[QUOTE=Rastadogg5;34523607]Started dicking around in the Portal 2 editor.
After 5 hours of work (including relearning or learning how to do things [box dropper]) I've got this.
I haven't been in hammer for quite some time, not for more than 10 minutes at least.
2nd screenshot is of a slightly older version, only difference is the water is lower and a few textures were changed. Most noticeably the texture around the exit door is now portal panel rather than metal.[/QUOTE]
Looks like you got the hang of it. The lighting could use a bit of tweaking, but it looks fine as it is. For further rooms I recommend you add more depth. Remember to increase the difficulty as you progress from one room to another.
What do you think?
Fuck is up with the texturing on those trees on the left of the first picture?
the water looks a bit bad
[QUOTE=LATTEH;34521165]Where is everyone getting there amazing skyboxes? I finally figure out how to make skybox textures and cgtextures takes down there free skys D:[/QUOTE]
hi i'm back whit mine apartment i created a hotel hallway for it so what do you think? o and thanks for help whit elevator [B]DasMatze[/B] it worked as you see
didn't know what the hell did i was thinking creating this wall detale :smile:
and what do you think is night okay for dis map?
You have so many lights which do not light things up properly at all, you should try to fix it.
What do you think?
I think that light on the wall is way too bright. It shouldn't be anywhere near as bright as the sunlight.
I'd almost say that you should just have the light turned off.
[QUOTE=reda;34528429]What do you think?
Why so many smoke detectors?
Dirty, ruined walls and floor, while the counter is quite clean in comparison, it should be more greyed out with stains and chips all over, light looks quite pleasant, I guess if light had flickering and be more of orange colour then it would be fine, it would look more abandoned.
[QUOTE=Appolox;34530921]Dirty, ruined walls and floor, while the counter is quite clean in comparison, it should be more greyed out with stains and chips all over, light looks quite pleasant, I guess if light had flickering and be more of orange colour then it would be fine, it would look more abandoned.[/QUOTE]
Its not abandoned, its more of a used, old and poor look I guess.
[QUOTE=Shirky;34531468]Its not abandoned, its more of a used, old and poor look I guess.[/QUOTE]
I would hope its abandoned, I wouldn't go into a kitchen with it looking like that
[QUOTE=mopman999;34531635]I would hope its abandoned, I wouldn't go into a kitchen with it looking like that[/QUOTE]
Clinical room, actually.
[QUOTE=Pyth;34531733]Clinical room, actually.[/QUOTE]
Oh didn't realize that
looks better tbh
but the lighting looks like its missing color... (the sun light) just my opinion
Also, I dont see any doors, that would help a little
The lighting doesn't match the skybox
[QUOTE=mopman999;34533440]Also, I dont see any doors, that would help a little[/QUOTE]
with the lighting in the door all in order (1/2 doors - in the shade)
[QUOTE=Wotalt;34533849]The lighting doesn't match the skybox[/QUOTE]
I was set up light_env env_sun and in accordance with these parameters [url]https://developer.valvesoftware.com/wiki/Sky_List[/url]
With this, too, everything is fine, just a bad screenshot
Wheatley enjoying dat wheat
I imagined wheatley wearing a cowboy hat and chewing on wheat but this is nice
Is wheatly in a wheat field some sort of pun?
where are the highlights
I am pretty sure it's from [sp]the end of Portal 2[/sp]
[editline]4th February 2012[/editline]
[QUOTE=GI Pwn;34535493]where are the highlights[/QUOTE]
Been working on some textures.
Its just a quick map I threw together.
Looks like you have a mix of light_spot and normal light, try sticking to one or the other if all of the lights are meant to be similar.
[QUOTE=Pyth;34538886]Looks like you have a mix of light_spot and normal light, try sticking to one or the other if all of the lights are meant to be similar.[/QUOTE]
Nah, I think I just forgot a light_spot on one, and a light on the other.
Just using either looks like shit, lights don't just project pure light and leave the fixture black; light bounces and creates a diffuse light around the projecting entity.
here are previous versions.
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