• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Avatar of Legend286
  • [QUOTE=GameDev;35850959]Really? Because I played the beta with the 100 or so testers about 5 mins ago :v: We'll be public in the next week or two.[/QUOTE] Oh, so it's coming back then? Good. Hopefully this time it won't suck.
  • Avatar of Miigga
  • [t]http://i44.photobucket.com/albums/f34/Miigga/silly_map30033.jpg[/t] metal crates to replace wooden ones in cases where I need them to be unbreakable
  • Avatar of Getro
  • Ignore the missing textures this map is still a heavy wip, should I continue porting this over to csgo? I'm pretty sure you all should recognize this map easily. [thumb]http://niggaupload.com/images/28kHv.jpg[/thumb] [thumb]http://niggaupload.com/images/R7SYV.jpg[/thumb] [thumb]http://niggaupload.com/images/h47ot.jpg[/thumb]
  • [QUOTE=Getro;35851942]Ignore the missing textures this map is still a heavy wip, should I continue porting this over to csgo? I'm pretty sure you all should recognize this map easily. [thumb]http://niggaupload.com/images/28kHv.jpg[/thumb] [thumb]http://niggaupload.com/images/R7SYV.jpg[/thumb] [thumb]http://niggaupload.com/images/h47ot.jpg[/thumb][/QUOTE] If the gameplay seems to work, then continue
  • Avatar of Black-Ice
  • [QUOTE=Getro;35851942]Ignore the missing textures this map is still a heavy wip, should I continue porting this over to csgo? I'm pretty sure you all should recognize this map easily. [thumb]http://niggaupload.com/images/28kHv.jpg[/thumb] [thumb]http://niggaupload.com/images/R7SYV.jpg[/thumb] [thumb]http://niggaupload.com/images/h47ot.jpg[/thumb][/QUOTE] Hey wait a second I know that map! Dude, that's pretty cool. Are those trains part of the map or are they models? Having those would be sweet
  • Avatar of Colossal
  • The trains are models. But there's a small problem with that map, the rotating thing kind of disrupts the flow of the map. All the players would have to squeeze through there.
  • [QUOTE=Black-Ice;35852150]Hey wait a second I know that map! Dude, that's pretty cool. Are those trains part of the map or are they models? Having those would be sweet[/QUOTE] they're just trains.
  • Avatar of Black-Ice
  • [QUOTE=lotusking;35852228]they're just trains.[/QUOTE] I'm not sure I follow what you're trying to say
  • Avatar of Shoar
  • [QUOTE=ColossalSoft;35852220]The trains are models. But there's a small problem with that map, the rotating thing kind of disrupts the flow of the map. All the players would have to squeeze through there.[/QUOTE] Remove it, but make a broken version of it near the fence, or alt put the fence on the ground.
  • Avatar of Getro
  • [QUOTE=ColossalSoft;35852220]The trains are models. But there's a small problem with that map, the rotating thing kind of disrupts the flow of the map. All the players would have to squeeze through there.[/QUOTE] Yeah, that might be a problem, I'll have to change that later, perhaps if I add two of those rotating thingies.
  • Avatar of J!m
  • The textured version of my dev contest entry: [video=youtube;6VUwqnVU8eg]http://www.youtube.com/watch?v=6VUwqnVU8eg&[/video] Please excuse my poor editing skills.
  • Avatar of ZombieDawgs
  • [img]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0000.jpg[/img] [thumb]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0001.jpg[/thumb] [thumb]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0002.jpg[/thumb] [thumb]http://dl.dropbox.com/u/10565588/Game%20pictures/Maps/bar0003.jpg[/thumb]
  • Avatar of snijboer
  • Experimenting with color_correction for the first time. Normal: [thumb]http://i49.tinypic.com/1125ydk.jpg[/thumb] Using color_correction: [thumb]http://i50.tinypic.com/auifsk.jpg[/thumb] It's darker and a bit more colorful then it was normal. Does it looks good for a night map?
  • Avatar of Ataxia
  • [QUOTE=J!m;35852647]The textured version of my dev contest entry: -snip- Please excuse my poor editing skills.[/QUOTE] Needs a different skybox I think. Otherwise awesome.
  • Avatar of Armageddon104
  • [QUOTE=mopman999;35843869]Damn that looks nice, would you mind sharing the settings?[/QUOTE] Hah, thanks, but it's just the angle I took the shot, everywhere else looks terrible. I've never gotten fog to look right.
