• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Avatar of GameDev
  • [QUOTE=HoliestCow;34766092][img]http://files.g4tv.com/ImageDb3/238862_LGST/deus-ex-human-revolution.jpg[/img] Your right, you didnt, but you know what? Like Adam Jensen, [B]he secretly Wanted it. [/B][/QUOTE] I never asked to be Adam Jensen.
  • [img]http://i.imgur.com/1YonH.jpg[/img] started a goldsource black mesa map. only brushwork here.
  • Avatar of Pyth
  • [QUOTE=Anthracite;34766276][img]http://i.imgur.com/1YonH.jpg[/img] started a goldsource black mesa map. only brushwork here.[/QUOTE] That's a pretty good brushwork scientist.
  • [QUOTE=Pyth;34766340]That's a pretty good brushwork scientist.[/QUOTE] Oh god, there's always somebody that manages to mess around with my sentences. I swear.
  • Avatar of Armageddon104
  • [QUOTE=Anthracite;34766276][img]http://i.imgur.com/1YonH.jpg[/img] started a goldsource black mesa map. only brushwork here.[/QUOTE] Are you entering the contest too? You are now my sworn enemy.
  • [QUOTE=Armageddon104;34766370]Are you entering the contest too? You are now my sworn enemy.[/QUOTE] No worries at the rate I'm going I'll have a mod finished by the end of March.
  • Avatar of Armageddon104
  • [QUOTE=Anthracite;34766386]No worries at the rate I'm going I'll have a mod finished by the end of March.[/QUOTE] Now you are my arch nemesis.
  • Avatar of wauterboi
  • [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0012.jpg[/img] :D [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0023.jpg[/img] I need to tone the env_fire down a bit. It's going through the roof. :( [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0015.jpg[/img] [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0024.jpg[/img] [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0025.jpg[/img] New little building! [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0014.jpg[/img] [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0009.jpg[/img] Less truss mess! [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0013.jpg[/img] Less grate, more tile! [img]http://www.wauterboi.com/steam/exhibition/gm_exhibition0010.jpg[/img] YEAH! :D By the way, loving the constructive criticism you guys are giving. I don't feel up to par with a bunch of the awesome mappers here and it's nice to not get blown to smithereens for getting the hang of stuff. :3
  • Avatar of azgag
  • [QUOTE=Firegod522;34720820][t]http://dl.dropbox.com/u/3779442/Screenshots/donnelley0001.jpg[/t] [t]http://dl.dropbox.com/u/3779442/Screenshots/donnelley0000.jpg[/t][/QUOTE] looks like he didn't include the .vbsp(s) he used
  • Avatar of Firegod522
  • [QUOTE=azgag;34766697]looks like he didn't include the .vbsp(s) he used[/QUOTE] There isn't any .vbsp(s) He placed them manually. If you read the dev blog, the programmer changed some of the code to allow for it.
  • Avatar of azgag
  • [QUOTE=Firegod522;34766743]There isn't any .vbsp(s) He placed them manually. If you read the dev blog, the programmer changed some of the code to allow for it.[/QUOTE] I could understand placing the prop_static foliage by hand, but the detail sprites?! I've read about their programmer coding the sway to be handled by the GPU instead of CPU, but I couldn't find the article you are talking about (do you mind posting a link?)
  • [img_thumb]http://i.imgur.com/Wrv5f.jpg[/img_thumb] [img_thumb]http://i.imgur.com/TkRNJ.jpg[/img_thumb] [img_thumb]http://i.imgur.com/7O8VU.jpg[/img_thumb] [img_thumb]http://i.imgur.com/5YHES.jpg[/img_thumb] cba editing hammer out enjoy the brushwork clusterfuck
  • Avatar of Sirdownloadsalot
  • [QUOTE=Anthracite;34767766][img_thumb]http://i.imgur.com/Wrv5f.jpg[/img_thumb] [img_thumb]http://i.imgur.com/TkRNJ.jpg[/img_thumb] [img_thumb]http://i.imgur.com/7O8VU.jpg[/img_thumb] [img_thumb]http://i.imgur.com/5YHES.jpg[/img_thumb] cba editing hammer out enjoy the brushwork clusterfuck[/QUOTE] That looks pretty rad.
