• rp_destiny WIP
    1,373 replies, posted
  • Hello together, months ago I started work on the [URL="http://stargate.wikia.com/wiki/Destiny"]Destiny[/URL], the huge spaceship from the latest Stargate spin-off Stargate: Universe. Since then I worked on it when I had time and nothing better to do. Although I know there is some nice stuff out there to complement my map, I try to make as much as possible by myself. In case of the destiny console and kino dispenser, ...well, they are awesome and much better than anything I could build with Propper or my limited knowledge of the Softimage Mod Tool, so I won't bother making my own shitty ones. [URL="http://www.facepunch.com/showthread.php?t=1000290"]CAP[/URL] ftw! So this is the result in it's current state, with only a few custom textures and only propper'd models: [U][B]Screenshot time![/B][/U] Gateroom: [URL="http://img266.imageshack.us/i/rpdestiny0014.jpg/"][IMG]http://img266.imageshack.us/img266/2152/rpdestiny0014.th.jpg[/IMG][/URL][URL="http://img602.imageshack.us/i/rpdestiny0002.jpg/"] [IMG]http://img602.imageshack.us/img602/2592/rpdestiny0002.th.jpg[/IMG][/URL][URL="http://img837.imageshack.us/i/rpdestiny0012.jpg/"] [IMG]http://img837.imageshack.us/img837/4877/rpdestiny0012.th.jpg[/IMG][/URL][URL="http://img826.imageshack.us/i/rpdestiny0003.jpg/"] [IMG]http://img826.imageshack.us/img826/348/rpdestiny0003.th.jpg[/IMG][/URL][URL="http://img684.imageshack.us/i/rpdestiny0007.jpg/"] [IMG]http://img684.imageshack.us/img684/5103/rpdestiny0007.th.jpg[/IMG][/URL][URL="http://img442.imageshack.us/i/rpdestiny0005.jpg/"] [IMG]http://img442.imageshack.us/img442/8166/rpdestiny0005.th.jpg[/IMG][/URL] Corridors: [URL="http://img835.imageshack.us/i/rpdestiny0015.jpg/"][IMG]http://img835.imageshack.us/img835/3883/rpdestiny0015.th.jpg[/IMG][/URL] [URL="http://img638.imageshack.us/i/corridors01.jpg/"][IMG]http://img638.imageshack.us/img638/541/corridors01.th.jpg[/IMG][/URL] [URL="http://img682.imageshack.us/i/corridors03.jpg/"][IMG]http://img682.imageshack.us/img682/2154/corridors03.th.jpg[/IMG][/URL] [URL="http://img693.imageshack.us/i/corridors04.jpg/"][IMG]http://img693.imageshack.us/img693/7021/corridors04.th.jpg[/IMG][/URL] [URL="http://img831.imageshack.us/i/rpdestiny0003.jpg/"][IMG]http://img831.imageshack.us/img831/348/rpdestiny0003.th.jpg[/IMG][/URL] Control Interface Room: [URL=http://img228.imageshack.us/i/rpdestiny0005.jpg/][IMG]http://img228.imageshack.us/img228/8166/rpdestiny0005.th.jpg[/IMG][/URL] [URL=http://img580.imageshack.us/i/rpdestiny0000.jpg/][IMG]http://img580.imageshack.us/img580/7285/rpdestiny0000.th.jpg[/IMG][/URL] KINO room/Eli's bunk: [URL="http://img707.imageshack.us/i/kinoroom01.jpg/"][IMG]http://img707.imageshack.us/img707/9641/kinoroom01.th.jpg[/IMG][/URL] [URL="http://img444.imageshack.us/i/rpdestiny0009.jpg/"][IMG]http://img444.imageshack.us/img444/3751/rpdestiny0009.th.jpg[/IMG][/URL] Observation deck: [URL="http://img84.imageshack.us/i/observationdeck01.jpg/"][IMG]http://img84.imageshack.us/img84/9564/observationdeck01.th.jpg[/IMG][/URL] [URL="http://img682.imageshack.us/i/observationdeck02.jpg/"][IMG]http://img682.imageshack.us/img682/2421/observationdeck02.th.jpg[/IMG][/URL] [URL="http://img148.imageshack.us/i/rpdestiny0000.jpg/"][IMG]http://img148.imageshack.us/img148/7285/rpdestiny0000.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/41/2011061300002.jpg/][IMG]http://img41.imageshack.us/img41/7640/2011061300002.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/402/2011061300005.jpg/][IMG]http://img402.imageshack.us/img402/7118/2011061300005.th.jpg[/IMG][/URL] [media]http://www.youtube.com/watch?v=DAmOXzmx-9c[/media] Shuttle bay: [URL="http://img693.imageshack.us/i/shuttlebay01.jpg/"][IMG]http://img693.imageshack.us/img693/3946/shuttlebay01.th.jpg[/IMG][/URL] [URL="http://img594.imageshack.us/i/shuttlebay02.jpg/"][IMG]http://img594.imageshack.us/img594/7526/shuttlebay02.th.jpg[/IMG][/URL] Mess hall: [URL="http://img291.imageshack.us/i/rpdestiny0005.jpg/"][IMG]http://img291.imageshack.us/img291/8166/rpdestiny0005.th.jpg[/IMG][/URL] Infirmary: [URL="http://img213.imageshack.us/i/rpdestiny0000.jpg/"][IMG]http://img213.imageshack.us/img213/7285/rpdestiny0000.th.jpg[/IMG][/URL] Dome room/garden: [URL="http://img819.imageshack.us/i/rpdestiny0004.jpg/"][IMG]http://img819.imageshack.us/img819/7954/rpdestiny0004.th.jpg[/IMG][/URL] Overview: [URL="http://img824.imageshack.us/i/overviewm.jpg/"][IMG]http://img824.imageshack.us/img824/7826/overviewm.th.jpg[/IMG][/URL] Icarus Base: [URL=http://imageshack.us/photo/my-images/594/2011063000001.jpg/][IMG]http://img594.imageshack.us/img594/3189/2011063000001.