• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • [QUOTE=Mr. Smartass;37639056]How on earth do you people make your maps look so amazing?[/QUOTE] a form of witchcraft, im sure of it.
  • [QUOTE=comet1337;37639690]a form of witchcraft, im sure of it.[/QUOTE] pretty sure it's a form of worldcraft actually :v:
  • Still trying to recreate Buzludzha. [IMG]http://i1214.photobucket.com/albums/cc499/Nicolaiona/Buzludja/256.jpg[/IMG] [IMG]http://i.imgur.com/sfmkJ.jpg[/IMG] [IMG]http://i.imgur.com/eHwqq.jpg[/IMG] [IMG]http://i.imgur.com/k929r.jpg[/IMG]
  • So. Many. Vertex. Errors. Still, I really admire the effort. Especially the hands.
  • [QUOTE=Chrille;37645053]So. Many. Vertex. Errors. Still, I really admire the effort. Especially the hands.[/QUOTE] I have spent 10+ hours already on this map, half of it going to the vertex. The hands were the easiest part, believe it or not, but I still missed a few spots here and there. I am thinking of making a thread where I will post different versions of the map. I am thinking of making a version where the map is all brand new and shit like when it was back in the 80s in Bulgaria, and another version where its all abandoned and shit like today. I am already thinking of making this a TTT map for garry's mod, or some sort of Gm map.
  • [I]"The 8:45 to London Waterloo has been cancelled due to mercenary warfare on the line"[/I] The view out of the RED spawnroom of what will eventually become [I]cp_clapham[/I]. [t]http://filesmelt.com/dl/2012-09-12_00005.jpg[/t] [t]http://filesmelt.com/dl/2012-09-12_00006.jpg[/t] [t]http://filesmelt.com/dl/2012-09-12_00007.jpg[/t]
  • [QUOTE=TRLEChippers;37646117][I]"The 8:45 to London Waterloo has been cancelled due to mercenary warfare on the line"[/I] The view out of the RED spawnroom of what will eventually become [I]cp_clapham[/I]. [t]http://filesmelt.com/dl/2012-09-12_00005.jpg[/t] [t]http://filesmelt.com/dl/2012-09-12_00006.jpg[/t] [t]http://filesmelt.com/dl/2012-09-12_00007.jpg[/t][/QUOTE] Doesn't look very TF2-ish to me. But if that's what you're going for, by all means do it.
  • [QUOTE=VIOLATION_SNG;37646291]Doesn't look very TF2-ish to me. But if that's what you're going for, by all means do it.[/QUOTE] Neither does the Hong Kong map. TF2 has gone past the "sparsely detailed" stage.
  • I accidentally this: [img]http://img846.imageshack.us/img846/1280/sadsads.jpg[/img] There's no 3D preview. What to do? [highlight](User was banned for this post ("Meme Response" - Terrenteller))[/highlight]
  • I'm streaming my crappy skills! [url]http://www.twitch.tv/OnAFreak[/url] I'ts a surfmap for CSGO, so don't expect anything beautiful. :v: Map status: 50%-60% €: Now offline.
  • I think the model browser on the CS:GO SDK is drunk, its writes sometimes from right to left, if i want to type light it writes thgil. :v:
  • [img]http://cloud-2.steampowered.com/ugc/560952790411871634/3309778A30BE49ED42C94FEEE3049309C7633197/[/img] WIP Xen skybox for HL2DM. It's 3D. The misty nebulas move and have depth.
  • I'm trying to make a "spooky" map at the moment and I want the player to start with no HEV suit or weapons in GMOD. The way you set what weapons you start with don't work in GMOD (that's why you always have all your weapons in Half Life 2 maps) but it's clearly possible because stuff like gm_apartment does it. Do I require a lua script or is there a way to do it in Hammer? [QUOTE=MarcoPixel;37652987]I think the model browser on the CS:GO SDK is drunk, its writes sometimes from right to left, if i want to type light it writes thgil. :v:[/QUOTE] That's a problem with the model browser. It's being do it for years (for me, anyway). The best trick is just to close it, save and restart Hammer
  • [QUOTE=Splurgy_A;37653859]I'm trying to make a "spooky" map at the moment and I want the player to start with no HEV suit or weapons in GMOD. The way you set what weapons you start with don't work in GMOD (that's why you always have all your weapons in Half Life 2 maps) but it's clearly possible because stuff like gm_apartment does it. Do I require a lua script or is there a way to do it in Hammer? That's a problem with the model browser. It's being do it for years (for me, anyway). The best trick is just to close it, save and restart Hammer[/QUOTE] Not sure if something along these lines would work for the suit, but perhaps a weaponstrip entity to take care of the weaponry?
