• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Very WIP Ship Level i made. [video=youtube;6HT4MWZ8C6Q]http://www.youtube.com/watch?v=6HT4MWZ8C6Q[/video] I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?
  • [QUOTE=Zay333;35755432][img]http://shrani.si/f/11/i7/3LS3RIRN/2012-04-2900001.jpg[/img] Testing out the new normal maps, not sure if I should keep them or not.[/QUOTE] Keep them.
  • [QUOTE=DonLukas;35755640]Very WIP Ship Level i made. [video=youtube;6HT4MWZ8C6Q]http://www.youtube.com/watch?v=6HT4MWZ8C6Q[/video] I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?[/QUOTE] Depends on the game, if you did it in Synergy it should work.
  • [QUOTE=Stiffy360;35755740]Depends on the game, if you did it in Synergy it should work.[/QUOTE] sorry but wtf is Synergy ?
  • [QUOTE=DonLukas;35755640]Very WIP Ship Level i made. [video=youtube;6HT4MWZ8C6Q]http://www.youtube.com/watch?v=6HT4MWZ8C6Q[/video] I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?[/QUOTE] I think you should try to leave hints and clues in the environment to the players on what they should do, rather than just flat out tell them.
  • [QUOTE=DonLukas;35755993]sorry but wtf is Synergy ?[/QUOTE] [url]http://synergymod.net/About[/url]
  • I need to practice on my Color Correction some more, so I made this little abandoned hospital to screw around with it. [img]http://i1090.photobucket.com/albums/i372/Dreyzienumbergoeshere/hostpial_cc_test01.png[/img] How does it look so far?
  • Amazing. Color correction is something I never touched in Hammer so far, gotta try it a bit. It can REALLY set the mood for your map.
  • [QUOTE=simzboy;35757364]I need to practice on my Color Correction some more, so I made this little abandoned hospital to screw around with it. [img]http://i1090.photobucket.com/albums/i372/Dreyzienumbergoeshere/hostpial_cc_test01.png[/img] How does it look so far?[/QUOTE] Turn off film grain.
  • [QUOTE=VIOLATION_SNG;35757478]Turn off film grain.[/QUOTE]Oh, sorry. I forgot about that. :v:
  • [QUOTE=DonLukas;35755640]Very WIP Ship Level i made. [video=youtube;6HT4MWZ8C6Q]http://www.youtube.com/watch?v=6HT4MWZ8C6Q[/video] I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?[/QUOTE] What's the name of that bulkhead door type prop, the white one with the window in? I've been looking for it for ages.
  • [QUOTE=NotExactly;35758150]What's the name of that bulkhead door type prop, the white one with the window in? I've been looking for it for ages.[/QUOTE] models/props_borealis/borealis_door001a.mdl
  • [QUOTE=DonLukas;35758386]models/props_borealis/borealis_door001a.mdl[/QUOTE] Have my children
  • [QUOTE=NotExactly;35758150]What's the name of that bulkhead door type prop, the white one with the window in? I've been looking for it for ages.[/QUOTE] Why wouldnt you just search door? Since the CSGO bank map looks shitty, and isnt what everyone expected I decided Im going to try and make a city bank. [t]http://img440.imageshack.us/img440/6889/csdenewyork0000.jpg[/t] [t]http://img36.imageshack.us/img36/2309/csdenewyork0004.jpg[/t]
  • [QUOTE=DonLukas;35755640]Very WIP Ship Level i made. I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?[/QUOTE] So is that a HL2 or Hl2dm level? I dont know about the trigger but a "changelevel mapname" command at point_servercommand entity should always work
  • [QUOTE=Zay333;35755432][img]http://shrani.si/f/11/i7/3LS3RIRN/2012-04-2900001.jpg[/img] Testing out the new normal maps, not sure if I should keep them or not.[/QUOTE] Nice brick tex, mind if I ask where it is from? The normal map looks very good, especially on the far wall. Almost looked like parallex!
  • [QUOTE=Zay333;35755432][img]http://shrani.si/f/11/i7/3LS3RIRN/2012-04-2900001.jpg[/img] Testing out the new normal maps, not sure if I should keep them or not.[/QUOTE] They need some work. The brick faces facing outward, in places, look like they're rounded as oppose to completely flat with a rough texture, like directly above his head, several layers above the sleeping bag.
  • [QUOTE=Shirky;35758950]Why wouldnt you just search door?[/QUOTE] I have content from all the Half-Life 2, both Episodes, both L4D games, CSS, TF2 and DOD:S mounted in SDK, it's a lot of doors to search through so I must have missed it.