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/820/2011063000018.jpg/][IMG]http://img820.imageshack.us/img820/8412/2011063000018.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/847/2011063000007.jpg/][IMG]http://img847.imageshack.us/img847/4108/2011063000007.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/546/2011063000008.jpg/][IMG]http://img546.imageshack.us/img546/1629/2011063000008.th.jpg[/IMG][/URL] [media]http://www.youtube.com/watch?v=NaornoE2Qm4[/media] Offworld: [URL="http://img46.imageshack.us/i/rpdestiny0006.jpg/"][IMG]http://img46.imageshack.us/img46/9370/rpdestiny0006.th.jpg[/IMG][/URL] [URL="http://img517.imageshack.us/i/rpdestiny0008.jpg/"][IMG]http://img517.imageshack.us/img517/9741/rpdestiny0008.th.jpg[/IMG][/URL] [URL="http://img824.imageshack.us/i/rpdestiny0005.jpg/"][IMG]http://img824.imageshack.us/img824/8166/rpdestiny0005.th.jpg[/IMG][/URL] [URL="http://img836.imageshack.us/i/rpdestiny0004.jpg/"][IMG]http://img836.imageshack.us/img836/7954/rpdestiny0004.th.jpg[/IMG][/URL] There are other areas like the quarters and storage room (can be seen in the overview between the gateroom and observation deck), but not in a shape fit for a screenshot, so I left them out. Also, I wouldn't have much to update if I posted everything now. :P [U][B]F.A.Q.:[/B][/U] Q: Release date? A: No idea. Don't add me on Steam just to ask for a release date, I'll simply [b]block[/b] you. Q: Will we be able to walk on the outside of Destiny? A: No. Although, if resources don't run low, I might add a damaged shield-protected corridor or the dome room. Q: Can we visit other planets with the stargate? A: Of course, but they will be quite simple and have a very simple sky, since I need a space/star skybox for the destiny. Off-world locations on release: Icarus Base, Eden (Forest), Hoth (Ice), White Sands (Desert), and either Temple or Exile (Wasteland) Q: Will the Icarus base be included? A: Partially, at least the gate- and control room. Q: Your textures look like shit. Will it stay this way? A: Probably not, textures are just not a priority for now. Q: Can I have a demo/beta version of the map? A: [b]NO.[/b] [B]Thanks[/B] to the guys of [URL="http://www.facepunch.com/showthread.php?t=1000290"]Carters Addon Pack[/URL], as I will use some of their stuff (kino dispenser, destiny dhd, SGU ramp and obviously the stargate): [URL]http://carters-addons-pack.comeze.com/forum/[/URL]
  • Looking good, I really like this: [img_thumb]http://a.imageshack.us/img227/1973/corridors02.jpg[/img_thumb]
  • Just found this and it's looking pretty good. If you finish this it will be awesome
  • Working kino-dispenser please. I'll make you a darn flying camera if that's your issue. :P
  • Thanks [QUOTE=Firegod522;23361220]Your $selfillum is too bright.[/QUOTE] Yep, default values. I will tune them when I start to use better custom textures. For now most of them are HL2 default materials. [QUOTE=Capsup;23362883]Working kino-dispenser please. I'll make you a darn flying camera if that's your issue. :P[/QUOTE] Well, why don't you just get Carter's Addon Pack? :wink: It comes with a working kino dispenser, kino, remote and tons of other Stargate and SGU stuff: [url]http://www.facepunch.com/showthread.php?t=963938[/url]
  • I really, really like it. But in pictures of the gateroom like this [img_thumb]http://a.imageshack.us/img4/1460/gateroom03.jpg[/img_thumb] The lights around the doors really annoy me. They look too unfitting. If you got rid of them the overall feel of the map would be way better. And yeah, please tone down the $selfillum.
