• rp_destiny WIP
    1,373 replies, posted
  • Avatar of fdinasty
  • [QUOTE=reflez;30059393]hey, just a small question, will the player be able to turn the ftl effect on and off?[/QUOTE] it'll most likely be like that (correct me if i'm wrong tikay). it would be funny though, if we could switch between an automated mode with random stops and a manual mode.
  • Avatar of dije
  • [QUOTE=fdinasty;30060466]it'll most likely be like that (correct me if i'm wrong tikay). it would be funny though, if we could switch between an automated mode with random stops and a manual mode.[/QUOTE]It would be even more awesome if you activate the gate, you drop out of FTL.
  • Avatar of punkrjp
  • It's too bad that the Source-engine got such limits.. if it had the map-size limit that the Just Cause 2 engine has, well.. Destiny would probably be enormous.
  • Avatar of tikay
  • [QUOTE=Boba Fett;30050802]np, i find it lulz howmuch work the sgmod had of fully rewriting the skybox code from source to make something like that, and now its a simple prefab.[/QUOTE]I tried it out. The two big problems I'm facing: 1. You can see the sky spheres from destiny's obs deck and windows. The solution would be to put the worlds in Hammer beneath the destiny area. Like I pointed out in the last post, this needs alot of work re-doing stuff. 2. You can see the FTL particle effect in every sky of worlds that lie beneath destiny because it simply ignores the sky sphere models and renders the particles anyway. So this is killing the solution for problem 1... And regarding the SG-Mod stuff: [url=http://www.sgmod.de/forum/index.php?topic=1105.msg178168#msg178168]They did it much better.[/url] They changed the compile tools and have multiple "true" 2d and 3d skies, including multiple light_environments, resulting in different lighting for every area. The sphere model fake sky is visible when you move and requires a massive 3d skybox area because the worlds are scattered over the whole grid in all three directions. [QUOTE=reflez;30059393]hey, just a small question, will the player be able to turn the ftl effect on and off?[/QUOTE] Yes [QUOTE=dije;30060505]It would be even more awesome if you activate the gate, you drop out of FTL.[/QUOTE] I'm working on that.
  • Avatar of Boba Fett
  • True, but if you can see the spheres can't you do a nocolide texture on the back of it ? so it won't be visible ?
  • Avatar of Fatal-Error
  • [QUOTE=Sheppy;30063286]Awesome Man! Have you a % of your map? Not a date just a %? =P[/QUOTE] function completion() { var x = rand(0,100); return x+"%"; }
  • Avatar of fdinasty
  • [QUOTE=Sheppy;30063286]Awesome Man! Have you a % of your map? Not a date just a %? =P[/QUOTE] A %bar would be the mathematical equivalent to a release date... because of previous "problems", if we can call it that, neither a date nor a %bar should be mentioned by anyone except the mapper himself...he'll know when things are "done".
  • Avatar of Rocket Man
  • Quick question about FTL, when Destiny jumps in and out of FTL are you going to have the blur affect we see in the show?
  • Avatar of tikay
  • [QUOTE=Boba Fett;30063082]True, but if you can see the spheres can't you do a nocolide texture on the back of it ? so it won't be visible ?[/QUOTE] That makes no sense. oO Only the inside of the sphere model is textured, so you look through the outside into the inside. It would need a texture on the outside, that culls every visible part of the model that's behind it. And as far as I know, such a texture or .vmt parameter doesn't exist. [QUOTE=Rocket Man;30073088]Quick question about FTL, when Destiny jumps in and out of FTL are you going to have the blur affect we see in the show?[/QUOTE] Maybe. I know of two different ways to achieve this effect, but haven't put any work into it yet.
  • Avatar of tmcnutt
  • [QUOTE=Rocket Man;30073088]Quick question about FTL, when Destiny jumps in and out of FTL are you going to have the blur affect we see in the show?[/QUOTE] That's what your imagination is for.
  • Avatar of reflez
  • if you do have the blur effect it may be a problem to those among us who don't the fastest pc avaliable, so as tmcnutt said use your imagination
  • Avatar of Lantian
  • [QUOTE=reflez;30114793]if you do have the blur effect it may be a problem to those among us who don't the fastest pc avaliable, so as tmcnutt said use your imagination[/QUOTE] indeed i would recommend just having a sound play and that will be enough
  • Avatar of fdinasty
  • Stop worrying about such things and wait for the solution tikay comes up with. If there's not going to be a blur effect, then fine,...if yes, then so be it. I have to say though, that regardless of my bad pc settings i'd prefer the latter...because it would otherwise be like not having the kwoosh when the gate opens. Anyway, let's wait for tikay. ^^
  • Avatar of reflez
  • quick question, what specs is your pc tikay, just so i can get an idea of what this map should run like on mine
  • Avatar of dije
  • [QUOTE=reflez;30136595]quick question, what specs is your pc tikay, just so i can get an idea of what this map should run like on mine[/QUOTE]It would probably run as any other map out there! Why would it run differently? :v:
  • Avatar of tikay
  • [QUOTE=reflez;30136595]quick question, what specs is your pc tikay, just so i can get an idea of what this map should run like on mine[/QUOTE] I recently upgraded: Intel i5 2500K overclocked to 4,5 GHz (quadcore), 8 GB DDR3 RAM (1333 MHZ), MSI's OC variant of the GeForce GTX 560 Ti and all on a Asus P8P67 Pro board. It runs smoothly. :P But it also ran without problems on my old system: Intel C2D E8500 (3,2 GHz, dualcore), 4 GB DDR2 RAM (800 MHz), Geforce GTX 260, Asus P5Q.
  • Avatar of bradhl
  • God this map is sexy, i can't wait for it. This is my map of the year!
  • Avatar of reflez
  • ok, i'm upgrading so i just wanted to get an idea so i can run this map really well
  • Avatar of Fatal-Error
  • [QUOTE=Crys73196;30157418]tikay What are you working now???[/QUOTE] That's not really any of your business, why do people think that he should be working on this map constantly.
  • Avatar of reflez
  • if you keep asking it will take longer, have you never heard of patience?
  • Avatar of Boba Fett
  • [QUOTE=reflez;30174641]if you keep asking it will take longer, have you never heard of patience?[/QUOTE] seemingly not.