• rp_destiny WIP
    1,373 replies, posted
  • Avatar of tikay
  • [QUOTE=dije;30803356]Do those fans rotate? :ohdear:[/QUOTE] Is that a bad thing? :ohdear: One of them does. The other one is broken. Buuuuuut there are three switches in a corner behind the control room with which you can decide in which state the base is in. 1. bombardment: impact sounds and screenshakes all over the base, flashing lights, dust in the air, dust from the ceiling, electric arcs between the gate and ramp, rotating siren lights, one rotating fan and the annoying alarm sound :P 2. bombardment, but we're cool: impact sounds and screenshakes all over the base, flashing lights, dust in the air, dust from the ceiling, electric arcs between the gate and ramp, one rotating fan 3. we're cool: silence, clean air, no sirens, two working fans I'll see if I can remove the cave-in, too, for the third state.
  • Avatar of dije
  • [QUOTE=tikay;30804631]Is that a bad thing? :ohdear: One of them does. The other one is broken. Buuuuuut there are three switches in a corner behind the control room with which you can decide in which state the base is in. 1. bombardment: impact sounds and screenshakes all over the base, flashing lights, dust in the air, dust from the ceiling, electric arcs between the gate and ramp, rotating siren lights, one rotating fan and the annoying alarm sound :P 2. bombardment, but we're cool: impact sounds and screenshakes all over the base, flashing lights, dust in the air, dust from the ceiling, electric arcs between the gate and ramp, one rotating fan 3. we're cool: silence, clean air, no sirens, two working fans I'll see if I can remove the cave-in, too, for the third state.[/QUOTE]You can't remove the cave-in, as it's a model, but if you propper it you can disable it :v: [editline]30th June 2011[/editline] And it wasn't a bad thing :buddy: [editline]30th June 2011[/editline] Also, could you upload a video of it when you're done? I'm eager to see how it works :smug:
  • Avatar of tikay
  • [QUOTE=dije;30804746]You can't remove the cave-in, as it's a model, but if you propper it you can disable it :v:[/QUOTE] If it would be a model, I wouldn't need to propper it, would I? :colbert: It's a combination of displacement and stock debris models. I could pull the displacement away with env_terrainmorph and the models won't be a problem, either. And yeah, a video would be better than my wall of text and some screenshots. :/
  • Avatar of fdinasty
  • well, i'll probably not gonna watch if there's going to be a video... :D just to not spoil anything although,...ah never mind...i already saw the screenshots so who cares about spoilers :q:
  • Avatar of dije
  • [QUOTE=tikay;30805019]If it would be a model, I wouldn't need to propper it, would I? :colbert: It's a combination of displacement and stock debris models. I could pull the displacement away with env_terrainmorph and the models won't be a problem, either. And yeah, a video would be better than my wall of text and some screenshots. :/[/QUOTE]Does terrainmorph even work?
  • Avatar of tikay
  • No idea. I just know it exists, but I never tried it. If not....Propper can convert displacements, too. :keke:
  • Avatar of dije
  • [QUOTE=tikay;30805807]No idea. I just know it exists, but I never tried it. If not....Propper can convert displacements, too. :keke:[/QUOTE]That's what I was thinking of.
  • Avatar of tikay
  • [del]Now there's a 13GB AVI file on my desktop. :byodood: Need to google how to get this fucker into an upload-friendly HD format. I forgot which codecs I used last time.[/del] Problem solved. 100 MB is definitely better. [url=http://www.youtube.com/watch?v=CMQKZbQEGks]This tutorial[/url] rocks! [del]Now uploading...[/del] Have fun! [media]http://www.youtube.com/watch?v=NaornoE2Qm4[/media]
  • yes, it's a particle effect. it's amazing when it's used correctly.
  • Avatar of tikay
  • Thanks everyone. [QUOTE=Aspen;30813049]yes, it's a particle effect. it's amazing when it's used correctly.[/QUOTE] Actually, that's a shitload of env_dustpuffs. Extremely expensive and one of the main reasons for my Edict problem. :v: That's why I'm indeed working on a custom particle effect to replace the current setup. [QUOTE=Crys73196;30813147]You used the my sounds the map :P I like it :D[/QUOTE] What? No. The alarm and impacts are from freesounds.org .
  • Avatar of Crys73196
  • [url]http://www.megaupload.com/?d=1LJNNQ0U[/url] I thought of these :) The section sounds :) A B etc :)
  • Avatar of tikay
  • [QUOTE=Crys73196;30813512][url]http://www.megaupload.com/?d=1LJNNQ0U[/url] I thought of these :) The section sounds :) A B etc :)[/QUOTE] Still no. Destiny background is from freesounds.org , too.