  • About 6? hours of work for this one [video=youtube;jFMwkB2pgJo]http://www.youtube.com/watch?v=jFMwkB2pgJo[/video] [t]https://dl.dropbox.com/u/6476192/falloffpano.png[/t]
  • Still heavy wip [t]https://dl.dropbox.com/u/10565588/Game%20pictures/Maps/csgo%202012-09-14%2000-02-19-43.png[/t] [t]https://dl.dropbox.com/u/10565588/Game%20pictures/Maps/csgo%202012-09-14%2000-04-05-98.png[/t]
  • [QUOTE=GameDev;37655120]About 6? hours of work for this one [video=youtube;jFMwkB2pgJo]http://www.youtube.com/watch?v=jFMwkB2pgJo[/video] [t]https://dl.dropbox.com/u/6476192/falloffpano.png[/t][/QUOTE] Wow, you just keep on making UCH maps. Although, does GMC no longer want any more Mother3/Earthbound maps? The only new one added was Saturn Valley, and then your maps. Still looks great though.
  • [QUOTE=paulisdead18;37655753]Wow, you just keep on making UCH maps. Although, does GMC no longer want any more Mother3/Earthbound maps? The only new one added was Saturn Valley, and then your maps. Still looks great though.[/QUOTE] na, we just hired a guy whose good with earthbound stuff recently
  • [QUOTE=GameDev;37655120]About 6? hours of work for this one [video=youtube;jFMwkB2pgJo]http://www.youtube.com/watch?v=jFMwkB2pgJo[/video] [t]https://dl.dropbox.com/u/6476192/falloffpano.png[/t][/QUOTE] Go to hell it takes me six hours just to block out one building :C
  • [QUOTE=ZombieDawgs;37655675]Still heavy wip [t]https://dl.dropbox.com/u/10565588/Game%20pictures/Maps/csgo%202012-09-14%2000-02-19-43.png[/t] [t]https://dl.dropbox.com/u/10565588/Game%20pictures/Maps/csgo%202012-09-14%2000-04-05-98.png[/t][/QUOTE] Why did you compile this version? Ive added more surroundings and changed some smaller things. [editline]14th September 2012[/editline] Also, which lighting is the best? Rate Agree for Brown, Zing Blue, Informative for Morning. [t]https://dl.dropbox.com/u/4112921/map_shirk0003.jpg[/t] [t]https://dl.dropbox.com/u/4112921/map_shirk0004.jpg[/t] [t]https://dl.dropbox.com/u/4112921/map_shirk0005.jpg[/t]
  • [B]Made a pillar to go with my arches[/B] [IMG]http://cloud.steampowered.com/ugc/596981587424646324/44D6915962D644F1B0F8E0E0C5DD561775D5B46A/[/IMG] [B]Having some issues with the shadows and textureing it however.[/B] [IMG]http://cloud.steampowered.com/ugc/596981587424679943/9FB5A13471829640A1E02201C474D6D23F316670/[/IMG] [B]Any help with these shadows?[/B]
  • Brown, but it needs to be a [del]little[/del] lot less saturated. Why did you take my roof access away? Where am I gonna camp now? :(
  • [QUOTE=Woozlez;37656826]Posting for a friend: [t]http://i.imgur.com/nyuhp.jpg[/t][/QUOTE] Ah, Aberration. I'm excited for the new Chapters.
  • [QUOTE=Woozlez;37656826]Posting for a friend: [t]http://i.imgur.com/nyuhp.jpg[/t][/QUOTE] Holiestcow should change the texture on the rubble to something higher quality. Right now, it looks like a blurred lump of pixels.
  • BM:S comes out tomorrow. I'm totally pumped for it :D To be mapping related, does anyone have this old map? [url]http://facepunch.com/showthread.php?t=1120874[/url] I made it a while back, then mediafire removed my one and only link :P and I have no backups. I want to redo it and redo it right.
  • [QUOTE=Stiffy360;37658425]BM:S comes out tomorrow. I'm totally pumped for it :D To be mapping related, does anyone have this old map? [url]http://facepunch.com/showthread.php?t=1120874[/url] I made it a while back, then mediafire removed my one and only link :P and I have no backups. I want to redo it and redo it right.[/QUOTE] no I dont have that old map
  • [QUOTE=GameDev;37655120]About 6? hours of work for this one [video=youtube;jFMwkB2pgJo]http://www.youtube.com/watch?v=jFMwkB2pgJo[/video] [t]https://dl.dropbox.com/u/6476192/falloffpano.png[/t][/QUOTE] I thought I was looking at pl_upward for a second.
  • [QUOTE=Maspe36;37656377][B]Made a pillar to go with my arches[/B] [IMG]http://cloud.steampowered.com/ugc/596981587424646324/44D6915962D644F1B0F8E0E0C5DD561775D5B46A/[/IMG] [B]Having some issues with the shadows and textureing it however.[/B] [IMG]http://cloud.steampowered.com/ugc/596981587424679943/9FB5A13471829640A1E02201C474D6D23F316670/[/IMG] [B]Any help with these shadows?[/B][/QUOTE] Is it a model or brush work or displacement?