  • The architecture is fantastic, but the texturing sucks ass throughout.
  • [QUOTE=VaSTinY;23377227]Holy fuck this is fucking awesome fuckfuckfuckfuckfuckety :byodood:[/QUOTE] Your avatar fits this post so well...
  • Like I said in PM's, it looks absolutely awesome and I can't wait! I do agree about the lights around the doors being too much, but the gateroom, besides that, just perfectly emulates the mood of the gateroom in the show. EDIT: Wow, very creepy/nice touch with the Senator's corpse on the shuttle feed screen...
  • [QUOTE=Blah360;23366813] The lights around the doors really annoy me. They look too unfitting. If you got rid of them the overall feel of the map would be way better.[/QUOTE] The lights are there in the show. It's just the intensity of the bloom effect that kills the mood. When I get home I will post a screenshot with HDR disabled. I have to confess that I like the LDR version more, but I thought "hey, why don't I compile it with HDR, looks shiny". In retrospect, that probably was a bad train of thoughts... [QUOTE]The architecture is fantastic, but the texturing sucks ass throughout.[/QUOTE] Well, sure, for now. But better than my premature, shortlived attempt at a custom texture. :ohdear: [URL=http://img268.imageshack.us/i/sgudestinyb10004.jpg/][IMG]http://img268.imageshack.us/img268/2846/sgudestinyb10004.th.jpg[/IMG][/URL] [QUOTE]Wow, very creepy/nice touch with the Senator's corpse on the shuttle feed screen... [/QUOTE] Yeah, just a screencapture but I thought it was funny at the time.
  • This is incredible! I'm so glad I discontinued work on my own version. If you have named all of the different doors, I'm sure it'd be rather easy to code a simple console that can open/lock/close them remotely.:D
  • Looks awesome but it would me much better, ef timer, gates, consoles, dispenser and other buttons were entities, not just models...
  • haha madman trying to hint at the fact you made some anyway this looks really good i am startting out with mapping and hope to be able to get as good as this
  • The clock looks cool is that brush or a retexture of the model ? For the rest amazing map you made here already, some custom textures here and there and it will be fucking sweet :)
  • I wonder if you can use the creaking/noise ambiance from the destiny and apply it to this map in order to increase the atmosphere? (if you haven't already). Liking it so far!
  • Ha! What a link in the Stargate thread can do... ^^ [QUOTE=Madman07;23406806]Looks awesome but it would me much better, ef timer, gates, consoles, dispenser and other buttons were entities, not just models...[/QUOTE] Some stuff [b]is[/b] working. The timer for example is working, counting down from 3 minutes and then initiating the FTL particle effect. In order to link it to the gate and include things like the gate, consoles or kino dispenser at map start, I probably have to get into lua and release the map as an addon, right? Cause a gatespawner file alone wouldn't include the fancier stuff. Apart from that the only choice would be to let the players delete the models and insert the functional stuff from Carters addon pack themselves each time...not very comfortable. [QUOTE]The clock looks cool is that brush or a retexture of the model ?[/QUOTE] It's a custom model with a cut screencap as temporary texture. The display with the ancient digits is a custom animated texture. [B][U]BTW:[/U][/B] does anyone know if it's possible to add an alpha channel to an animated texture for the $selfillum effect? Had no luck so far. Except with the dots, but that's no wonder as that's not an animated material. [QUOTE]Can i test the map as alpha or beta [/QUOTE] No [QUOTE]I wonder if you can use the creaking/noise ambiance from the destiny and apply it to this map in order to increase the atmosphere? (if you haven't already). Liking it so far! [/QUOTE] There is background noise? Never noticed that. :P I'm not a fan of forced permanent background noise/ambience in games. As for "normal" sound effects(doors, buttons, etc.): learning to use a sound editing tool to extract the effects from episodes is on my to-do list.
