• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • [QUOTE=thingshappen;35704453]More progress on my build/RP map: [url=http://www.adamncasey.co.uk/upload/image/3980/d/o/][img]http://www.adamncasey.co.uk/upload/image/3983/d/o/[/img][/url][/QUOTE] How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?
  • [QUOTE=Joazzz;35707994]How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?[/QUOTE] The lightmaps on the roads were probably lowered to reduce the map size and cut down the compile time.
  • [QUOTE=Joazzz;35707994]How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?[/QUOTE] The traffic lights are dynamic props as far as I know.
  • [QUOTE=Legend286;35708481]The traffic lights are dynamic props as far as I know.[/QUOTE] Yeah, the traffic lights have skins for each state, so they're dynamic props and have the 'dynamic' shadows.
  • Maps for fucking around in are cool, right? I was messing around in hammer and just tested a bunch of things at the same time: Making stairs and curved corners, messing with light_spot, and in the upstairs room there's a breakable light (gotta give yourself a weapon though) I may make this better or something eventually.. I dunno [t]http://dl.dropbox.com/u/5061840/Mapping/Pictures/stairstest_pak0001.jpg[/t] [url]http://dl.dropbox.com/u/5061840/Mapping/Tests/StairsTest_pak.bsp[/url] Pretty simple stuff, but I was pretty satisfied when my breakable light worked, and even though I was remembering the stairs from a tutorial, I like how they came out.
  • [QUOTE=thingshappen;35704453]More progress on my build/RP map: [URL="http://www.adamncasey.co.uk/upload/image/3980/d/o/"][IMG]http://www.adamncasey.co.uk/upload/image/3983/d/o/[/IMG][/URL] [thumb]http://www.adamncasey.co.uk/upload/image/3977/d/o/[/thumb] [thumb]http://www.adamncasey.co.uk/upload/image/3979/d/o/[/thumb] [thumb]http://www.adamncasey.co.uk/upload/image/3982/d/o/[/thumb] I realise the brick texture in the third picture needs rotating about 90 degrees, but I've not got around to it yet.[/QUOTE] Nice driving & train driving map. [editline]25th April 2012[/editline] [QUOTE=Joazzz;35707994]How come the shadows from the traffic lights are so sharp while the shadows cast by the lamp posts are so blurry they're basically nonexistent?[/QUOTE] Traffic lights are dynamic objects. [editline]25th April 2012[/editline] Btw Gamedev, how's Jorpakko? :v:
  • [img_thumb]http://www.leet.cc/c3dome0002.jpg[/img_thumb] Started a support beam in the style of the one from the Crysis 3 Trailer. As seen to the left of the image. [img]http://www.leet.cc/8a0adebe4a12203df4cc671d83ae3427.png[/img] Mines is a lot wider though.
  • [QUOTE=Shirky;35709377]What? Another crysis game?[/QUOTE] [video=youtube;g5NNkyDt65w]http://www.youtube.com/watch?v=g5NNkyDt65w[/video] Full trailer was only released yesterday. The support beam I'm using as a reference is seen at 0:43..
  • [QUOTE=Antec;35709393][video=youtube;g5NNkyDt65w]http://www.youtube.com/watch?v=g5NNkyDt65w[/video] Full trailer was only released yesterday. The support beam I'm using as a reference is seen at 0:43..[/QUOTE] Can't wait to not buy it or care about it at all.
  • [QUOTE=Legend286;35709860]Can't wait to not buy it or care about it at all.[/QUOTE] We all have our style of games, no need to be a smartass.
  • [QUOTE=Antec;35709944]We all have our style of games, no need to be a smartass.[/QUOTE] Like there are some people who actually enjoy playing football manager...
  • [QUOTE=IronPhoenix;35710092]Like there are some people who actually enjoy playing football manager...[/QUOTE] You would be surprised.
  • [QUOTE=Legend286;35709860]Can't wait to not buy it or care about it at all.[/QUOTE] Can't wait to find out it won't run on my lowly computer. As well as nearly all the other games. Oh well.
  • [QUOTE=Anthracite;35710301]You would be surprised.[/QUOTE] I know there are, that wasn't sarcasm.