  • Avatar of Legend286
  • [QUOTE=Aurora93;34766957]AFAIK it's handled by vertex shaders and various CPU SSE functions[/QUOTE] It's just sinewave shit in a vertex shader, I don't know where the idea of using SSE optimisations came from.
  • Avatar of azgag
  • [QUOTE=Legend286;34767816]It's just sinewave shit in a vertex shader, I don't know where the idea of using SSE optimisations came from.[/QUOTE] from here: [url]http://www.littlelostpoly.co.uk/devblog/dear-esther/slow-and-steady-%E2%80%93-a-brief-update/[/url] (check the quote box)
  • Avatar of Legend286
  • [QUOTE=azgag;34767885]from here: [url]http://www.littlelostpoly.co.uk/devblog/dear-esther/slow-and-steady-%E2%80%93-a-brief-update/[/url] (check the quote box)[/QUOTE] That's nothing to with animation though. It's funny because he says SSE instruction set, and really he means "hurr durr vertex shader math."
  • Avatar of Miigga
  • [QUOTE=HoliestCow;34762927]I hope I dont get in trouble by showing this, but here I go anyway. From an upcoming map by Migga. [img]http://i.imgur.com/EXZxZ.jpg[/img][/QUOTE] i sue u!!! Also I just released the map. [url]http://www.facepunch.com/threads/1164758[/url] [img]http://i.imgur.com/g7nIe.jpg[/img] [t]http://i.imgur.com/8flPw.jpg[/t] [t]http://i.imgur.com/DVuEn.jpg[/t] [t]http://i.imgur.com/hIDOU.jpg[/t] [t]http://i.imgur.com/sy77z.jpg[/t] [t]http://i.imgur.com/jtQqr.jpg[/t] [t]http://i.imgur.com/faccW.jpg[/t] [t]http://i.imgur.com/EYsxi.jpg[/t] [t]http://i.imgur.com/Fe55V.jpg[/t] [t]http://i.imgur.com/jEc86.jpg[/t] [t]http://i.imgur.com/nkgX7.jpg[/t] Download heeereeee [url]http://www.facepunch.com/threads/1164758[/url] Sorry but the images don't seem to be working right now. They are working in the thread so go there ok
  • Avatar of Blooper Reel
  • [QUOTE=Anthracite;34767766][img_thumb]http://i.imgur.com/Wrv5f.jpg[/img_thumb] [img_thumb]http://i.imgur.com/TkRNJ.jpg[/img_thumb] [img_thumb]http://i.imgur.com/7O8VU.jpg[/img_thumb] [img_thumb]http://i.imgur.com/5YHES.jpg[/img_thumb] cba editing hammer out enjoy the brushwork clusterfuck[/QUOTE] The only thing that's bothering me is the fact that female security guard lacks sleeves. Other than that, good work.
  • [QUOTE=Blooper Reel;34770590]The only thing that's bothering me is the fact that female security guard lacks sleeves. Other than that, good work.[/QUOTE] Well I don't have the time to make my own npc models, plus Romka's models fit within the Half-Life HD Pack models so I'll work with that.
  • Avatar of Shirky
  • [t]http://img823.imageshack.us/img823/1516/suburb0019.jpg[/t] [t]http://img99.imageshack.us/img99/6930/suburb0021.jpg[/t]
  • Avatar of HoliestCow
  • So everyone should play Migga's map it is really god and inspiring. I was not told/paid to say this just as a FYI. I just really like his maps. Also, Anthracite that map your making looks really good for gold source.
  • [QUOTE=HoliestCow;34771689]So everyone should play Migga's map it is really god and inspiring. I was not told/paid to say this just as a FYI. I just really like his maps.[/QUOTE] The cool thing with Migga's maps is that while you'll find a theme that matches his other maps, there's always something unique in each of his maps and I really like that. Feels like they continue each other.
  • Avatar of NotExactly
  • More 50's diner - still haven't worked out how to do the windows without them looking shit yet, or found appropriate light sources, or added a counter, but whatever. Edit: am I right in thinking you can only have 6 light sources per brush face or something? Should I break the floor up? [img_thumb]http://i.imgur.com/WTPja.jpg[/img_thumb] [img_thumb]http://i.imgur.com/bhtF9.jpg[/img_thumb]