  • cough cough carters pack destiny shuttle fly outside your ship cough cough hehe... talk with izraider see if he will let you use his shuttle..... and you can release on our svn if you want id like you to be a part of our pack... i sent you a pm... idea is that you go to the door open it enter the shuttle and fly around to the planets.. or close to a sun etc.... a working door on the shuttle? would be nice to see.. consoles you can use.. i have the destiny door sounds i will get the consols and everything needed... pm me i will go in to details [editline]08:49PM[/editline] There is background noise? Never noticed that. :P I'm not a fan of forced permanent background noise/ambience in games. As for "normal" sound effects(doors, buttons, etc.): learning to use a sound editing tool to extract the effects from episodes is on my to-do list.[/QUOTE] as i have said i will take care of the sounds for you... i do for our pack... there is an abient sound yes i will get=shuttle door, dhd button press ie consols diffrent ones... ftl enter and dropp out, and anything else needed... what i have are= doors.. locks stand alone, ambient back ground needs looping in lua.. and door buttons.. all clean sounds.. pm me and i will forward what i have and explain how the others get my work in the pack [editline]08:55PM[/editline] possibly another idea can be the air scrubbers you can open the panel and have the thing come out and you press e to add more stuff or have to go grab sand from a planet.. upon first loading the map and water etc.. just ideas [editline]09:17PM[/editline] another idea.. would be use our destiny turrets also some alien encounters where they can be shot down with the turrets.. some steam effects in the hall ways...some damage ie.. malfuntion doors that you can repair.. or something like sparks flying when attacked in the inside of stuff..
  • Whoa, I just now see this posting. God, I type too slow. Check your PMs. One can really see your excitement in your post and PM. ^^ [QUOTE]possibly another idea can be the air scrubbers you can open the panel and have the thing come out and you press e to add more stuff or have to go grab sand from a planet.. upon first loading the map and water etc.. just ideas [/QUOTE] Heh, I thought of something like that after I'd seen the first 6 episodes. The need for oxygen, water and energy of the destiny crew would work cool with LifeSupport. But that'd be just too much for the beginning, so I scratched that idea pretty fast.
  • yes im an exited kinda guy.. i love stargate and startrek.. i love it when good people work on great stuff... what i meant with ls is that when you first load a map or you can have the option.. you can gather the stuff you need just like in the show.. its up to you just a thought.. would make a good idea that way we have goals to acomplish sorta roll play
  • yes i know how to get alpha mask in a animated texture, you need vtex and you need to export every image with the alpha mask in 32bit Targa file's (.TGA) than just use the vtex animator compiler and your done, if you can't figure this out, just send me the textures and i will do it for you :) Ps: can you send me the custom clock want to have a look :)
  • another idea would be to have an elevator like on the show go down a couple levels say to the other observation area the large dome or the brain chair :-) room ill do some work on sounds tonight when it cools off.. to freaking hot right now to do anything
  • Looks good, but those screenshots of the gateroom hurt my eyes, literally. Maybe tone down the white lights everywhere a little?
  • [QUOTE=Lord Hayden II;23412955]Looks good, but those screenshots of the gateroom gurt my eyes, literally. Maybe tone down the white lights everywhere a little?[/QUOTE] Agreed, the lights aren't lighting that much on the show
  • By the way, what is the face/brush count like on the map? With that many curves in it etc. the map must be pretty damn large (brush limit wise)
  • Hey Tikay, great screenshots as usual. About ents, isn't it possible to add an extra Lua addon to go along with the map that will spawn ents around Destiny? So if you have addon, it removes models and spawns ents, if you don't, then it keeps the models.