• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Avatar of Miigga
  • [QUOTE=NotExactly;34772419]Edit: am I right in thinking you can only have 6 light sources per brush face or something? Should I break the floor up?[/QUOTE] There's a limit on how many lights with the ability to be turned off can emit light at a brush face, but afaik there's no limit on how many lights can point at a brush face. Any light entity with a name counts as having the ability to be turned off, AFAIK. And by "name" I mean what the mapper has typed into the keyvalue "Name"
  • Avatar of NotExactly
  • [QUOTE=Miigga;34772462]There's a limit on how many lights with the ability to be turned off can emit light at a brush face, but afaik there's no limit on how many lights can point at a brush face. Any light entity with a name counts as having the ability to be turned off, AFAIK.[/QUOTE] Ah, ok, thanks.
  • Avatar of ~ZOMG
  • [QUOTE=NotExactly;34772419]More 50's diner - still haven't worked out how to do the windows without them looking shit yet, or found appropriate light sources, or added a counter, but whatever. Edit: am I right in thinking you can only have 6 light sources per brush face or something? Should I break the floor up? [img_thumb]http://i.imgur.com/WTPja.jpg[/img_thumb] [img_thumb]http://i.imgur.com/bhtF9.jpg[/img_thumb][/QUOTE] It feels really empty and the table texture, to me at least, doesn't look very 50's-diner-y.
  • Avatar of wauterboi
  • Yeah, I'd google retro 50's tables on Google. (I personally love retro tables and stuff like that, for future reference.) [img]http://img.groundspeak.com/waymarking/d79e80b6-dc76-469f-b65c-e69e6e8a613a.jpg[/img] [img]http://3.bp.blogspot.com/_wbxl7lEaIZk/S_dtBRH0dGI/AAAAAAAAEVc/FoJQDT1YOMA/s400/pinksaturday2010+164.jpg[/img] [img]http://media-cdn.tripadvisor.com/media/photo-s/01/76/78/63/indoor-50-s-diner-very.jpg[/img] [img]http://cn1.kaboodle.com/hi/img/2/0/0/61/f/AAAAAuoQPs0AAAAAAGHxGw.jpg?v=1186355900000[/img] [img]http://farm2.static.flickr.com/1160/879807975_70ee3efd6d.jpg[/img]
  • Avatar of NotExactly
  • [QUOTE=wauterboi;34773449]Yeah, I'd google retro 50's tables on Google. (I personally love retro tables and stuff like that, for future reference.) [img]http://img.groundspeak.com/waymarking/d79e80b6-dc76-469f-b65c-e69e6e8a613a.jpg[/img] [img]http://3.bp.blogspot.com/_wbxl7lEaIZk/S_dtBRH0dGI/AAAAAAAAEVc/FoJQDT1YOMA/s400/pinksaturday2010+164.jpg[/img] [img]http://media-cdn.tripadvisor.com/media/photo-s/01/76/78/63/indoor-50-s-diner-very.jpg[/img] [img]http://cn1.kaboodle.com/hi/img/2/0/0/61/f/AAAAAuoQPs0AAAAAAGHxGw.jpg?v=1186355900000[/img] [img]http://farm2.static.flickr.com/1160/879807975_70ee3efd6d.jpg[/img][/QUOTE] Well, the table's the L4D2 diner one so it seemed appropriate. As for your images, they all seem like kitsch modern interpretations of the 50's diner rather than what they'd actually have been like. I could be wrong though.
  • Avatar of Shirky
  • Finally finished all the exterior of the houses [t]http://img195.imageshack.us/img195/6831/suburb0035.jpg[/t]
  • Avatar of confinedUser
  • [IMG]http://www.dannyveghs.com/images/DynamicImages/202a7d76-17c8-48be-ba71-9fa8079f7c61.jpg[/IMG] heres a 50's table
  • Avatar of NotExactly
  • Ok, I'll try and reskin the tables, and I'll put some posters on the wall, but I don't want it to be ridiculously OTT.
  • Avatar of wauterboi
  • [img]http://wauterboi.com/steam/exhibition/gm_exhibition0033.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_exhibition0032.jpg[/img] [img]http://wauterboi.com/steam/exhibition/gm_exhibition0030.jpg[/img] LET THERE BE LIGHT! I'm also planning on making some versions for Fortwars and stuff. [editline]19th February 2012[/editline] I'm having trouble figuring out what to put in that empty space also. :(
  • Avatar of [yournamehere]
  • New skybox I think I like better, also added a lake in that extra space. [URL=http://imageshack.us/photo/my-images/809/tttfloyd0009.jpg/][IMG]http://img809.imageshack.us/img809/4483/tttfloyd0009.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/215/tttfloyd0008.jpg/][IMG]http://img215.imageshack.us/img215/638/tttfloyd0008.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/816/tttfloyd0007.jpg/][IMG]http://img816.imageshack.us/img816/1455/tttfloyd0007.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/837/tttfloyd0006.jpg/][IMG]http://img837.imageshack.us/img837/3371/tttfloyd0006.jpg[/IMG][/URL] Once again does anyone know how to make ambient generics louder? Already at volume 10 and stacking does not work.
  • I am unfortunately going to have to cancel (or at least indefinitely postpone) my Booster Tower map project, because the level of crashiness in Hammer has reached an insane level for me. I can no longer even open a Flags tab for any entity without it insta-crashing, even with Valve's maps. I've reinstalled the SDK and TF2 and it didn't help. :X So I'm going to show off some bits of what I got completed as my final farewell to this project. p.s. Not one asset was reused - every model, texture, and animation was completely custom made by me. Here it is... Watch in 1080p fullscreen if you can. [video=youtube;OdYE-W7jzko]http://www.youtube.com/watch?v=OdYE-W7jzko[/video] [edit] Actually, work on this map is now back on schedule. I found a way to avoid the crashing (mostly). It still happens sometimes but not nearly as often.
