• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • [QUOTE=jeimizu;34560031][t]http://i.imgur.com/H8Iu4.png[/t] I started the roof.[/QUOTE] This shit's gonna be fucking great when it's finished. What's it for?
  • [QUOTE=jeimizu;34560031][t]http://i.imgur.com/H8Iu4.png[/t] I started the roof.[/QUOTE] The upper stand seems all wrong, you can't see shit if you sit there. Drew a quick outline how it should be in my opinion: [img]http://www.1337upload.net/files/kaukalo.jpg[/img] The blue lines indicate the what you can currently see, the green ones what you can see in my suggestion. As you can see the blue lines clip the the sturcture.
  • [QUOTE=Jukka K;34560399]The upper stand seems all wrong, you can't see shit if you sit there. Drew a quick outline how it should be in my opinion: [img]http://www.1337upload.net/files/kaukalo.jpg[/img] The blue lines indicate the what you can currently see, the green ones what you can see in my suggestion. As you can see the blue lines clip the the sturcture.[/QUOTE] Those blue lines indicate where your feet can see
  • Maybe jeimizu should take a few screenshots from in the stands.
  • [QUOTE=mopman999;34561113]Those blue lines indicate where your feet can see[/QUOTE] Doesn't matter. If there are people sitting in front of, you still can't see well.
  • [QUOTE=Jukka K;34561191]Doesn't matter. If there are people sitting in front of, you still can't see well.[/QUOTE] I suppose that is true, but the seats look a bit small, he should get a picture of the stands
  • All the seating is based off the American Airlines Center. The only one that might need adjusting is the seats being steeper in the section you pointed out.
  • [QUOTE=glitchvid;34551368]Nah, its just Ssbump with 1 + hours put into the textures, I could make them parallax, vote agree if you want me to do it and post pictures. (If I do add parallax then its thanks to legend's shaders.)[/QUOTE] Do it right now!
  • All the seating is based off the American Airlines Center. You're right about the seats needing to be steeper in that section [IMG]http://i.imgur.com/A2DtM.png[/IMG] broke my automege
  • [IMG]http://cloud.steampowered.com/ugc/487749401186031566/366EF46B23A0B12EFA9AEA4CF207A70022D14E47/[/IMG] Update on my previous post, being banned gave me loads of time to work. Also, the fog in HDR is fucking weird and it took me a while to understand while my fog always came out really bright. [B]*Updated* [/B] Slightly ruined the 3D skybox fog, it's a bitch.
  • i think you should add an orange light on the house or a street light to give it contrast
  • [QUOTE=Legend286;34561713]Do it right now![/QUOTE] [t]http://static.glitchvid.com/images_andthatshiz/mesg/legend/holyfuckmyheightmaps.png[/t] Looks good in editor. [img]http://static.glitchvid.com/images_andthatshiz/mesg/legend/shittyshitcanshit.png[/img] VS normal version [t]http://static.glitchvid.com/images_andthatshiz/fp_posts/mappingmegathread/stoneexamplemap0006.png[/t] Fix ur shaders.
  • [QUOTE=glitchvid;34562842][t]http://static.glitchvid.com/images_andthatshiz/mesg/legend/holyfuckmyheightmaps.png[/t] Looks good in editor. [img]http://static.glitchvid.com/images_andthatshiz/mesg/legend/shittyshitcanshit.png[/img] Fix ur shaders.[/QUOTE] NOPE. You can wait till I update my mod, maybe you'll learn to shut the fuck up when you can use DAT GRASS.
  • [QUOTE=Legend286;34562872]NOPE. You can wait till I update my mod, maybe you'll learn to shut the fuck up when you can use DAT GRASS.[/QUOTE] Maybe if you add FXAA and cubemaps back. Also fix the flashlight going over Parallaxed surfaces.
  • [QUOTE=glitchvid;34562933]Maybe if you add FXAA and cubemaps back. Also fix the flashlight going over Parallaxed surfaces.[/QUOTE] GIVE ME A MOTHERFUCKING MINUTE BOY. When I update my mod with the new shader editor you can have your fxaa bitch.
  • [img]http://www.1337upload.net/files/rp_hallet0021.jpg[/img] [img]http://www.1337upload.net/files/rp_hallet0020.jpg[/img] [editline]5th February 2012[/editline] RGB code needs more colors!
  • [video=youtube;-TslKtLkiSg]http://www.youtube.com/watch?v=-TslKtLkiSg&hd=1[/video] Rendered with 48mbps and youtube still does a mighty fine job at raping it. :)
  • [QUOTE=Hellsten;34564577][video=youtube;-TslKtLkiSg]http://www.youtube.com/watch?v=-TslKtLkiSg&hd=1[/video] Rendered with 48mbps and youtube still does a mighty fine job at raping it. :)[/QUOTE] This is not Source. Jesus Christ dude.
  • I love how basic the map is and yet how awesome it looks. Great work on the detail sprites.
  • I tried to get back into mapping, but I couldn't seem to decide what to create. So screw it, I'm stepping away from my usual style. (obviously WiP, just wanted to capture the cartoon style for now) [IMG]http://i.imgur.com/CCYYS.jpg[/IMG]
  • [QUOTE=Corey_Faure;34565447]I tried to get back into mapping, but I couldn't seem to decide what to create. So screw it, I'm stepping away from my usual style. [IMG]http://i.imgur.com/CCYYS.jpg[/IMG][/QUOTE] Blocky with model spam.
  • [QUOTE=Corey_Faure;34565447]I tried to get back into mapping, but I couldn't seem to decide what to create. So screw it, I'm stepping away from my usual style. (obviously WiP, just wanted to capture the cartoon style for now) [IMG]http://i.imgur.com/CCYYS.jpg[/IMG][/QUOTE] Thought it was a drawing at first.
  • [QUOTE=kaine123;34565615]Thought it was a drawing at first.[/QUOTE] I'm not seeing it as anything BUT a drawing.
  • [QUOTE=Corey_Faure;34565447]I tried to get back into mapping, but I couldn't seem to decide what to create. So screw it, I'm stepping away from my usual style. (obviously WiP, just wanted to capture the cartoon style for now) [IMG]http://i.imgur.com/CCYYS.jpg[/IMG][/QUOTE] Neat.
  • [QUOTE=Corey_Faure;34565447]I tried to get back into mapping, but I couldn't seem to decide what to create. So screw it, I'm stepping away from my usual style. (obviously WiP, just wanted to capture the cartoon style for now) [IMG]http://i.imgur.com/CCYYS.jpg[/IMG][/QUOTE] Needs poorly scribbled stick people as playermodels
  • [QUOTE=Hellsten;34564577][video=youtube;-TslKtLkiSg]http://www.youtube.com/watch?v=-TslKtLkiSg&hd=1[/video] Rendered with 48mbps and youtube still does a mighty fine job at raping it. :)[/QUOTE]You truly are a viking! [editline]6th February 2012[/editline] Like me :tinfoil:
  • [QUOTE=Hellsten;34564577][video=youtube;-TslKtLkiSg]http://www.youtube.com/watch?v=-TslKtLkiSg&hd=1[/video] Rendered with 48mbps and youtube still does a mighty fine job at raping it. :)[/QUOTE] Unless the map is incredibly small, how did you get the detail placement so dense? When I tried at with a fairly dense placement value, it would refuse to compile saying there were too many detail props...
  • I decided to make a SSBump shader for models, hopefully someone will find it useful. [t]http://cloud.steampowered.com/ugc/524903977705596008/254612AA0B37BEDEB67457A6BE71CFCC73CB7FFB/[/t]