• gm_construct Map Project (The Community-Led update for GMod 13)
    2,587 replies, posted
  • Avatar of Sirdownloadsalot
  • [QUOTE=mil0001;35433605]I kind of thought up this idea for the submarine room. I fail at mapping but someone should take this idea and make it HOT. When pressing the button it lifts a big platform out of the water. Since we can't move the water... we can move the ground :) [IMG]http://img11.imageshack.us/img11/8121/constructsubmarineroom0.jpg[/IMG][/QUOTE] Just fix up the stairs, the platform and the lighting. Use light_spot to get a bettter look. And make the platforms look like they are being supported on both sides by a metal beam, because it looks more, right now, like grates floating with 2 bars nailed into them. The stairs should also probably be between 2 metal beams, and alot thinner. Good luck man :smile:
  • [QUOTE=Zoshi235;35433254]I can confirm that Physgunning the doors, walls and mirror is possible, but only in Multiplayer. The fact that you can also physgun other players in Multiplayer tells me that it's Garry's fault, not yours. [VID]http://puu.sh/nXgp[/VID][/QUOTE] I'm pretty sure that's your ASSmod fucking up. I just played GM13 with ~16 people last night and no one could pick eachother up, or pick any things from the map.
  • Avatar of Darkassassin0
  • [QUOTE=mil0001;35433605]I kind of thought up this idea for the submarine room. I fail at mapping but someone should take this idea and make it HOT. When pressing the button it lifts a big platform out of the water. Since we can't move the water... we can move the ground :) [IMG]http://img11.imageshack.us/img11/8121/constructsubmarineroom0.jpg[/IMG][/QUOTE] im just guesing but it looks like you did this with phx props correct?
  • Avatar of Sirdownloadsalot
  • [QUOTE=Darkassassin0;35437253]im just guesing but it looks like you did this with phx props correct?[/QUOTE] Uh... Of course he fucking didn't. He used Hammer. What part of this even looks like it could be done with PHX?
  • Avatar of Darkassassin0
  • [QUOTE=sirdownloadsalot;35437277]Uh... Of course he fucking didn't. He used Hammer. What part of this even looks like it could be done with PHX?[/QUOTE] im sorry if t looks like materialized phx props to me... i could make the exact same thing with them.
  • [QUOTE=Zoshi235;35433254]The fact that you can also physgun other players in Multiplayer tells me that it's Garry's fault, not yours.[/QUOTE] Wait, are you not supposed to be able to do that? Damn, I thought that was a new feature :( Well, I guess it is a bug in gmod then....
  • Avatar of Kavukamari
  • so wait I'm not quite sure what configuration to use in hammer for these cause I can't see the water and red-lined walls.. maybe it isn't a problem though cause it's more meant for the design rather than the looks...
  • Avatar of Sirdownloadsalot
  • [QUOTE=Kavukamari;35442812]so wait I'm not quite sure what configuration to use in hammer for these cause I can't see the water and red-lined walls.. maybe it isn't a problem though cause it's more meant for the design rather than the looks...[/QUOTE] What do you mean, Is it wireframe? Have you ever used hammer before?
  • Avatar of Kavukamari
  • [QUOTE=sirdownloadsalot;35443344]What do you mean, Is it wireframe? Have you ever used hammer before?[/QUOTE] I've used hammer before, I started it in episode 2 mode, since I've been advised in the past to NOT make a garrysmod config thingy All the textures work fine when I start the map in gmod, but I can't see them in hammer. Also is it just me or does prop_scalable not work for some reason.. do I have to set all of the scales at once..?
  • Avatar of HighVoltage
  • [QUOTE=Kavukamari;35442812]so wait I'm not quite sure what configuration to use in hammer for these cause I can't see the water and red-lined walls.. maybe it isn't a problem though cause it's more meant for the design rather than the looks...[/QUOTE] You probably have to extract the materials from the garrysmod .gcf
  • Avatar of Colton Rappe
  • [QUOTE=Kavukamari;35442812]so wait I'm not quite sure what configuration to use in hammer for these cause I can't see the water and red-lined walls.. maybe it isn't a problem though cause it's more meant for the design rather than the looks...[/QUOTE] Red-Lined walls in Hammer? or the Game? In the game you type mat_leafvis 3, to see the leaf areas. Again, is the water not rendering in the editor, or the game? In the editor you should only see a texture representation of the water. In the game, if you don't see water, and just a void, make sure that VVIS is compiling properly. Without VVIS, water will not be rendered into the map. [QUOTE=Kavukamari;35444138] All the textures work fine when I start the map in gmod, but I can't see them in hammer. [/QUOTE] You have to extract the garrysmodbeta GCF materials folder to the EP2 Folder "<yoursteamname>/episode two/ep2/materials" Garry renamed the internal materials he uses for the walls and such to have gm_construct-ish prefixes, which breaks the functionality of editing the map textures accurately unless you extract the materials from the GCF. [editline]5th April 2012[/editline] [QUOTE=highvoltage;35444573]You probably have to extract the materials from the garrysmod .gcf[/QUOTE] Freakin' Ninja man. [b]Edit:[/b] Well, I have work every day of the week remaining, including today, so I will continue checking the thread every day at 10:00PM UTC/GMT as I have been. If highvoltage doesnt answer a question someone is having, I will do my best. See everyone in 7 hours.
