• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Avatar of Ajacks
  • [QUOTE=Chilean_Wolf;34864669]Highways don't normally have sidewalks.[/QUOTE] Yep, but they would have shoulders though.
  • Avatar of NotExactly
  • [QUOTE=Chilean_Wolf;34864669]Highways don't normally have sidewalks.[/QUOTE] Bridges don't usually go over water without barriers :v:
  • Avatar of GameDev
  • [QUOTE=thingshappen;34862987]Started working on yet another map. The signals change depending on what's on the track ahead. [table="width: 100%"] [tr] [td][release][thumb]http://www.adamncasey.co.uk/upload/image/3867/d/o/[/thumb][/release][/td] [td][release][thumb]http://www.adamncasey.co.uk/upload/image/3868/d/o/[/thumb][/release][/td] [/tr] [tr] [td][release][thumb]http://www.adamncasey.co.uk/upload/image/3869/d/o/[/thumb][/release][/td] [td][release][thumb]http://www.adamncasey.co.uk/upload/image/3870/d/o/[/thumb][/release][/td] [/tr] [/table] Also, don't mind the barrels. They're only there to test the signals.[/QUOTE] Posting to confirm these are PHX tracks before Black Ice does Though I am mildly concerned about that switch curve in the fourth picture
  • Avatar of Youme
  • [QUOTE=Wotalt;34864065][url=http://www.1337upload.net/files/wuhan_station0000.jpg][img]http://www.1337upload.net/thumbnails/wuhan_station0000.jpg[/img][/url][url=http://www.1337upload.net/files/wuhan_station0003.jpg][img]http://www.1337upload.net/thumbnails/wuhan_station0003.jpg[/img][/url] [url=http://www.1337upload.net/files/wuhan_station0001.jpg][img]http://www.1337upload.net/thumbnails/wuhan_station0001.jpg[/img][/url][url=http://www.1337upload.net/files/wuhan_station0002.jpg][img]http://www.1337upload.net/thumbnails/wuhan_station0002.jpg[/img][/url] Lighting and textures are very temporary[/QUOTE] Merge it with what thingshappen is working on for maximum awesome.
  • Avatar of J!m
  • [QUOTE=thingshappen;34862987]*Train tracks*[/QUOTE] You should blend the grass and the gravel so it's not a straight line
  • [QUOTE=oskutin;34865740]New cityrail :v: [editline]25th February 2012[/editline] Without city.[/QUOTE] You devil! A cityrail without a city?! FIENDISH! (Post 666)
  • Avatar of thingshappen
  • [QUOTE=GameDev;34865155]Posting to confirm these are PHX tracks before Black Ice does Though I am mildly concerned about that switch curve in the fourth picture[/QUOTE] These are PHX compatible tracks, the switch curve is fixed now and I'm getting Black Ice to test it so it shouldn't have any train related problems. [QUOTE=J!m;34865298]You should blend the grass and the gravel so it's not a straight line[/QUOTE] I would but it'd look awful on corners, even when stretching the displacement into a curve. Blendmodulate might sort it, and I might mess about with it later on.
  • [QUOTE=NotExactly;34864851]Bridges don't usually go over water without barriers :v:[/QUOTE] Highways usually have dividers.
  • Fast displacements are fun (why?) [t]http://i.imgur.com/gtGnJ.jpg[/t]
  • Avatar of Legend286
  • [hd]http://www.youtube.com/watch?v=AyQ7wKwGV34[/hd] I decided to continue with my shader showcase map for my mod. This is just one of the 4 interactive shader slabs I'm gonna have in it.
  • Avatar of Cbast
  • To make your video smoother without having to press theses buttons you could use console command. ent_fire A nameofthefunc_rotating toggle Etc. Just a nitpick, this should help to see your shader instead of looking down on the buttons :3 Nice material nonetheless.
  • Avatar of Legend286
  • [QUOTE=Cbast;34870309]To make your video smoother without having to press theses buttons you could use console command. ent_fire A nameofthefunc_rotating toggle Etc. Just a nitpick, this should help to see your shader instead of looking down on the buttons :3 Nice material nonetheless.[/QUOTE] Well it's to show off the interactivity, so that's why I pressed the buttons showing that you could stop and start the func_rotating entities.
  • Avatar of Cbast
  • Oh well, I thought the you were demonstrating a material. Sorry :L Also I've uploaded keysiv onto garrysmod.org. [url]http://www.garrysmod.org/downloads/?a=view&id=128622[/url] Although I suspect being banned for this (still, this would be unfair) since I couldn't upload any version of the map due to size limit. Even the light version which is like 80mo won't upload. So I ended up making a .zip file with the links to download the map in it. (in a .txt file).
  • Avatar of Red scout?
