• gm_construct Map Project (The Community-Led update for GMod 13)
    2,587 replies, posted
  • Can people see out from those windows in the tenements? [editline]20th March 2012[/editline] [img]http://leet.cc/construct.png[/img] I tought that corner is bit boring, so here's my idea. Also it would be good if people are able to see trough the windows, or the window atlest, isntead of bare wall. [editline]20th March 2012[/editline] Also you guys should add trims on bottom and top of those walls. [editline]20th March 2012[/editline] Atleast in interiors.
  • [QUOTE=oskutin;35215874]Can people see out from those windows in the tenements? [editline]20th March 2012[/editline] [img]http://leet.cc/construct.png[/img] I tought that corner is bit boring, so here's my idea. Also it would be good if people are able to see trough the windows, or the window atlest, isntead of bare wall. [editline]20th March 2012[/editline] Also you guys should add trims on bottom and top of those walls. [editline]20th March 2012[/editline] Atleast in interiors.[/QUOTE] I disagree about the pavement but i like the concrete area up there.
  • Uh oh, those apartment interiors needs serious reworking. If i i'm playing on this map, i would want to make (ingame) a nice apartment with nice view over the map and light flooding from windows. But those doesn't even have windows inside them... And now they're just vertical empty space with the same old textures... [editline]20th March 2012[/editline] [QUOTE=nVidia;35216219]I disagree about the pavement but i like the concrete area up there.[/QUOTE] I wasn't sure about that pavement too :v: But the main thing was to make that corner more interesting.
  • [IMG]http://i.imgur.com/NpWwh.gif[/IMG] This is amazing. I hope Garry agrees to make it official. [highlight](User was banned for this post ("Image macro" - postal))[/highlight]
  • I thought that was already confirmed. I can't see them spending so much time editing it if there is a chance of Garry saying "No, we're using the current gm_construct".
  • Yeah those apartmens really need some work. I love having fun in the freespace apartments, however - the maps are too huge for 6-12 players to have fun together in the apartments. This size map with those flats from freespace would be awesome!
  • [QUOTE=Blitz967;35216920] This is amazing. I hope Garry agrees to make it official.[/QUOTE] [url]http://garrysmod.com/post/19417750979/new-gm-construct[/url]
  • [QUOTE=kimr120;35217495][url]http://garrysmod.com/post/19417750979/new-gm-construct[/url][/QUOTE] I saw that, but he said [U]IF[/U] it's good enough. It looks really good to me. If I were Garry, I'd add it to Garry's Mod in a heartbeat.
  • I'll also think that textures should be reworked too, but keep the colorscheme. We'll need cleaner and less repeating textures than those orginal HL2.
  • [QUOTE=oskutin;35217556]I'll also think that textures should be reworked too, but keep the colorscheme. We'll need cleaner and less repeating textures than those orginal HL2.[/QUOTE] Some custom textures would be nice.
  • Also, is gmod 13 going to have some kind of engine update? If yes, we could use the global light if possible?
  • [QUOTE=oskutin;35217637]Also, is gmod 13 going to have some kind of engine update? If yes, we could use the global light if possible?[/QUOTE] i have always wanted to say this to you... Read the blog [url]http://garrysmod.com/:dance:[/url] Please dont ban me ;__;:tinfoil:
  • I kind of want to stress this point. The map is supposed to be simple, not have an apartments with thousands of floors and lots of garages. Construct is supposed to be a cheap map using very little resource. If you want a map that you can RP in then use another map, not a sandbox map. I'm sorry, but this is brought up a lot and it bugs me.
  • [QUOTE=gordenfreeman;35218389]could you think about even flattening the area? Just saying...[/QUOTE] Why flatten that area? There is a perfectly good flat area in lots of other places, one just on the other side of the building. And besides, Garry wanted the grass to flow down like that. [editline]20th March 2012[/editline] Why want [I]another, smaller[/I] flat area?