  • Avatar of raklatif
  • [QUOTE=mil0001;35433605]I kind of thought up this idea for the submarine room. I fail at mapping but someone should take this idea and make it HOT. When pressing the button it lifts a big platform out of the water. Since we can't move the water... we can move the ground :) [IMG]http://img11.imageshack.us/img11/8121/constructsubmarineroom0.jpg[/IMG][/QUOTE] Who said you cant move the water?
  • Avatar of Kavukamari
  • I think it would be a good idea to minimize the amount of moving parts in the map.. unless they're done pretty well though. I dunno just a feeling
  • [QUOTE=raklatif;35451326]Who said you cant move the water?[/QUOTE] You can only move 'cheap' (DX7, AKA shit looking) water, because source can't do the realtime reflections or something.
  • Avatar of Legend286
  • [QUOTE=Goz3rr;35451761]You can only move 'cheap' (DX7, AKA shit looking) water, because source can't do the realtime reflections or something.[/QUOTE] Valve just never bothered to make it compatible with expensive water, the plane that the reflection viewport uses is fixed in place, but you can most certainly make it possible in the SDK code.
  • Avatar of HighVoltage
  • Sorry for the inconvenience but Garry deleted the workshop file so I can upload and manage it myself, the new one should be up soon. My internet is just really crappy so it could take a while to upload
  • Avatar of M4T1A5
  • The map appears to be in the workshop now (just installed it from there and tested a bit)
  • Avatar of jackool
  • [QUOTE=M4T1A5;35456000]The map appears to be in the workshop now (just installed it from there and tested a bit)[/QUOTE] Yeah it's working fine. What was the last update?
  • Avatar of superadamwo
  • [QUOTE=Goz3rr;35451761]You can only move 'cheap' (DX7, AKA shit looking) water, because source can't do the realtime reflections or something.[/QUOTE] Wait you mean like having water that rises up and down? Wasn't this done in Half-Life 2 for a couple of the puzzles where you had to turn valves and stuff?
  • Avatar of Sirdownloadsalot
  • [QUOTE=superadamwo;35457595]Wait you mean like having water that rises up and down? Wasn't this done in Half-Life 2 for a couple of the puzzles where you had to turn valves and stuff?[/QUOTE] That was done with the cheap water.
  • Avatar of HighVoltage
  • [QUOTE=jackool;35456723]Yeah it's working fine. What was the last update?[/QUOTE] The newest update should have the new darker tunnels (They will be fixed up later) Here is the workshop link: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=21197[/url]
  • Avatar of superadamwo
  • [QUOTE=sirdownloadsalot;35457780]That was done with the cheap water.[/QUOTE] I definitely remember it having a DX9 appearance though. By cheap do you mean the DX7 water or nice-looking water without true reflections?
  • Avatar of Zoshi235
  • [QUOTE=superadamwo;35458487]I definitely remember it having a DX9 appearance though. By cheap do you mean the DX7 water or nice-looking water without true reflections?[/QUOTE] Without world reflections. Only simple reflections, possibly object reflections. Depends on the water's individual shader.
  • Avatar of Colton Rappe
  • [QUOTE=highvoltage;35454957]Sorry for the inconvenience but Garry deleted the workshop file so I can upload and manage it myself, the new one should be up soon. My internet is just really crappy so it could take a while to upload[/QUOTE] He didn't actually "delete it", he just marked it as violating the steam terms of service. Making it visible to only me. :v: I did go ahead though and deleted it for real just now. On a different note: Can't wait for the contest entries. They should be fantastic.
  • Avatar of Legend286
  • [QUOTE=Zoshi235;35458980]Without world reflections. Only simple reflections, possibly object reflections. Depends on the water's individual shader.[/QUOTE] Cubemaps, there are no real reflections with anything other than static, expensive water and mirrors.
  • Avatar of DarthTealc
  • I'm not sure if this is a bug with the map or a bug with Gmod [vid]http://puu.sh/ohQM[/vid]
  • Avatar of Kavukamari
  • [QUOTE=DarthTealc;35462062]I'm not sure if this is a bug with the map or a bug with Gmod [/QUOTE] maybe we need a flag for disabling the context menu on world props now EDIT: and/or brushes
  • Avatar of DarthTealc
  • Actually yeah, the context menu should be disabled on things that have the flag which disables the physgun grab. So I guess it isn't a bug with this map but with Gmod - I'll post a bug report.
  • Avatar of mil0001
  • Okay I made this. Who ever wants to do the lights can because there not getting the desired effect for me (Gloomy blue underwater spotlights brighter above spotlights) Heres the download link to the VMF: [url]http://www.mediafire.com/?2js7awgxtdtf37y[/url] [IMG]http://img804.imageshack.us/img804/4220/map2g.png[/IMG]
  • Avatar of Sora3100
  • [QUOTE=DarthTealc;35463219]Actually yeah, the context menu should be disabled on things that have the flag which disables the physgun grab. So I guess it isn't a bug with this map but with Gmod - I'll post a bug report.[/QUOTE] [url]http://facepunch.com/threads/1173909?p=35359499&highlight=#post35359499[/url]