• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Motherfuckin textures mayun: [IMG]http://i.imgur.com/IUZfl.jpg[/IMG] [IMG]http://i.imgur.com/MJfER.jpg[/IMG]
  • Found your reference pic: [IMG]http://cdn.slashgear.com/wp-content/uploads/2012/03/titanic_wreck.jpeg[/IMG]
  • Avatar of Kuro.
  • [QUOTE=Instant Mix;35701322]And then enjoy the hundreds of "Invalid solid geometry" errors. And even sometimes if it's all on grid and correct , It'll glitch like a bitch. I'd honestly suggest making the sphere out of triangles. Pain in the ass , I know , but you won't get any errors whatsoever.[/QUOTE] That or take the dome and propper it.
  • Avatar of simzboy
  • [QUOTE=ashton93;35701451]Motherfuckin textures mayun: [IMG]http://i.imgur.com/IUZfl.jpg[/IMG] [IMG]http://i.imgur.com/MJfER.jpg[/IMG][/QUOTE]Seriously, that is sexy.
  • [QUOTE=Chrille;35702488]Looks a bit small tho[/QUOTE] Could be, I will toss up a picture showing the scale later on, keep in mind that the ship broke in half while it sank down and lost a huge portion of the midsection, which explains why the bow is pretty small compared to the ship when it was in top condition and sailing.
  • Avatar of Stiffy360
  • [QUOTE=Instant Mix;35701322]And then enjoy the hundreds of "Invalid solid geometry" errors. And even sometimes if it's all on grid and correct , It'll glitch like a bitch. I'd honestly suggest making the sphere out of triangles. Pain in the ass , I know , but you won't get any errors whatsoever.[/QUOTE] This is just for making a sphere that looks like one. Func_detail it, then surround it with a box, and it should be good, unless you want an outside. Surprisingly I got no errors. and when I did this for an interior, it looked just fine, but yes, I agree that this is bad practice, however, since when do programmers ever use good practices? Generally, if it works without a hitch, then go with it.
  • Avatar of Lamarr
  • Working on my p2 mod again (this time on the beginning),very heavy WIP/rough concept. [URL=http://cubeupload.com/im/5j2qNF.jpg][IMG]http://i.cubeupload.com/5j2qNF.jpg[/IMG][/URL] [URL=http://cubeupload.com/im/7SSqbh.jpg][IMG]http://i.cubeupload.com/7SSqbh.jpg[/IMG][/URL]
  • Avatar of H4wkeye
  • So I made a table out of brushes with the arch tool, for my dispatcher room, func_detail'ed it but now.. I'm not sure what's the best way to approach texturing this. Any suggestions?
  • More work: Made the mountains texture look less tiled [t]http://i.imgur.com/esBLq.jpg[/t] [t]http://i.imgur.com/5ai7O.jpg[/t] i like the lighting i did [t]http://i.imgur.com/1USvy.jpg[/t] [t]http://i.imgur.com/E7m3a.jpg[/t] t-spawn [t]http://i.imgur.com/dkwax.jpg[/t]
  • Avatar of wauterboi
  • You could treat the entire face as one or Alt+Right Click all over one side of the arch to make the textures line up.
  • Avatar of Stiffy360
  • [QUOTE=LATTEH;35703632]More work: Made the mountains texture look less tiled [t]http://i.imgur.com/esBLq.jpg[/t] [t]http://i.imgur.com/5ai7O.jpg[/t] i like the lighting i did [t]http://i.imgur.com/1USvy.jpg[/t] [t]http://i.imgur.com/E7m3a.jpg[/t] t-spawn [t]http://i.imgur.com/dkwax.jpg[/t][/QUOTE] The terrain looks nice, it's just missing SOMETHING, I think it's too bland. You ought to add more variety, such as big boulders. The ones you have right now stick out, look unnatural, and too small. Good job though!
  • Avatar of H4wkeye
  • Goddamn that took ages. Finally built the damn dispatcher room table. Made out of brushes, then func_detail'ed. [t]http://localhostr.com/file/KvWRK08/Dispatchers_room_01.png[/t] [t]http://localhostr.com/file/L00oYcu/Dispatchers_room_02.png[/t]
  • Avatar of thingshappen
  • More progress on my build/RP map: [url=http://www.adamncasey.co.uk/upload/image/3980/d/o/][img]http://www.adamncasey.co.uk/upload/image/3983/d/o/[/img][/url] [thumb]http://www.adamncasey.co.uk/upload/image/3977/d/o/[/thumb] [thumb]http://www.adamncasey.co.uk/upload/image/3979/d/o/[/thumb] [thumb]http://www.adamncasey.co.uk/upload/image/3982/d/o/[/thumb] I realise the brick texture in the third picture needs rotating about 90 degrees, but I've not got around to it yet.
