• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Really, I think it's just Vrad being stupid with the fact that linoleum floors reflect light a whole bunch, but it's not coming up to the roof properly because VRad doesn't count for the reflectivity of some textures when doing bouncelights. You'll probably want to artificially light up that roof with some low-brightness lights, and it'd look better. And really, a cracked concrete on the ceiling doesn't make much sense in this case.
  • Thanks for the criticism, guys! This any better? [IMG]http://img841.imageshack.us/img841/566/artheater0004.jpg[/IMG]
  • Much better! [editline]3rd May 2012[/editline] Also, maybe choose a different light model? several large industrial light fittings seem a bit odd in a cinema lobby
  • [IMG]http://puu.sh/sH3L[/IMG] [IMG]http://puu.sh/sH3G[/IMG] [IMG]http://puu.sh/sH3E[/IMG] Far from finished, as you may notice the brush work is very blocky, and not all the textures are placed, but what do you think so far?
  • [QUOTE=James xX;35805764] -snippies- Far from finished, as you may notice the brush work is very blocky, and not all the textures are placed, but what do you think so far?[/QUOTE] It looks great; I love the open-air plaza. Where'd you get the texture for the tiles? The whole thing reminds me of the old Sassilization Lobby map; all it needs is some chillout/lounge music and a bunch of fishtanks.
  • Interesting you got those ideas. The map is for an upcomming project ( I won't give any details ), and I think you're getting the right vibes from it. To answer your question, I got the textures from cgtextures.com
  • [QUOTE=James xX;35805764][IMG]http://puu.sh/sH3L[/IMG] [IMG]http://puu.sh/sH3G[/IMG] [IMG]http://puu.sh/sH3E[/IMG] Far from finished, as you may notice the brush work is very blocky, and not all the textures are placed, but what do you think so far?[/QUOTE] You probably want smoothing groups in some of those pillars.
  • Started to expand the outdoors, added an intersection and some props. Just basic stuff. [t]http://localhostr.com/file/leyxRk9ZC6tR/2012-05-04_00001.jpg[/t]
  • [QUOTE=H4wkeye;35818133]Started to expand the outdoors, added an intersection and some props. Just basic stuff. [t]http://localhostr.com/file/leyxRk9ZC6tR/2012-05-04_00001.jpg[/t][/QUOTE] Doesn't make sense, unless your lights are flashing yellow or red, but they can't because there isn't an 'off' skin for them.
  • Hi there, here's a map I made. It's playground for Portal 2. View from the top: [thumb]http://i.imgur.com/Npenu.jpg[/thumb] A couple of rooms: [thumb]http://i.imgur.com/gmHgR.jpg[/thumb] [thumb]http://i.imgur.com/SBC7x.jpg[/thumb] Just trying to see what I can create. It's a second map I make.
  • [QUOTE=nuke4fix;35820324]Hi there, here's a map I made. It's playground for Portal 2. View from the top: [thumb]http://i.imgur.com/Npenu.jpg[/thumb] A couple of rooms: [thumb]http://i.imgur.com/gmHgR.jpg[/thumb] [thumb]http://i.imgur.com/SBC7x.jpg[/thumb] Just trying to see what I can create. It's a second map I make.[/QUOTE] That's is awesome. Get a download link quick!
  • [QUOTE=Pyth;35818829]Doesn't make sense, unless your lights are flashing yellow or red, but they can't because there isn't an 'off' skin for them.[/QUOTE] Those are the off version. And I just did a quick basic setup, didn't go into details yet.
  • [t]http://cloud.steampowered.com/ugc/594717856396570044/DA6C634D418E0D44FE09B0B1A56D65319A97000D/[/t]
  • [QUOTE=lotusking;35823302][t]http://cloud.steampowered.com/ugc/594717856396570044/DA6C634D418E0D44FE09B0B1A56D65319A97000D/[/t][/QUOTE] Death by dishwasher/laundry machine? :v: Look's great though.