  • Avatar of nuke4fix
  • [QUOTE=J4censolo;35830601]I can already tell from looking at that last picture why it would be laggy. Try making it so the gels only dispense when you're standing on a button, instead of all at once.[/QUOTE] Yes, that was kinda silly. Now there are buttons [url]http://cloud.steampowered.com/ugc/540674665935545925/F28599FBAF4914353E1A64F30A8D288DD8108243/[/url] Also, download: [url]http://facepunch.com/threads/1182171[/url]
  • Avatar of Stiffy360
  • [IMG]http://cloud.steampowered.com/ugc/578955258373305358/F40BE4D3FC9C2CA68526976F2621ADCF86AAC122/[/IMG] Just a quicky to see how well CSM worked with the baked in lighting.
  • Avatar of Jukka K
  • It works pretty well. Although those wall lights are creating unrealistically bright spots in the ceiling in front of them.
  • Avatar of Shirky
  • I really love CSGO's new light, the shadows on the walls look super sexy.
  • Avatar of Rubber Ducky
  • More work on the movie theater map! One of the theaters: [thumb]http://i46.tinypic.com/2cpzuz5.jpg[/thumb] An alleyway between two theaters: [thumb]http://i49.tinypic.com/2j3i45g.jpg[/thumb] I do realize the theater's designed a bit weird; it's a bit narrow, projection booth is off center. Fixing that will require rebalancing the map, so I'll wait until I've got the map at least playable before messing with it. Barring that, aesthetically, what are your thoughts?
  • Avatar of wanksta11
  • [B]"Too many vertex format changes in frame"[/B] is killing my shit [IMG_thumb]http://i.imgur.com/JOyo0.jpg[/IMG_thumb] [IMG_thumb]http://i.imgur.com/rPPyu.jpg[/IMG_thumb]
  • Loving the CS:GO stuff [img_thumb]http://i.snag.gy/OHXis.jpg[/img_thumb] [img_thumb]http://i.imgur.com/Zse8I.jpg[/img_thumb]
  • Avatar of TurtleeyFP
  • [QUOTE=DFC;35856338]Loving the CS:GO stuff [img_thumb]http://i.snag.gy/OHXis.jpg[/img_thumb] [img_thumb]http://i.imgur.com/Zse8I.jpg[/img_thumb][/QUOTE] Mind sparing your key for a poor beggar? And where'd you get the Chinese lamp textures? Are they in the game by default, or are they custom/ported?
  • Avatar of simzboy
  • [QUOTE=TurtleeyFP;35856457]Mind sparing your key for a poor beggar? And where'd you get the Chinese lamp textures? Are they in the game by default, or are they custom/ported?[/QUOTE]They're props from one of the maps in the game.
  • [QUOTE=TurtleeyFP;35856457]Mind sparing your key for a poor beggar? And where'd you get the Chinese lamp textures? Are they in the game by default, or are they custom/ported?[/QUOTE] Already gave it away to a friend, sorry
  • Avatar of TurtleeyFP
  • [QUOTE=DFC;35856556]Already gave it away to a friend, sorry[/QUOTE] You will be the first to die. And now: [img]http://cloud.steampowered.com/ugc/648746999503774122/FC7DC09966F6A8D5B487B1BA8EE8FAEF6F679D9C/[/img] Working on an old "nexus" project. Opinions?
  • Avatar of Mr. Chop
  • [IMG]http://dl.dropbox.com/u/1707143/Releases/shore.jpg[/IMG] It's a little side project I started yesterday, a sort of ocean fortress for Gmod, with hangers that open to the water for flying vessels, as well as some other stuff I have yet to think of. Also I'll see if I can make it into a TTT map.
  • Avatar of phantompain5
  • I started using the cs:go sdk for roughly 8 - 10 hours I'm having a lot of fun with it, I said I would post here because I really need to improve. Please criticize me whether it's about how shitty I take pictures, how ugly those giant tall walls are or whatever please do it! This is an arsenal map I'm working on for cs:go and this is what I've done so far. [IMG]http://niggaupload.com/images/h78F.jpg[/IMG] Top of watchtower [IMG]http://niggaupload.com/images/tRhyx.jpg[/IMG] Bottom of watchtower [IMG]http://niggaupload.com/images/QZB6Y.jpg[/IMG] Building that watchtower is attached to [IMG]http://niggaupload.com/images/69VOq.jpg[/IMG] Current outside area It's such a pain going through around 60 different model menus to find various different models, sometimes some maps have models I cant even find in the model browser.