  • [QUOTE=highvoltage;35218027]I kind of want to stress this point. The map is supposed to be simple, not have an apartments with thousands of floors and lots of garages. Construct is supposed to be a cheap map using very little resource. If you want a map that you can RP in then use another map, not a sandbox map. I'm sorry, but this is brought up a lot and it bugs me.[/QUOTE] I can understand your point, and simplicity is a very important thing to keep in mind and I admire that you're trying not to stray too far away from that, however what I think the suggestions like that are more asking for is to allow for more diverse building scenarios with map-based structures, e.g. a scene poser could probably make use of an empty apartment building. That's not even covering the secluded building they'd provide and cool base opportunities. I'm sure there's much more as well that I can't even think of. Also I like Oskutin's use of that corner in his diagram, because it's a corner that otherwise probably wouldn't be used due to how awkward it would be to build on, and his suggestion provides a potentially attractive and potentially useful alternative. Personally I don't mind too much one way or the other, but I can just see where they're coming from. I'd probably agree that having some more "accessible" rooms, providing that the simplicity is maintained, would overall be more beneficial.
  • For me those tenements doesn't ruin the map, i'll think that they're great addition to it and adds much more opportunities. But that one in middle of grass area is out of place.
  • [QUOTE=oskutin;35215874]Can people see out from those windows in the tenements? [editline]20th March 2012[/editline] [img]http://leet.cc/construct.png[/img] I tought that corner is bit boring, so here's my idea. Also it would be good if people are able to see trough the windows, or the window atlest, isntead of bare wall. [editline]20th March 2012[/editline] Also you guys should add trims on bottom and top of those walls. [editline]20th March 2012[/editline] Atleast in interiors.[/QUOTE] Thats a good idea, that space needs to be filled. So i decided to take your idea and combine it with my own idea in gmod12 using phx props. Its not perfect because it was a slightly lazy build but to get my point across. [IMG]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00001.jpg[/IMG] Since the others are the same size, and me not wanting to spam huge images on this thread, here are the direct links for more detail: [url]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00002-1.jpg[/url] [url]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00003-1.jpg[/url] [url]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00004-1.jpg[/url] [url]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00005.jpg[/url] [url]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00006.jpg[/url] [url]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00007.jpg[/url] [url]http://i644.photobucket.com/albums/uu162/lesovikk1/2012-03-20_00008.jpg[/url]
  • I'm sure you guys are waiting on Garry's call about the cave behind the brick wall. If you do add it, maybe add a parking dock for submarines? It could lead to a door leading to a ladder to the spawn building. Just a quick suggestion. Keep up the good work on the map.
  • [QUOTE=oskutin;35219386]Is there any change that i could edit this map?[/QUOTE] Decompile the last build if you want to edit it. We have a list of constant changes that are being made and having someone else work on the main branch would clutter things up. If you want to design a building or whatever for the corner, and people really really like it, then we will take your vmf and merge the building with the main branch. [editline]20th March 2012[/editline] Still waiting on garry's own feedback in regards to these suggestions that are being made among the current status of the map.
  • I don't think there should be more buildings than there are now, there would be a lack of building space
  • I'll going to move the tenement from the middle to that corner. [editline]20th March 2012[/editline] I'm making new texture set now.
  • I'm glad that you guys are holding your ground about keeping it simple and not having a lot of interiors like an RP map. The map looks great so far too.
  • [QUOTE=Gran PC;35220450]You guys should distribute a VMF.[/QUOTE] We will when the map is finished, but if we release it now there will be lots of similar maps released and that would confuse a lot of people
  • Can you PM it to me? [editline]20th March 2012[/editline] Here's some custom textures for this: [url]http://leet.cc/construct.zip[/url] [editline]20th March 2012[/editline] Forgot to make new brick texture, going to make it later. [editline]20th March 2012[/editline] If you PM me the .vmf, i'm not going to distribute it, and i'll only give the finished product to you.
  • [QUOTE=AGMadsAG;35217234]Yeah those apartmens really need some work. I love having fun in the freespace apartments, however - the maps are too huge for 6-12 players to have fun together in the apartments. This size map with those flats from freespace would be awesome![/QUOTE] this map is to be simple, although i belive the apartments could use a bit of work, we dont need lights and tables and all that unneeded stuff clogging up this map