• The Facepunch "Map Pimpage/WIP" Thread V14
    9,243 replies, posted
  • Avatar of Pyth
  • [QUOTE=phantompain5;35857893]I started using the cs:go sdk for roughly 8 - 10 hours I'm having a lot of fun with it, I said I would post here because I really need to improve. Please criticize me whether it's about how shitty I take pictures, how ugly those giant tall walls are or whatever please do it! This is an arsenal map I'm working on for cs:go and this is what I've done so far. [IMG]http://niggaupload.com/images/tRhyx.jpg[/IMG] Bottom of watchtower It's such a pain going through around 60 different model menus to find various different models, sometimes some maps have models I cant even find in the model browser.[/QUOTE] The door frame should fit the broken door next to it, the frame currently looks too short and wide. Also, interesting image host name.
  • Avatar of Azzator
  • [QUOTE=Rubber Ducky;35855825] An alleyway between two theaters: [thumb]http://i49.tinypic.com/2j3i45g.jpg[/thumb] I do realize the theater's designed a bit weird; it's a bit narrow, projection booth is off center. Fixing that will require rebalancing the map, so I'll wait until I've got the map at least playable before messing with it. Barring that, aesthetically, what are your thoughts?[/QUOTE] don't spam the crates
  • Avatar of H4wkeye
  • Alright, I've added some color correction, tone map controllers and fog. It's all experimental, the values are not final, just testing out different settings. [t]http://localhostr.com/file/6nqNfRNSdS1y/2012-05-07_00001.jpg[/t] [t]http://localhostr.com/file/5OYLyvQmDSwU/2012-05-07_00002.jpg[/t] [t]http://localhostr.com/file/ZspCGxz5zkmj/2012-05-07_00003.jpg[/t]
  • Avatar of Matt2468rv
  • [QUOTE=Rubber Ducky;35855825]More work on the movie theater map! One of the theaters: [thumb]http://i46.tinypic.com/2cpzuz5.jpg[/thumb] I do realize the theater's designed a bit weird; it's a bit narrow, projection booth is off center. Fixing that will require rebalancing the map, so I'll wait until I've got the map at least playable before messing with it. Barring that, aesthetically, what are your thoughts?[/QUOTE] Maybe you could try finding a better texture for the walls of the theater. I've never seen a theater that has had walls like that, and it just bothers me. Other than that, I really like the map so far!
  • Avatar of Hiruty
  • Before photoshop [IMG]http://i49.tinypic.com/2i27fit.jpg[/IMG] After photoshop [IMG]http://i47.tinypic.com/ldw7r.png[/IMG] Why so many dumbs, i did CC ingame before i did photoshop and i couldn't get the results i wanted. It was just much easier to use that as a place holder before i get CC working so i could go work on other things and go try again later.
  • Avatar of Kavukamari
  • [QUOTE=Hiruty;35858618]Before photoshop [IMG]http://i49.tinypic.com/2i27fit.jpg[/IMG] After photoshop [IMG]http://i47.tinypic.com/ldw7r.png[/IMG][/QUOTE] now you just need to use ColorCorrection to achieve the same effect in-game without photoshop!
  • Avatar of GunskiMod
  • All of these CS:GO pictures make me want to make a map for it. How do I obtain a key? Does someone have to give one to me? Or sign up?
  • Avatar of Antec
  • [QUOTE=GunskiMod;35859140]All of these CS:GO pictures make me want to make a map for it. How do I obtain a key? Does someone have to give one to me? Or sign up?[/QUOTE] [url]steam://takesurvey/2/[/url] Take the valve CS:GO survey and you will be entered into a draw for a CS:GO key. It's drawn every Friday by Valve and about 2'000 Keys are given out.
  • Avatar of Stiffy360
  • [QUOTE=Antec;35859354][url]steam://takesurvey/2/[/url] Take the valve CS:GO survey and you will be entered into a draw for a CS:GO key. It's drawn every Friday by Valve and about 2'000 Keys are given out.[/QUOTE] Or if your friend gets a key you can badger the extra one out of him. :v: (like I did)
  • Avatar of Stinger21
  • [img]http://i.imgur.com/q2qsV.png[/img] [img]http://i.imgur.com/EjosF.png[/img] Making progress on the minecraft-like TTT map. We are about halfway done with the brushwork for the entire map, but nowhere near with the entire thing. As you can probably see the lighting is just a stock light_environment and there are tons of textures to change. especially the leaves and grass. Making this thing is such a grind ;_; Even when using this cleaning up and optimizing it is just painful. [url]http://www.minecraftforum.net/topic/805589-20-sourcecraft-play-minecraft-in-tf2-and-css/[/url] (I think I would be insane by now, were it not for this.)
  • Avatar of paulisdead18
  • [QUOTE=Hiruty;35858618]Before photoshop [IMG]http://i49.tinypic.com/2i27fit.jpg[/IMG] After photoshop [IMG]http://i47.tinypic.com/ldw7r.png[/IMG] Why so many dumbs, i did CC ingame before i did photoshop and i couldn't get the results i wanted. It was just much easier to use that as a place holder before i get CC working so i could go work on other things and go try again later.[/QUOTE] Were you going for it to look like the game "Limbo"? That's what it looks like after Photoshop.
  • A little test... [url]http://www.youtube.com/watch?v=fM268SlnbhE[/url] Edit: I tried to embed it, but it not working...
  • Avatar of Diago21
  • [QUOTE=Mr. Chop;35856657][IMG]http://dl.dropbox.com/u/1707143/Releases/shore.jpg[/IMG] It's a little side project I started yesterday, a sort of ocean fortress for Gmod, with hangers that open to the water for flying vessels, as well as some other stuff I have yet to think of. Also I'll see if I can make it into a TTT map.[/QUOTE] Reminds me a lot of Deus Ex : HR, also, that Skybox is wonderful!