  • [QUOTE=NotExactly;35760735]I have content from all the Half-Life 2, both Episodes, both L4D games, CSS, TF2 and DOD:S mounted in SDK, it's a lot of doors to search through so I must have missed it.[/QUOTE] Then you must have [I]NotExactly[/I] looked hard enough Also, what time of day should the map be? Agree for Sunny Optimistic for Rainy Late for Cloudy/Foggy [t]http://img204.imageshack.us/img204/4475/csdenewyork0005.jpg[/t] [t]http://img856.imageshack.us/img856/4383/csdenewyork0008.jpg[/t]
  • Something I'm working on. [quote] [IMG]http://cloud.steampowered.com/ugc/577828942380513928/68F462696D3C05F02527E25613B1D7C76A1B63A2/[/IMG][/quote]
  • hi so i am making this ghetto / san andreas esque alleyway for csgo a friend of mine said it was looking really bare in some areas and i was looking for some advice from all of you guys about how to make it look better, less bare and all around improved. [img]http://cloud.steampowered.com/ugc/541800134243909983/73FDF723340D5973AD2F5260B95B587FB1BCF953/[/img] [img]http://cloud.steampowered.com/ugc/541800134243913384/2417220C9CB27C9845EC8B049AE2E36D17034047/[/img] disregard the ropes on this one i fixed it right after i compiled the map in the pic, im looking for tips on how to improve the building on the left specifically [img]http://cloud.steampowered.com/ugc/541800134243907564/42E13A2FE316E5B263EC74D7C8D523F53D4F768B/[/img] big ass helicopter [img]http://cloud.steampowered.com/ugc/541800134243561862/95B950B1899777AADD65896D642A7BB6E1E1C229/[/img] [img]http://cloud.steampowered.com/ugc/541800134243911824/2F11F9226B00E6A9E8B102A2A2A812DB99D4FA6F/[/img] it's supposed to be raining, but func_precipitation isnt working and neither are any particle effects for rain. can anyone help me figure out how to do rain in cs go?
  • [QUOTE=Shirky;35760863]Then you must have [I]NotExactly[/I] looked hard enough[/QUOTE] Is someone paying you guys to make that joke every time I say anything? :v:
  • [QUOTE=Dachande;35762175]hi so i am making this ghetto / san andreas esque alleyway for csgo a friend of mine said it was looking really bare in some areas and i was looking for some advice from all of you guys about how to make it look better, less bare and all around improved. [img]http://cloud.steampowered.com/ugc/541800134243909983/73FDF723340D5973AD2F5260B95B587FB1BCF953/[/img] [img]http://cloud.steampowered.com/ugc/541800134243913384/2417220C9CB27C9845EC8B049AE2E36D17034047/[/img] disregard the ropes on this one i fixed it right after i compiled the map in the pic, im looking for tips on how to improve the building on the left specifically [img]http://cloud.steampowered.com/ugc/541800134243907564/42E13A2FE316E5B263EC74D7C8D523F53D4F768B/[/img] big ass helicopter [img]http://cloud.steampowered.com/ugc/541800134243561862/95B950B1899777AADD65896D642A7BB6E1E1C229/[/img] [img]http://cloud.steampowered.com/ugc/541800134243911824/2F11F9226B00E6A9E8B102A2A2A812DB99D4FA6F/[/img] it's supposed to be raining, but func_precipitation isnt working and neither are any particle effects for rain. can anyone help me figure out how to do rain in cs go?[/QUOTE] Add some windows to the back, trim to the roof and maybe even some vents/AC units on top.
  • [QUOTE=Dachande;35762175] it's supposed to be raining, but func_precipitation isnt working and neither are any particle effects for rain. can anyone help me figure out how to do rain in cs go?[/QUOTE] Add smaller details like trash and other misc items that go with the scene, things you wouldn't notice unless they weren't there.
  • [QUOTE=Dachande;35762429]where??[/QUOTE] The building in the third screenshot to the left, the one you asked for.
  • o sry, you quoted the whole thing and i didnt know which building you were talking about
  • [QUOTE=NotExactly;35762240]Is someone paying you guys to make that joke every time I say anything? :v:[/QUOTE] NotExactly.
  • Right...my work for this eve done: [img]http://cloud.steampowered.com/ugc/541800134245222150/19ADFABE0227A89F730043773FB7A072999C4353/[/img]