't look like outside now will it?
  • Upcoming survival map [img]http://img809.imageshack.us/img809/4989/suburb0002.jpg[/img]
  • [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00008.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00009.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00010.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00011.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00012.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00013.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00014.jpg[/img] Not bad for a nub? :D The outside still sucks though.
  • [QUOTE=wauterboi;34759206][img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00008.jpg[/img] [/QUOTE] The roof in the first image looks pretty thick. You should also make it metallic instead of wooden, seeing that the building used for it is a warehouse.
  • [img]http://wauterboi.com/steam/exhibition/gm_exhibition0000.jpg[/img] Better? I had to mess with the trusses to make it work though. [img]http://wauterboi.com/steam/exhibition/gm_exhibition0001.jpg[/img]
  • [QUOTE=wauterboi;34759206] [img]http://wauterboi.com/steam/exhibition/gm_boardwalk_v00012.jpg[/img] Not bad for a nub? :D The outside still sucks though.[/QUOTE] Set your sprite's render effect to World Space Glow so they don't show through the lamps like that. And imo, the sprites look way to big because the lights are so dark.
  • I hope I dont get in trouble by showing this, but here I go anyway. From an upcoming map by Migga. [img]http://i.imgur.com/EXZxZ.jpg[/img]
  • I've always fancied making some automated brush tools, so today I set about rewriting the crap code I had 6 months ago that didn't get anywhere in several weeks work. [IMG]http://dl.dropbox.com/u/2126504/autobrush/day_01.JPG[/IMG] It's capable of reading in a vmf so it can manipulate it's brushes in some as yet uncoded way, and it can write out any six sided brush I choose to generate, so far just random shaped on a large flat base. Now I just need to find a use for it..
  • [QUOTE=Youme;34763914]I've always fancied making some automated brush tools, so today I set about rewriting the crap code I had 6 months ago that didn't get anywhere in several weeks work. [IMG]http://dl.dropbox.com/u/2126504/autobrush/day_01.JPG[/IMG] It's capable of reading in a vmf so it can manipulate it's brushes in some as yet uncoded way, and it can write out any six sided brush I choose to generate, so far just random shaped on a large flat base. Now I just need to find a use for it..[/QUOTE] If you work on it some more, you could make a proper city generator.
  • [QUOTE=Firegod522;34720820][t]http://dl.dropbox.com/u/3779442/Screenshots/donnelley0001.jpg[/t] [t]http://dl.dropbox.com/u/3779442/Screenshots/donnelley0000.jpg[/t][/QUOTE] Dear Esther made me realize my maps are bad and inspired me to put more effort into them.
  • [img]http://wauterboi.com/steam/exhibition/gm_exhibition0007.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_exhibition0008.jpg[/img]
  • Change that floor texture bro! [editline]18th February 2012[/editline] Also I think there are a bit too many supports on that ceiling
  • Alright guys, Lets start a fund raiser for GameDev, so he can buy a new Mic. I mean seriously it can be a $5 one. He has no money he spent all of what he had to get a cure for his AIDS, so Please, Lets get this kid a microphone.
  • [QUOTE=HoliestCow;34766059]Alright guys, Lets start a fund raiser for GameDev, so he can buy a new Mic. I mean seriously it can be a $5 one. He has no money he spent all of what he had to get a cure for his AIDS, so Please, Lets get this kid a microphone.[/QUOTE] Let my prepubescent voice be heard [B]ALL THROUGH THE NATION![/B] [sub][sub]also this wasn't my idea and i never asked for this[/sub][/sub]
  • [QUOTE=GameDev;34766065]Let my prepubescent voice be heard [B]ALL THROUGH THE NATION![/B] [sub][sub]also this wasn't my idea and i never asked for this[/sub][/sub][/QUOTE] [img]http://files.g4tv.com/ImageDb3/238862_LGST/deus-ex-human-revolution.jpg[/img] Your right, you didnt, but you know what? Like Adam Jensen, [B]he secretly Wanted it. [/B] Also for lack of map related stuff. Im trying to make a back alleyway of a city. I got the brush work and textures and lighting, and some basic rain. But before I move on to props/decals I really want a nice sound atmosphere. I cant find any good wind/rain sound clips. Anyone know a place where I could get some?