  • Avatar of Crys73196
  • [QUOTE=tikay;30822084]Still no. Destiny background is from freesounds.org , too.[/QUOTE] What the... Oo I hear the sound clearly and what I did.
  • Avatar of tikay
  • Then you should go see a doctor. It's this one: [url]http://www.freesound.org/samplesViewSingle.php?id=45347[/url] Anyway guys, I'm away until tomorrow evening. Don't make a mess!
  • Avatar of Lord Hayden II
  • [QUOTE=tikay;30822859]Then you should go see a doctor. It's this one: [url]http://www.freesound.org/samplesViewSingle.php?id=45347[/url] Anyway guys, I'm away until tomorrow evening. Don't make a mess![/QUOTE] Hello everybody, I felt like starting a flame war and figured this is a wonderful thread to begin in, especially while the OP is gone. [editline]1st July 2011[/editline] :3:
  • Avatar of dije
  • [QUOTE=Crys73196;30823232]oh realy... sorry :)[/QUOTE]U SUX Not starting a flamewar :3:
  • Avatar of fdinasty
  • Atmosphere in the video is great. Dust effects from the ceiling, dull impact sounds (when you walk down the ramp to the left corridor)...really cool. Only thing i'm uncertain about, is the recurring alert sound. The constant alert sound is nice, but the other one sounds a bit like someone is constantly hitting a buzzer :3:.
  • Avatar of doryan22
  • [QUOTE=fdinasty;30829822]Atmosphere in the video is great. Dust effects from the ceiling, dull impact sounds (when you walk down the ramp to the left corridor)...really cool. Only thing i'm uncertain about, is the recurring alert sound. The constant alert sound is nice, but the other one sounds a bit like someone is constantly hitting a buzzer :3:.[/QUOTE] yes, this soundsis like the error buzzer in Portal2
  • Avatar of tikay
  • [QUOTE=Lord Hayden II;30823219]Hello everybody, I felt like starting a flame war and figured this is a wonderful thread to begin in, especially while the OP is gone. [editline]1st July 2011[/editline] :3:[/QUOTE] :colbert: [QUOTE=fdinasty;30829822] Only thing i'm uncertain about, is the recurring alert sound. The constant alert sound is nice, but the other one sounds a bit like someone is constantly hitting a buzzer :3:.[/QUOTE] Yeah, the "buzzer" need to be shorter in length, a bit higher and come in shorter intervals. [editline][/editline] After listening to the alarm again more closely, I noticed a third sound beside the siren and the buzzer. Sounds almost like the energy ball of a combine rifle when held with the gravity gun. I can't believe I never noticed that before. :v:
  • Avatar of Madman07
  • Will you prepare also version of map for CAP users, without kino dispenser, consoles and apple core?
  • Avatar of dije
  • [QUOTE=Madman07;30866427]Will you prepare also version of map for CAP users, without kino dispenser, consoles and apple core?[/QUOTE]He will do as he likes.
  • Avatar of fdinasty
  • [quote]"Will you prepare a version of the map for CAP users, without kino dispenser, consoles and apple core?"[/quote]:rolleyes: well...deleting a few things off the map, to make certain areas more customizeable for users later on, may be a good idea considering the balance act with the brush limit tikay seems to be on most the time. however,...i wouldn't have argumented soley with "for CAP users". :D no offense madman...i see the ulterior motive behind the question, to replace e.g. the brush-made controle interface by tikay, with the new controle interface you're currently coding (which i think is awesome)... but let's take on a few more hours, days etc. of waiting to see what tikay comes up with.:dance: who knows how soon the brush limit will knock on his door again.
  • Avatar of Lord Hayden II
  • [QUOTE=fdinasty;30866627]:rolleyes: well...deleting a few things off the map, to make certain areas more customizeable for users later on, may be a good idea considering the balance act with the brush limit tikay seems to be on most the time. however,...i wouldn't have argumented soley with "for CAP users". :D no offense madman...i see the ulterior motive behind the question, to replace e.g. the brush-made controle interface by tikay, with the new controle interface you're currently coding (which i think is awesome)... but let's take on a few more hours, days etc. of waiting to see what tikay comes up with.:dance: [b]who knows how soon the brush limit will knock on his door again.[/b][/QUOTE] I predict 20 minutes.