  • Avatar of A big fat ass
  • [QUOTE=H4wkeye;35858106]Alright, I've added some color correction, tone map controllers and fog. It's all experimental, the values are not final, just testing out different settings. [t]http://localhostr.com/file/6nqNfRNSdS1y/2012-05-07_00001.jpg[/t][/QUOTE] Those benches do not fit at all. Those are outdoor benches, you might want to find an indoor bench model/skin.
  • Avatar of IronPhoenix
  • [QUOTE=A big fat ass;35865719]Those benches do not fit at all. Those are outdoor benches, you might want to find an indoor bench model/skin.[/QUOTE] Actually, i believe they are down as either trainstation benches or indoor benches.
  • Avatar of paulisdead18
  • [QUOTE=IronPhoenix;35865808]Actually, i believe they are down as either trainstation benches or indoor benches.[/QUOTE] They seem to be both I guess. They are seen both inside the trainstation and in the areas outside. They don't look bad in the picture they were used in either...
  • [QUOTE=IronPhoenix;35865808]Actually, i believe they are down as either trainstation benches or indoor benches.[/QUOTE] They still look like park benches though
  • Avatar of Skerion
  • [QUOTE=Stinger21;35862636][img]http://i.imgur.com/q2qsV.png[/img] [img]http://i.imgur.com/EjosF.png[/img] Making progress on the minecraft-like TTT map. We are about halfway done with the brushwork for the entire map, but nowhere near with the entire thing. As you can probably see the lighting is just a stock light_environment and there are tons of textures to change. especially the leaves and grass. Making this thing is such a grind ;_; Even when using this cleaning up and optimizing it is just painful. [url]http://www.minecraftforum.net/topic/805589-20-sourcecraft-play-minecraft-in-tf2-and-css/[/url] (I think I would be insane by now, were it not for this.)[/QUOTE] What size are those blocks in source? 64 units?
  • Avatar of Hiruty
  • [QUOTE=paulisdead18;35863414]Were you going for it to look like the game "Limbo"? That's what it looks like after Photoshop.[/QUOTE] Yeah thats what i was going after, I tried doing it ingame but every method i tried always ended with a beige tint. I needed a black and white filter or a second selective RGB but neither worked or wasn't there.
  • Avatar of H4wkeye
  • [QUOTE=A big fat ass;35865719]Those benches do not fit at all. Those are outdoor benches, you might want to find an indoor bench model/skin.[/QUOTE] I'll check other models, see what I can find.
  • Avatar of Pyth
  • [QUOTE=Skerion;35866247]What size are those blocks in source? 64 units?[/QUOTE] Doesn't make much sense considering players are 72/73 units tall and Steve only has a little bit of head space in a 2-block high area. Also, players can't jump over blocks that big. They should be 40 units[SUP]3[/SUP] imo.
  • Avatar of IronPhoenix
  • [QUOTE=DFC;35865937]They still look like park benches though[/QUOTE] Yes...but when has valve ever named something what you would expect it to be named. The names i went through to find the utlity connectors were numerous.
  • Avatar of A big fat ass
  • [QUOTE=H4wkeye;35866507]I'll check other models, see what I can find.[/QUOTE] This German site has some already compiled for Source, although I'm not sure if they're immensely better. [url]http://www.gaming-models.de/index.php/product/123[/url] That site is a good resource for Source models/textures, as well. Should check it out.
  • Avatar of H4wkeye
  • [QUOTE=A big fat ass;35867018]This German site has some already compiled for Source, although I'm not sure if they're immensely better. [url]http://www.gaming-models.de/index.php/product/123[/url] That site is a good resource for Source models/textures, as well. Should check it out.[/QUOTE] Thanks for the link man, should come in handy. Been looking for some sites with some free props for Hammer. [editline]8th May 2012[/editline] [QUOTE=IronPhoenix;35866876]Yes...but when has valve ever named something what you would expect it to be named. The names i went through to find the utlity connectors were numerous.[/QUOTE] This. I've wasted a ton of time trying to find certain stuff, typing every possible name I could think of for it only to end up finding it under some weird ass name.
  • Avatar of IronPhoenix
  • [QUOTE=H4wkeye;35867055] This. I've wasted a ton of time trying to find certain stuff, typing every possible name I could think of for it only to end up finding it under some weird ass name.[/QUOTE] It's all part of the fun game of "what the hell did valve name that prop"
  • Avatar of H4wkeye
  • Did some quick brush work, put some basic buildings down with textures just to see how it'd all look. I think it turned out pretty cool. [t]http://localhostr.com/file/BogC4PItS8ff/2012-05-08_00001.jpg[/t] [t]http://localhostr.com/file/6GGaw0H1Xu4a/2012-05-08_00002.jpg[/t] Edit: Tweaked the scenes a bit. [t]http://localhostr.com/file/K3apOGBFKik9/2012-05-08_00003.jpg[/t] [t]http://localhostr.com/file/90Pno0x8mYl9/2012-05-08_00004.jpg[/t]
  • Avatar of Sirdownloadsalot
  • [QUOTE=IronPhoenix;35867122]It's all part of the fun game of "what the hell did valve name that prop"[/QUOTE] Assembling a computer a long time ago. It took me quite a while to find out the actual computer tower was called "Hard-drive".
  • Avatar of wauterboi
  • I have no problems finding what I need in the model browser. It's all organized by nice names for categories - i.e. foilage. And if it isn't, a keyword does the trick.