• Mapping Question Megathread v3
    4,500 replies, posted
  • @Hefferman Really nice map. and nicely detailed. I found a few of the issues. One is that you had $Translucent 1 in the parameters of nearly all your custom materials. This is an issue, because any brush with $translucent 1 (it has alpha like the glass) in the parameters, acts like it doesn't exist when calculating visleaves. Also, where is your skybox? What is npc_furniture? O.o
  • [QUOTE=Terrenteller;37766601]CTX files are ICE encrypted files, typically plain text weapon scripts. The models shouldn't be encrypted.[/QUOTE] On that note, is there a way I can import weapons between source sdks?
  • Weapon scripts (unencrypted), models, materials, and textures can simply be copied. Weapon game code requires the source code and a mod to function. The answer depends on what exactly is to be accomplished.
  • Anyone know why this brush is not compiling as it's been edited in hammer? I moved one of it's vertex corners downward to make the driveway and it came out as a block still. Pics related. [img]https://dl.dropbox.com/u/9669849/vert1.PNG[/img] [img]https://dl.dropbox.com/u/9669849/vert2.png[/img]
  • [QUOTE=Superwafflez;37771000]Anyone know why this brush is not compiling as it's been edited in hammer? I moved one of it's vertex corners downward to make the driveway and it came out as a block still. Pics related. [img]https://dl.dropbox.com/u/9669849/vert1.PNG[/img] [img]https://dl.dropbox.com/u/9669849/vert2.png[/img][/QUOTE] Because it's an invalid brush. [img]http://puu.sh/17QGB[/img]
  • [QUOTE=Stiffy360;37766617] What is npc_furniture? O.o[/QUOTE] This might be useful. [url]https://developer.valvesoftware.com/wiki/Npc_furniture[/url]
  • [QUOTE=Hellohmhello;37771923]How exactly do you get flares like in Episode 2? I can't seem to find anything on them.[/QUOTE] I'm pretty sure the flares are props. [editline]23rd September 2012[/editline] [QUOTE=Terrenteller;37767739]Weapon scripts (unencrypted), models, materials, and textures can simply be copied. Weapon game code requires the source code and a mod to function. The answer depends on what exactly is to be accomplished.[/QUOTE] I would like to be able to place CSS weapons in the Episode 2 sdk. is this possible?
  • [QUOTE=Terrenteller;37772215]Copy over the models, materials, and textures.[/QUOTE] Thank you so much for the help. I don't mean to be a problem, but is there any way to be able to shoot them and use them?
  • How would I got about making a moving/animated texture? I'm looking to get an effect of the texture "scrolling" without the brush actually moving.
  • Not without a mod using new or original source code. Although, the models might be able to replace the models of existing weapons with some difficulty. Use the [URL="https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Texture_manipulation"]TextureScroll[/URL] proxy. [URL="https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material"]Example[/URL].
  • [QUOTE=Terrenteller;37774479]Not without a mod using new or original source code. Although, the models might be able to replace the models of existing weapons with some difficulty. Use the [URL="https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Texture_manipulation"]TextureScroll[/URL] proxy. [URL="https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material"]Example[/URL].[/QUOTE] Do you know of a mod that can do that?
  • [QUOTE=Terrenteller;37774479]Not without a mod using new or original source code. Although, the models might be able to replace the models of existing weapons with some difficulty. Use the [URL="https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Texture_manipulation"]TextureScroll[/URL] proxy. [URL="https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material"]Example[/URL].[/QUOTE] Hm... So just modify the VMF file with TextureScroll?
  • [QUOTE=Terrenteller;37774721]VMT.[/QUOTE] Oh yeah, whoops. That's what I meant to say. Thanks, I'll give it a shot.
  • Nobody has answered my question about why I can't use certain letters when searching for models.
  • [QUOTE=minilandstan;37776491]Nobody has answered my question about why I can't use certain letters when searching for models.[/QUOTE] I have the same problem, [URL="http://forums.steampowered.com/forums/showthread.php?t=2938972"]but I read that if you use caps-lock then the H will work.[/URL] Still nothing for the letter c though apparently.
  • I know I sound retarded, but can someone tell me what a brush is again?
  • [QUOTE=yy958;37776644]I know I sound retarded, but can someone tell me what a brush is again?[/QUOTE] [URL="https://developer.valvesoftware.com/wiki/Brush"]A brush is a convex 3D shape created with Hammer's Block Tool.[/URL]
  • Do hint brushes have to touch world geometry? Is it okay to put them in a door frame, so they touch the func_brush door frame and the floor world brush (not touching wall world brushes)?
  • [QUOTE=Sad Banana;37778549]Do hint brushes have to touch world geometry? Is it okay to put them in a door frame, so they touch the func_brush door frame and the floor world brush (not touching wall world brushes)?[/QUOTE] No, but they won't be as effective if you don't know what you are doing.
  • Quick one for you: I need a good bush texture for a map I'm working on, like the one below from RP_HomeTown1999. Would anyone be able to post a link to one? (Tried Snarkpit and Game Banana, but they didn't seem to have any) [IMG]http://i35.photobucket.com/albums/d151/Kaido_/2012-09-24_00001_zps2761ae01.jpg[/IMG]
  • [QUOTE=Legend286;37771408]Because it's an invalid brush. [img]http://puu.sh/17QGB[/img][/QUOTE] How would one fix this?
  • Im making a physics map, Wondering what the physics models limits are, I seem to be able to do around twenty six at once before it starts to lag like hell, And how i can increase this number.
  • [QUOTE=Superwafflez;37780282]How would one fix this?[/QUOTE] You have to clip the edges like he did. So it forms two triangles.
  • Does anyone know how to make good displacements? Like, a mountain cliff. I have no idea how to do it because it becomes so blocky and looks like shit.
  • [QUOTE=Wormy;37782585]Does anyone know how to make good displacements? Like, a mountain cliff. I have no idea how to do it because it becomes so blocky and looks like shit.[/QUOTE] Higher power, larger displacement/more sewed displacements.
  • [QUOTE=Superwafflez;37782592]Higher power, larger displacement/more sewed displacements.[/QUOTE] The highest power I can choose is 4, and even then it looks blocky.