  • [QUOTE=IronPhoenix;35710092]Like there are some people who actually enjoy playing football manager...[/QUOTE] [img]http://img88.imageshack.us/img88/250/fbmx.png[/img] But anyway, here's some progress. Stiffy360, I tried your suggestion with smoothing groups but I couldn't get the lightmaps to align because I used alt+e to resize the main part of the pillars. [img]http://cloud.steampowered.com/ugc/576702703644654807/67FA25CD0895F82D1517659B3FAD6AE4B2C6ECDA/[/img] [img]http://cloud.steampowered.com/ugc/576702703644658440/8D4C5D6691FB558E2C91AFC1ABDA910254D7FFFF/[/img]
  • [QUOTE=Lamarr;35703358]Working on my p2 mod again (this time on the beginning),very heavy WIP/rough concept. [URL=http://cubeupload.com/im/7SSqbh.jpg][IMG]http://i.cubeupload.com/7SSqbh.jpg[/IMG][/URL][/QUOTE] Let me guess, you start off as a frozen person that wakes up prematurely.
  • [QUOTE=billi999;35711004][img]http://img88.imageshack.us/img88/250/fbmx.png[/img] But anyway, here's some progress. Stiffy360, I tried your suggestion with smoothing groups but I couldn't get the lightmaps to align because I used alt+e to resize the main part of the pillars. [img]http://cloud.steampowered.com/ugc/576702703644654807/67FA25CD0895F82D1517659B3FAD6AE4B2C6ECDA/[/img] [img]http://cloud.steampowered.com/ugc/576702703644658440/8D4C5D6691FB558E2C91AFC1ABDA910254D7FFFF/[/img][/QUOTE] Looks nice. What location/setting is it in?
  • It's based on the castles you get in the UK. It'll probably show more similarity to that setting when I add more rooms to it.
  • [QUOTE=Antec;35709944]We all have our style of games, no need to be a smartass.[/QUOTE] I enjoyed Crysis 1, and Crysis 2 was fun more than anything. But Crysis 3 looks like they mashed the two games together, lazily reusing as much art as they could. If they don't want hard critique they should wait till things are more polished before releasing trailers.
  • [QUOTE=Legend286;35709860]Can't wait to not buy it or care about it at all.[/QUOTE] is this criticism?
  • [QUOTE=someguyihate;35712034][img]http://filesmelt.com/dl/office1.jpg[/img][/QUOTE] Have my babies. All of them. (You should fix the lighting though, it seemed like it looked better in the previous screens you posted.)
  • [QUOTE=Legend286;35711319]I enjoyed Crysis 1, and Crysis 2 was fun more than anything. But Crysis 3 looks like they mashed the two games together, lazily reusing as much art as they could. If they don't want hard critique they should wait till things are more polished before releasing trailers.[/QUOTE] I hope it's more like crysis than crysis 2. For me, crysis 2 pandaed to the consoles, completely ignoring how fun it was to flip a jeep by shooting out a tyre, or killing someone by dropping a tree on them.
  • It's using the exact same settings, that was just a fast compile. It's also darker because I'm looking through glass. [editline]25th April 2012[/editline] @paul
  • [QUOTE=Juniez;35711701]is this criticism?[/QUOTE] I left that in the thread about it. Sorry for having an unbiased opinion!
  • [QUOTE=someguyihate;35712034][img]http://filesmelt.com/dl/office1.jpg[/img][/QUOTE] Funny, I was just watching a playthrough of Mirrors Edge, and thinking, "You could make this in source, If not for map size limit."
  • Any suggestions how to make a nice 90 degree road curve that will have a good texture that fits the rest of the road? I made one with arch tool, but when I textured it, it was fitting, it had a turn but it also had those lines that stick out when textures are misaligned.
  • [QUOTE=H4wkeye;35713095]Any suggestions how to make a nice 90 degree road curve that will have a good texture that fits the rest of the road? I made one with arch tool, but when I textured it, it was fitting, it had a turn but it also had those lines that stick out when textures are misaligned.[/QUOTE] [url]http://www.interlopers.net/tutorials/20367[/url]
  • [url]http://www.users.on.net/~imperialcarp/Twister/Twister.html[/url]