• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • [QUOTE=Dachande;35762944]no i dont think it is... [editline]29th April 2012[/editline] looks p bland[/QUOTE] You don't think what is? Seriously, its 12.30 here...i'm going to hug my bed for ten hours.
  • [url=http://i.minus.com/ibewr8SyJTmgOw.jpg][IMG]http://i.minus.com/jjoomjizHxlOo.jpg[/IMG][/url] Still working on the snow texture. I have no idea what to do for the guard rails.
  • [t]http://localhostr.com/file/rpTq6Y5/2012-04-30_00001.jpg[/t] Still WIP, etc.
  • Some old stuff I found in my screenshots. Thought they'd be better off here instead of in my recycle bin. This one is a brief foliage/displacement experiment I made to test out with color_correction. Didn't work out too well in the end, but it's still kinda pretty. [img]http://cloud.steampowered.com/ugc/651004031717986784/4CDD200DDAF399CE89EF93C0F59952041F02920F/[/img] Next up is a self-assessment thing I made last year; wanted to see how well I could do with urbex environments. Turned out nice. I still have the VMF, I think. [img]http://cloud.steampowered.com/ugc/651004031716053332/7F6CEA28B2511BF4100D376BF648AC0BBD36A712/[/img] [img]http://cloud.steampowered.com/ugc/651004031716052291/CBBB99971606CC5694DBDCE03B4F4721E6734493/[/img] [img]http://cloud.steampowered.com/ugc/648746999503769391/0C3D95BD874BBF639E992C3D8B462CAB2DE9E688/[/img] Earlier map of mine, made in CSS. Never finished it. [img]http://cloud.steampowered.com/ugc/594694818214326459/9D2E74F0A701B1E4F26380A8D446CB2A5B8EDC83/[/img]
  • [IMG]http://dl.dropbox.com/u/7286540/gm_slums0015.jpg[/IMG][IMG]http://dl.dropbox.com/u/7286540/gm_slums0011.jpg[/IMG] Some more work on the map, finally keeping a good pace at something for once! Thank you coffee!
  • [QUOTE=H4wkeye;35764015]Now you reminded me, I forgot to make cappuccino. :smith:[/QUOTE] Black with lots of sugar usually works better for keeping yourself alert/thinking :p
  • Adding the storyline to the introduction/spawn area of the map. I'm sure some of you remember getting crushed to death at the end of the first gm_scream. Well here's where it will pick back up in the eyes of another survivor. I have it set up where you'll hear the previous survivor screaming for his life, then a bone chilling crunch follows. [IMG]http://i679.photobucket.com/albums/vv153/l33tkill101/2012-04-29_00001.jpg[/IMG] Worked on the holding area for the trapped prisoners who all vanished later on. You'll find them later on in another scene. [IMG]http://i679.photobucket.com/albums/vv153/l33tkill101/gm_scream_2_jail.png[/IMG]
  • [QUOTE=H4wkeye;35764015]Now you reminded me, I forgot to make cappuccino. :smith:[/QUOTE] atleast your not drinking my latte...
  • Couple more screens. [t]http://localhostr.com/file/hWyMJc0/2012-04-30_00003.jpg[/t] [t]http://localhostr.com/file/4SiRHZ7/2012-04-30_00004.jpg[/t]
  • Just finished this: [quote][img]http://uppix.net/0/1/7/73faa6fdefb0ba802d19bbee5f2a1.jpg[/img][/quote]
  • [img_thumb]http://wauterboi.com/img/295.jpg?1335760065[/img_thumb][img_thumb]http://wauterboi.com/img/296.jpg?1335760099[/img_thumb] I'm starting on the walls and stuff like that, thus a temporary roof being left-over. Just showing more of the finished front of the temple. (Insides are empty but I'll get to that later. This is all out of inspiration from this but is in no way supposed to be exactly based on this: [img]http://leet.cc/112.jpg[/img]
  • Some of you might be interested (As apposed to the CS:GO thread) I took some model/no models shots of Ar_shoots. [t]http://static.glitchvid.com/images_andthatshiz/fp_posts/cs_go_gc/ar_shoots_noprops.png[/t] [t]http://static.glitchvid.com/images_andthatshiz/fp_posts/cs_go_gc/ar_shoots_props.png[/t]
  • [QUOTE=H4wkeye;35764986]Couple more screens. [t]http://localhostr.com/file/hWyMJc0/2012-04-30_00003.jpg[/t] [/QUOTE] I wouldn't use that model for a light, In reality could be broken very easily I would think..
  • [QUOTE=Dachande;35762175]hi so i am making this ghetto / san andreas esque alleyway for csgo a friend of mine said it was looking really bare in some areas and i was looking for some advice from all of you guys about how to make it look better, less bare and all around improved. [img]http://cloud.steampowered.com/ugc/541800134243909983/73FDF723340D5973AD2F5260B95B587FB1BCF953/[/img][/QUOTE] Dammit, it's bugs me that I will probably have to wait till the retail release to start mapping for CSGO. But I fear that by then, I'll be late to the party.
  • [QUOTE=wauterboi;35765837][img_thumb]http://wauterboi.com/img/295.jpg?1335760065[/img_thumb][img_thumb]http://wauterboi.com/img/296.jpg?1335760099[/img_thumb] [/QUOTE] I believe you lost your domain, as I get some crappy generic search webpage.
  • [QUOTE=glitchvid;35765867]Some of you might be interested (As apposed to the CS:GO thread) I took some model/no models shots of Ar_shoots. [t]http://static.glitchvid.com/images_andthatshiz/fp_posts/cs_go_gc/ar_shoots_noprops.png[/t] [t]http://static.glitchvid.com/images_andthatshiz/fp_posts/cs_go_gc/ar_shoots_props.png[/t][/QUOTE] Still not getting why Valve is starting to use models for stuff like trims on buildings, I would understand if it was a set of models, but one specific model for a building? It could be done with brushes.
  • [QUOTE=GameDev;35768832]Still not getting why Valve is starting to use models for stuff like trims on buildings, I would understand if it was a set of models, but one specific model for a building? It could be done with brushes.[/QUOTE] it's all about modularity and how much they can reuse a single 3d asset. I hope we'll be able to rescale models in the new tools, whenever they come out.
  • [QUOTE=Brandon;35765973]I wouldn't use that model for a light, In reality could be broken very easily I would think..[/QUOTE] I'll change it, thanks.
  • [QUOTE=GameDev;35768832]Still not getting why Valve is starting to use models for stuff like trims on buildings, I would understand if it was a set of models, but one specific model for a building? It could be done with brushes.[/QUOTE] Once you try using modular mesh's you won't want to go back to using brush's (unless you can't model)
  • [QUOTE=Anthracite;35768598]I believe you lost your domain, as I get some crappy generic search webpage.[/QUOTE] [img_thumb]http://screensnapr.com/e/2adme9.png[/img_thumb]
  • [QUOTE=Anthracite;35769150][thumb]http://i47.tinypic.com/rtfiwo.jpg[/thumb] the fuck :/[/QUOTE] I get the same..
  • [QUOTE=Anthracite;35769150][thumb]http://i47.tinypic.com/rtfiwo.jpg[/thumb] the fuck :/[/QUOTE] Me too. But some bitch with a champagne glass comes up in the middle of it.
  • Seen as how imgur has been blocked from here.. I have 17 Invite codes for 1337upload.net incase anyone wants one? Just hit me up a PM and I'll give you a code. :smile: