• The Facepunch Mapper's Texture Collaboration Project
    125 replies, posted
  • Avatar of Hostel
  • [highlight][b]READ EVERYTHING BEFORE DOING ANYTHING![/b][/highlight] [IMG]http://filesmelt.com/dl/threadtitle1.png[/IMG] [i][b]What is this?[/b][/i] This is a collaboration project between us Facepunch mappers to make a large collection of textures; open, streamed, and constantly updated, automatically, to everyone involved. [i][b]How does it work?[/b][/i] Using Dropbox, we all have a linked/synchronized folder located in our material folder. When any of us add a file to this folder, the data is instantly synced to everyone else automatically. There is no downloading, no moving files, no effort; textures just show up exactly where they need to be for use. [I][highlight]What you need![/highlight][/I] - [URL="www.dropbox.com"]Dropbox[/URL]; create an account and install Dropbox. - Invitation to the project; send me a PM with the email you used for Dropbox. (Make sure to accept the invitation on Dropbox.) - [URL="http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html"]Link Shell Extension[/URL] [I][highlight]I've been invited! What do I do now?[/highlight][/I] 1. Go to your Dropbox folder in My Documents. Right click the folder "Facepunch Collaboration Project" -> Pick Link Source. 2. Go to the materials folder of any Source game/mod that you use. Right click an empty space inside that folder -> Drop As -> Symbolic Link. 3. A folder should come up inside the materials folder called "Facepunch Collaboration Project", rename it to "facepunch". 4. Inside this folder, "facepunch", create a new folder named after your facepunch username. Mine would be "hostel". [i][highlight]You're Done![/highlight][/i] You can now create any additional folders that you like inside the folder "[I]your username[/I]" for organization and put any your newly creates textures/materials in there. They will be streamed to everyone else's material folders, ready for use. You can help other users improve their textures (with permission from the user) as well. [I]How cool is that?[/I] [highlight][i]Anything Else?[/i][/highlight] Nope. If we exceed the 2GB cap, I will upgrade to a 50GB account. I don't care what kind of textures you add, they can be from other games, photos, texture websites, or made yourself. [I][b]Current Members:[/b][/I] Hostel [Project Lead] Firegod522 [CWG]RustySpannerz azgag l33tkill Anthracite dslight Phone-Booth Reactors Eyefunk killer89 Adzter Bubz shakethefloor HighdefGE BioResearch Neo Kabuto HoliestCow Armageddon104 cwook Doom mikesdav cardboardtheory SweetSwifter TDocter NeoTurtle ~ZOMG Brandon Thyroxin NotExactly Ray 551 Science mac338 DFC Superbird Ehmmett ZZREZZ The freeman kaskade700
  • Avatar of [CWG]RustySpann
  • This seems like a great idea, but I can see some more cautious Facepunch users bein worried about viruses.
  • Avatar of Sirdownloadsalot
  • [QUOTE='[CWG]RustySpannerz;31795286']This seems like a great idea, but I can see some more cautious Facepunch users bein worried about viruses.[/QUOTE] If the dropbox invite is kept to trusted FP members with a history of content, i don't see that happening. If.
  • Avatar of Hostel
  • The Sim City 4 collaboration project ran just fine. Malicious code will not be an issue at all. I added a nice thread title picture. Just to make things feel "official", haha.
  • Avatar of Bookwrm4life
  • I'd like to join but I have no content though I would like to make some (no computer for the next two weeks/half though). Didn't a user give facepunch a whole dump of textures a while back? Start with his textures if the guy's interested to build up a solid base
  • Avatar of Hostel
  • Well, I encourage everyone to join. If you don't produce textures, you can still benefit from all of this on-going work that Firegod and I currently do. I'm surprised this is not doing better. This is probably the most convenient way I've seen so far of distributing and receiving new textures, it's virtually effortless. If you improve a texture, that change is synced to everyone who is involved.
  • Avatar of Firegod522
  • Some things I have uploaded, but are not limited to; [t]http://dl.dropbox.com/u/3779442/Screenshots/grass_texture0011.jpg[/t] [t]http://dl.dropbox.com/u/3779442/Screenshots/brick_ssbump0004.jpg[/t]
  • Avatar of CPhoneBooth
  • I'd like to help, but this doesn't actually seem all that convenient. At least not at first glance, which I think is the main issue with why more people haven't jumped aboard this project. Don't get the wrong idea though, this is a great concept but it needs to look as convenient as you say it is before more people will feel inclined to read- let alone do all this. As well, can people make requests?