  • Been experimenting a little with amtospheres. Coming along quite nicely I think, though critique would be greatly appreciated. [t]http://cloud.steampowered.com/ugc/488877103929031683/20FB4CFAE220F580951625C0C3946C9AAE3CA4B8/[/t] [t]http://cloud.steampowered.com/ugc/488877103929029893/698687D940E5D6D3D19495A6A18BF0FA276DD0EE/[/t] [t]http://cloud.steampowered.com/ugc/488877103928895113/D9F389CC313FE39DA962BC8EF20217225CB8BF74/[/t] [t]http://cloud.steampowered.com/ugc/488877103928893688/102B8D8E79C939FA142461FC131E6257555E99DC/[/t]
  • Avatar of podthegod
  • I do like the atmosphere in the first picture. But that house in the last one looks real blocky, change the roof I'm thinking.
  • Avatar of jnxn_
  • The stairs in the first picture are repeating quite badly, and the last house like pointed out before, but overall it is going quite well.
  • [img_thumb]http://www.1337upload.net/files/descent_orbit_corridor0000.jpg[/img_thumb] [img_thumb]http://www.1337upload.net/files/descent_orbit_corridor0001.jpg[/img_thumb] More work on [url=http://www.facepunch.com/threads/1089213?p=34417699&highlight=#post34417699]that corridor which I posted a month ago[/url]. The lighting is temporary. Kudos to Cbast for [url=http://www.facepunch.com/threads/1163386]the textures[/url].
  • Avatar of Legend286
  • Finished my wet shader, yay. [hd]http://www.youtube.com/watch?v=sPCuj48IiEs[/hd] Now to make another 3 interesting shaders and finish this part of the map (there's more that I've done, it's just not compiled yet.) What the shit, it didn't upload in HD dispite me fucking uploading it...
  • Avatar of NotExactly
  • Funny how everyone seems to hit a stage in Source mapping where you stop actually mapping and spend your entire time creating shaders or custom textures or dynamic lighting or whatever.
  • Avatar of Legend286
  • [QUOTE=NotExactly;34879205]Funny how everyone seems to hit a stage in Source mapping where you stop actually mapping and spend your entire time creating shaders or custom textures or dynamic lighting or whatever.[/QUOTE] Yes, exactly. Though I am still making a map out of this.
  • Avatar of Bubz
  • [QUOTE=NotExactly;34879205]Funny how everyone seems to hit a stage in Source mapping where you stop actually mapping and spend your entire time creating shaders or custom textures or dynamic lighting or whatever.[/QUOTE] I stopped mapping and started making shit music and skateboarding.
  • Avatar of mopman999
  • I've had mappers block for half a year so i started making incredibly stupid maps to entertain myself, kind of inspired me to make actual maps again
  • Avatar of Red scout?
  • [t]http://cloud.steampowered.com/ugc/488877103935544086/7E06A01640DDDD50171A0ACAE155A503B970FE3B/[/t] [t]http://cloud.steampowered.com/ugc/488877103935539055/F6C607571DB553D97FB7024FCB2AEBF0105C41C9/[/t] Looks better now, ja?
  • Avatar of SCopE5000
  • [QUOTE=Legend286;34879144]Finished my wet shader, yay. [hd]http://www.youtube.com/watch?v=sPCuj48IiEs[/hd] Now to make another 3 interesting shaders and finish this part of the map (there's more that I've done, it's just not compiled yet.) What the shit, it didn't upload in HD dispite me fucking uploading it...[/QUOTE] That is too sexy. I'm about to get back into source mapping today after having not mapped for about 3 years, I'll post my progress in a few hours.
  • Avatar of SCopE5000
  • And here it is [img]http://geoffballington.com/rp_haven/ss1.png[/img] [img]http://geoffballington.com/rp_haven/ss2.png[/img] [img]http://geoffballington.com/rp_haven/ss3.png[/img] [img]http://geoffballington.com/rp_haven/ss4.png[/img]
  • Avatar of Snickerdoodle
  • I've officially gone insane. [video=youtube;X2Gr6ZKF9_I]http://www.youtube.com/watch?v=X2Gr6ZKF9_I[/video]
  • Avatar of TDocter
  • Finally decided to continue, after 7 months. Feels good. :v: [IMG_THUMB]http://dl.dropbox.com/u/43985550/RP_Maritime_A14/Alpha14_01.png[/IMG_THUMB][IMG_THUMB]http://dl.dropbox.com/u/43985550/RP_Maritime_A14/Alpha14_02.png[/IMG_THUMB] [IMG_THUMB]http://dl.dropbox.com/u/43985550/RP_Maritime_A14/Alpha14_03.png[/IMG_THUMB][IMG_THUMB]http://dl.dropbox.com/u/43985550/RP_Maritime_A14/Alpha14_04.png[/IMG_THUMB] [IMG_THUMB]http://dl.dropbox.com/u/43985550/RP_Maritime_A14/Alpha14_05.png[/IMG_THUMB] A little view from above, don't think it's going to be any bigger, when I do get to creating more buildings, I'll probably hit one of the limits. But I hope not! [IMG_THUMB]http://dl.dropbox.com/u/43985550/RP_Maritime_A14/Alpha14_06.png[/IMG_THUMB]