  • [QUOTE=Antec;35823510]Death by dishwasher/laundry machine? Look's great though.[/QUOTE] it's part of a puzzle.
  • [QUOTE=lotusking;35823302][t]http://cloud.steampowered.com/ugc/594717856396570044/DA6C634D418E0D44FE09B0B1A56D65319A97000D/[/t][/QUOTE] There doesn't seem to be anything nearby that could've caused the bodies to char like that, and the ground around their corpses isn't charred. Unless it's part of your puzzle, maybe someone moved them there.
  • [t]http://cloud.steampowered.com/ugc/594717856399547900/A44B66FD08F88D82E25A93E2E290A36BC363BDFC/[/t] [t]http://cloud.steampowered.com/ugc/594717856399549263/FF465DABC59A81B405A130AD20029C4192A4C384/[/t]
  • [QUOTE=lotusking;35824810][t]http://cloud.steampowered.com/ugc/594717856399547900/A44B66FD08F88D82E25A93E2E290A36BC363BDFC/[/t] [t]http://cloud.steampowered.com/ugc/594717856399549263/FF465DABC59A81B405A130AD20029C4192A4C384/[/t][/QUOTE] Loving the fog in the second picture. Whole thing looks incredibly ominous, but you could make the fluorescent light above that fridge a bit brighter. The sprite/env makes it look like it would affect a bigger area, but the spotlight is practically invisible. Other than that, everything looks great. When're you planning for release? On a similar note... What's the map about?
  • [QUOTE=TurtleeyFP;35826535]Loving the fog in the second picture. Whole thing looks incredibly ominous, but you could make the fluorescent light above that fridge a bit brighter. The sprite/env makes it look like it would affect a bigger area, but the spotlight is practically invisible. Other than that, everything looks great. When're you planning for release? On a similar note... What's the map about?[/QUOTE] hopefully it's going to be a mod, I'll probably release the map in a few days and if anybody likes it, I'll continue onto a mod. right now there's not much narrative, right now it's really style over substance, the gameplays going to be more or less puzzles, platforming and atmosphere, and if I get some skilled people I might get a few custom npcs for combat.
  • Cascaded shadow maps! [img]http://dl.dropbox.com/u/69387792/screenshots/env_art/zm_lila_panic_csgo_0001.png[/img]
  • [QUOTE=WitheredGryphon;35829652]Cascaded shadow maps! [img]http://dl.dropbox.com/u/69387792/screenshots/env_art/zm_lila_panic_csgo_0001.png[/img][/QUOTE] Wait a second, isn't that a ZS map from CS:S? Oh, you sneaky porter, you :3 Ontopic, it looks nice, but why do the railings cast solid shadows? You should try disabling shadows for the full and then placing smaller "blocklight" brushes inside of the actual rails. If you're not going for aesthetics (similar to the 5-minute novelty ZS map style that you're porting) then heeyy, everything looks coolbeans.
  • [QUOTE=nuke4fix;35820758]My friend says it's a bit laggy. I'm doing some optimization now.[/QUOTE] I can already tell from looking at that last picture why it would be laggy. Try making it so the gels only dispense when you're standing on a button, instead of all at once.
  • Expanded the outside even more. Just putting down basic brushes and doing the layout. Also, ignore the thin looking building in the background, I fixed it now :v: [t]http://localhostr.com/file/xl3ZhHBo049j/2012-05-05_00002.jpg[/t] [t]http://localhostr.com/file/S13UmQLFtlRq/2012-05-05_00001.jpg[/t]
  • [QUOTE=H4wkeye;35831176]Expanded the outside even more. Just putting down basic brushes and doing the layout. Also, ignore the thin looking building in the background, I fixed it now :v: [t]http://localhostr.com/file/xl3ZhHBo049j/2012-05-05_00002.jpg[/t] [t]http://localhostr.com/file/S13UmQLFtlRq/2012-05-05_00001.jpg[/t][/QUOTE] Looks great! Can't wait for release. One thing, though; the skybox doesn't exactly fit the lighting. I'm pretty sure this is intentional, but something to note.