  • Avatar of Hostel
  • Send me your Dropbox email Phone, I have already added quite a lot of textures, Firegod has his own share as well that I've received. I'm not putting restrictions on who joins. They can make requests and be a part of the collaboration just to get textures, they're not obligated to add any. There may be a lack of understanding of why it's easy. For example, I just added about 20 textures to my materials/facepunch/hostel folder; Firegod automatically has those textures in his own materials folder. I've made tons of updates to them as well and he doesn't have to do anything, he just automatically receives those updates.
  • Avatar of dslight
  • Suppose I sync my material directory, is there an option available to prevent the folder from automatically receiving updates? My Hard-drive space is currently relatively low. Edit: Secondly, this sort of calls for a concern of bandwidth usage. Again, if there is an option available to temporarily disable "automatic downloading", that would be highly preferred. Also, just a thought, perhaps a public SVN repository link could be provided? It's certainly very manageable, easy to setup and use.
  • Avatar of Hostel
  • [QUOTE=dslight;31809204]Suppose I sync my material directory, is there an option available to prevent the folder from automatically receiving updates? My Hard-drive space is relatively low at this point. Edit: Secondly, this sort of calls for a concern of bandwidth usage. Again, if there is an option available to temporarily disable "automatic downloading", that would be highly preferred.[/QUOTE] You're looking at downloading only 2GB max if we ever get there, you can't afford that much HDD space? In any case, there is this option in Dropbox: [IMG]http://filesmelt.com/dl/syncing.png[/IMG]
  • Avatar of azgag
  • I would be really interested in helping (sending you my email via pm)
  • Avatar of Hostel
  • Alright! Four members are now in so far. We currently have over 100MB of texture data that is synced to everyone.
  • Avatar of l33tkill
  • I'll start adding textures once I make some. My laptop got wiped so I lost everything. (PM sent)
  • Avatar of Glitchvid
  • I might, but problem is that I generally create extremely high texture resolutions (4096^2) And that I don't have Photoshop anymore (HDDs like to fail on me) But I hope to be able to contribute soon! And, its a awesome idea.
  • Avatar of Hostel
  • A small preview of some of my textures in the collab, available for use. [IMG]http://filesmelt.com/dl/texpreview.jpg[/IMG]
  • Avatar of Shirky
  • You're doing a great thing here Hostel, many people will be able to benifit from it. I wish I could contribute but the majority of textures I make are for a mod, and I cant release them :/
  • Avatar of Sirdownloadsalot
  • While it looks awesome and if i were a different sort of person, i would use these until my hands were raw nubs, i always feel bad putting other peoples work in my maps. I prefer making my own content, but i can see this being very, very usefull for others.
  • Avatar of CPhoneBooth
  • [QUOTE=sirdownloadsalot;31833647]While it looks awesome and if i were a different sort of person, i would use these until my hands were raw nubs, i always feel bad putting other peoples work in my maps. I prefer making my own content, but i can see this being very, very usefull for others.[/QUOTE] I was the same way. It was that sort of mentality that pushed me to learn to create my own. If nothing else, I'd say join in or grab up the textures just to see if you can learn some techniques. As well. Don't forget you guys can make requests in here :)
  • Avatar of Hostel
  • Everyone who has sent an invitation request in the past 9 hours has now been invited. Welcome to the project.
  • Avatar of killer89
  • [QUOTE=sirdownloadsalot;31833647]i always feel bad putting other peoples work in my maps. [/QUOTE] Which removes the point of making custom content for public.
  • Avatar of Bubz
  • Whoever just edited my info file, what do you mean I forgot to change the vmf file paths? They're all okay \:v:/ [thumb]http://uppix.net/5/3/5/28cfdfca9c790c03312f49a9098ef.jpg[/thumb] My textures.
  • Avatar of Hostel
  • Nope, the paths are not right. Look at how Firegod's and my own vmt's are set up. [IMG]http://filesmelt.com/dl/paths.png[/IMG]
  • Avatar of killer89
  • Talking about textures... Did you guys know that its possible to bypass the "water + glass = visual artifact and other shit" - bug? All you need to do, is to compile the glass brush in to model with propper. Hell, it even works.