  • [QUOTE=Mkadeshkode;35672757]Compiled a quick video to show off what I have so far Credit goes to Shirky for the layout. Watch it in 1080 or 720 [media]http://www.youtube.com/watch?v=0zNgZ2WOkOU&feature=player_detailpage[/media][/QUOTE] Man, you took what I was hoping to do and did it thousands of times better. Now I am jealous :< [QUOTE=ashton93;35702629]Could be, I will toss up a picture showing the scale later on, keep in mind that the ship broke in half while it sank down and lost a huge portion of the midsection, which explains why the bow is pretty small compared to the ship when it was in top condition and sailing.[/QUOTE] This probably isn't the best representation but it looks short in this sense. [t]http://i.imgur.com/OBBqr.png[/t] Especially on the red line. Something about it just isn't capturing how long that front bit was, and it feels kinda stubby because of it. Looks great regardless though.
  • Avatar of Callinstead
  • It still looks really good! It doesn't have to be THE Titanic, it can be based off the wreck to allow some creative liberties and not be a pain to research. If you want scale maybe you could use F.KALKMAN's Titanic map as a reference!
  • [QUOTE=Stiffy360;35703902]The terrain looks nice, it's just missing SOMETHING, I think it's too bland. You ought to add more variety, such as big boulders. The ones you have right now stick out, look unnatural, and too small. Good job though![/QUOTE] thanks i have trouble with terrain in source D: (i guess im spoiled with height maps) That and ive been in mapping fast mode because im afraid i won't finish it in time.
  • Avatar of GameDev
  • [QUOTE=thingshappen;35704453]More progress on my build/RP map: [url=http://www.adamncasey.co.uk/upload/image/3980/d/o/][img]http://www.adamncasey.co.uk/upload/image/3983/d/o/[/img][/url] [thumb]http://www.adamncasey.co.uk/upload/image/3977/d/o/[/thumb] [thumb]http://www.adamncasey.co.uk/upload/image/3979/d/o/[/thumb] [thumb]http://www.adamncasey.co.uk/upload/image/3982/d/o/[/thumb] I realise the brick texture in the third picture needs rotating about 90 degrees, but I've not got around to it yet.[/QUOTE] Oh! You're working on it again, good.
  • Avatar of jangalomph
  • [IMG]http://i397.photobucket.com/albums/pp56/jangalomph/Sabotage/bmp_map10010.jpg[/IMG] [IMG]http://i397.photobucket.com/albums/pp56/jangalomph/Sabotage/bmp_map10001.jpg[/IMG] Yep. Lacks depth, but I don't wanna bother with it.
  • Avatar of Callinstead
  • [QUOTE=jangalomph;35705474][IMG]http://i397.photobucket.com/albums/pp56/jangalomph/Sabotage/bmp_map10010.jpg[/IMG][/QUOTE] Just curious about the left side, how did that train end up there??
  • Avatar of jangalomph
  • Teleporter, End of episode 1. Instead of episode 2's story, every time a portal storm happens, it teleports random things to random places.
  • Avatar of Kavukamari
  • I bet colorcorrection would help with that depth there, I haven't used CC but I've seen that it can do some pretty neat stuff
  • Avatar of GunskiMod
  • [QUOTE=Callinstead;35705948]Just curious about the left side, how did that train end up there??[/QUOTE] Black magic obviously.
  • Avatar of Ataxia
  • [QUOTE=ashton93;35702629]Could be, I will toss up a picture showing the scale later on, keep in mind that the ship broke in half while it sank down and lost a huge portion of the midsection, which explains why the bow is pretty small compared to the ship when it was in top condition and sailing.[/QUOTE] Just being a massive history nerd here but, on the last expedition they found the rest of the mid-section. After the front broke off and went down the rear ended up spiraling on the way down, the force threw off massive sections of the ship as it sunk. The result was it being spread over a massive area. So it didn't really lose anything... simply misplaced.
  • Avatar of Sirdownloadsalot
  • [QUOTE=Lamarr;35703358]Working on my p2 mod again (this time on the beginning),very heavy WIP/rough concept. [URL=http://cubeupload.com/im/5j2qNF.jpg][IMG]http://i.cubeupload.com/5j2qNF.jpg[/IMG][/URL] [URL=http://cubeupload.com/im/7SSqbh.jpg][IMG]http://i.cubeupload.com/7SSqbh.jpg[/IMG][/URL][/QUOTE] I love you so damn much
  • Avatar of Rastadogg5
  • [QUOTE=DemonDog;35704757]Man, you took what I was hoping to do and did it thousands of times better. Now I am jealous :< This probably isn't the best representation but it looks short in this sense. [t]http://i.imgur.com/OBBqr.png[/t] Especially on the red line. Something about it just isn't capturing how long that front bit was, and it feels kinda stubby because of it. Looks great regardless though.[/QUOTE] That might be because the actual ship's bow is broken and angled down were as his is still connected.