  • Avatar of Snickerdoodle
  • [QUOTE=LewyJudge12;34774708]no idea what to map. Themes?[/QUOTE] Recreate a scene from Thomas the Tank Engine. :v:
  • Avatar of mopman999
  • [QUOTE=NotExactly;34772419] [img_thumb]http://i.imgur.com/bhtF9.jpg[/img_thumb][/QUOTE] I love the 50s :v: Time to go watch back to the future
  • Avatar of DCW01
  • [QUOTE=Deadchicken;34736076]I haven't been around for a while, but can I just say, awesome stuff, great to see that you stuck with it, as you first began posting when I stopped, and I loved your work then too. I hope those rooms aren't as difficult to navigate as they appear, with the objects in the way of the player's path, model hit-boxes can be really awkward.Player_clip is your friend in that respect. Oh hi everybody.[/QUOTE] Thanks for that. They are a pain in the arse to get round without bumping into stuff at the moment but that's because I havn't put the clip brushes in yet but rest asured that I have already planned to do this anyway. I'm currently trying to get the level to look right at the moment and then I will be dropping the rest in. Glad you like it though. It's taking a long time to get right but I'm on the home stretch of this section now.
  • Avatar of Deadchicken
  • No problem. I opened up hammer for the first time in ages today... I've decided to continue on this: [IMG]http://i55.tinypic.com/5xlm47.jpg[/IMG] [IMG]http://i52.tinypic.com/vnf4ev.jpg[/IMG] [IMG]http://i54.tinypic.com/25kilwg.jpg[/IMG] [IMG]http://i53.tinypic.com/103uec9.jpg[/IMG] Excuse the old, tired images.. I haven't recompiled this in months. ...But I've come across a problem, a big hurdle with brushwork like this is a corner like this one: [IMG]http://i44.tinypic.com/v76slc.jpg[/IMG] How on earth would I go about either continuing the windows, or failing that, a curved, angled wall connected to a simple flat roof (I'm not a complete masochist..)? any ideas would be appreciated, I've tried vertex scaling and manipulation, but it creates to many invalid solids, and manually from scratch will be nigh impossible, or am I missing a trick here?
  • sup [thumb]http://i.imgur.com/p48SZ.jpg[/thumb] [thumb]http://i.imgur.com/n9jQK.jpg[/thumb] [thumb]http://i.imgur.com/hnUtO.jpg[/thumb]
  • Avatar of Jukka K
  • I remember that map DeadChicken and I just love the architecture of it. [editline]20th February 2012[/editline] [QUOTE=wauterboi;34774577][img]http://wauterboi.com/steam/exhibition/gm_exhibition0033.jpg[/img] [/QUOTE] That white building in the middle is too narrow and doesn't make any sense. Also the fire in the barrel isn't lighting up the ground next to it.
  • [QUOTE=Spycrabz;34777839]that is one [I]badass[/I] air conditioner[/QUOTE] I thought adding small vents could do, but actually when you enter the room and look above and see that huge fan above you, it has that "woooow what the shit" effect. Remember that Black Mesa sectors are supposed to be mostly underground.
  • [QUOTE=Deadchicken;34775468] [IMG]http://i44.tinypic.com/v76slc.jpg[/IMG] How on earth would I go about either continuing the windows, or failing that, a curved, angled wall connected to a simple flat roof (I'm not a complete masochist..)? any ideas would be appreciated, I've tried vertex scaling and manipulation, but it creates to many invalid solids, and manually from scratch will be nigh impossible, or am I missing a trick here?[/QUOTE] [url=http://dl.dropbox.com/u/27568492/example01.jpg]You could try triangulating each brush for the corner window.[/url] (I didn't align all vertexes to the grid because this was just a quick example :V) Just use the clip tool and cut the brushes in half, then use the vertex edit tool and make them angled. [url=http://dl.dropbox.com/u/27568492/example02.jpg]Worked well and not a single invalid solid.[/url] Also, your map looks amazing.
  • Avatar of Youme
  • [QUOTE=Deadchicken;34775468] Excuse the old, tired images.. I haven't recompiled this in months. ...But I've come across a problem, a big hurdle with brushwork like this is a corner like this one: [IMG]http://i44.tinypic.com/v76slc.jpg[/IMG] How on earth would I go about either continuing the windows, or failing that, a curved, angled wall connected to a simple flat roof (I'm not a complete masochist..)? any ideas would be appreciated, I've tried vertex scaling and manipulation, but it creates to many invalid solids, and manually from scratch will be nigh impossible, or am I missing a trick here?[/QUOTE] You pretty much need to learn to model.
  • Avatar of azgag
  • [QUOTE=Youme;34778321]You pretty much need to learn to model.[/QUOTE] na, using a 3d software it would be easy, make a cylinder, remove 3/4th and scale down the top part. done.
  • [QUOTE=azgag;34778548]na, using a 3d software it would be easy, make a cylinder, remove 3/4th and scale down the top part. done.[/QUOTE] that 3d software would be modeling software...
  • Avatar of cwook
  • [QUOTE=DFC;34778648]that 3d software would be modeling software...[/QUOTE] I think he meant to write "ya"
  • Avatar of .FLAP.JACK.DAN.
  • Here's a picture of a map that I'm working on for a mod. [img]http://img513.imageshack.us/img513/3049/iovstalingrad0008.png[/img]