• gm_apocalypse
    577 replies, posted
  • Since I released it at midnight for me, I knew I would forget something, and I did. I forgot the color correction. I'll get a fix in a bit LOOK DOWN 2 POSTS FOR THE FIX
  • [QUOTE=Hazrd24;24432915]Since I released it at midnight for me, I knew I would forget something, and I did. I forgot the color correction. I'll get a fix in a bit[/QUOTE] Good.
  • [highlight]FIX FOR COLOR CORRECTION[/highlight] [url]http://www.filefront.com/17244927/Correction.zip[/url] put the Correction folder into "garrysmod\addons\gm_apocalypse\materials" It should look like "garrysmod\addons\gm_apocalypse\materials\Correction" Make sure you put the folder in there, and not just the materials The full downloads now have the fix in the download section of the OP
  • You are an absolute savior for making this map, [B]Hazrd24[/B]. You deserve a [I]GarryAward[/I] or something, maybe an [I]SDKAward[/I] just for being that awesome. [B][U]FANTASTIC WORK![/U][/B] [editline]8:53[/editline] -SNIP- ... I'm an idiot. Thanks [I]Sergeant Turtle[/I]
  • [QUOTE=Diet Taco;24433473] One small problem, anyone getting an "Engine Hunk Overflow" when they start up the map or is that just me?[/QUOTE] :doh: [QUOTE=Hazrd24;24425662] :siren:[b]READ THIS[/b]:siren: You will need to have [b]+r_hunkalloclightmaps 0[/b] in the launch options of Garrysmod for this map to work. To add it to the launch options, Right click Garrys mod in your steam game list, go to properties and click the “Set Launch options...” then paste [b]+r_hunkalloclightmaps 0[/b] in. [/quote]
  • [QUOTE=Axiom :D;24428007]Nothing compared to my 100$+ rate me heart :v:[/QUOTE] Lies and Slander.
  • Hazrd24 i investigated your map about 30min now and i still dont find the cave. :saddowns:
  • haha, it took me half an hour of exploring to find it... I haven't found the bunker yet. I've been exploring for a good hour, and I simply adore the atmosphere you've created... You've paid an incredible amount of attention to detail, and spent so much time on getting things just right. I must say, all your effort and love that you've put into this creation has paid off, it's simply stunning. I'm curious how far you actually were from sources limits in various aspects, just from all the content I can see walking around... I love it, and I hope someone will make a game worthy of this masterpiece.
  • Eeeeek! [editline]06:02PM[/editline] Ehm, sorry but its really that good
  • MWHAHAHAHAHA i found the bunker and it is huge and amazing i love all the little details you put everywhere i mean who would think of putting pipeing and wires under the floorboards the detail in this map makes me want to cry with joy its so rare to find a map that has such heart and soul poured into it
  • this map is full of sex [QUOTE=Morphus;24433006]Good.[/QUOTE] nice avatar mate
  • It worked in the GarrysMod Beta SVN. Well Whatever, it awesome map. Although, I would like to see crumbling buildings. If you can make one of the buildings a prefab, I wouldn't mind doing it for you.=E
  • [QUOTE=Fucked;24434816]nice avatar mate[/QUOTE] You too. [QUOTE=Davebrown;24435040]Has anyone had any luck hosting this map on a server yet?[/QUOTE] Been looking for hours.
  • Just saying this map has low edicts, if you know how to make scripts you should make one that deletes most of the physical props
  • Omagawd. This may just be the best map ever made. However, I dont have ep.1, and while this map downloads, I'd like to know how many errors I'll get. If it's a really noticeable amount, this will be the reason I buy episode 1.
  • it is, if dont want it to be a build server, heres a quicky script. making a proper one later. [lua]local DontTouch = { "models/props_wasteland/controlroom_desk001a.mdl", "models/props_lab/reciever01b.mdl", "models/props_lab/reciever01a.mdl", "models/props_wasteland/controlroom_filecabinet002a.mdl", "models/props_wasteland/controlroom_filecabinet001a.mdl" } hook.Add("InitPostEntity", "RemoveApocProps", function() if game.GetMap():lower() == "gm_apocalypse" then Msg"Removing gm_apocalypse props!\n" for k, v in pairs(ents.FindByClass"prop_physics") do if !table.HasValue(DontTouch, v:GetModel()) then v:Remove() end end end end)[/lua] Untested, put in lua/autprun/server/ApocProps.lua (create it) This is if you wanna use it on a server
  • Infusiongaming.net's new vegas server is using it soon. I made a suggestion on how things should be layed out on the map.
  • [QUOTE=Tobba;24435963]it is, if dont want it to be a build server, heres a quicky script. making a proper one later. [lua]local DontTouch = { "models/props_wasteland/controlroom_desk001a.mdl", "models/props_lab/reciever01b.mdl", "models/props_lab/reciever01a.mdl", "models/props_wasteland/controlroom_filecabinet002a.mdl", "models/props_wasteland/controlroom_filecabinet001a.mdl" } hook.Add("InitPostEntity", "RemoveApocProps", function() if game.GetMap():lower() == "gm_apocalypse" then Msg"Removing gm_apocalypse props!\n" for k, v in pairs(ents.FindByClass"prop_physics") do if !table.HasValue(DontTouch, v:GetModel()) then v:Remove() end end end end)[/lua] Untested, put in lua/autprun/server/ApocProps.lua (create it) This is if you wanna use it on a server[/QUOTE] This didn't help me. My server on sandbox crashes with the error: "ED_ALLOC: no free edicts"