• Femsheps Quarter (ME3)
    46 replies, posted
  • Thx :wink: [QUOTE=TheFallen(TF2);38941038]I'm not trying to be a nag but would it be possible to upload this to the workshop?[/QUOTE] I have try but apparently the workshop (workshopper v1.0) for garry's mod dont work.
  • Heya Evil-ash Maybe you can help me out. I am DESPERATELY trying to get the CIC deck of the normandy into 3Ds Max 2012. I have manages to extract all the parts using umodel, but they are all on their own and seem to default to Max's origin when I import them (0,0,0) and also dont seem to have all the textures. I have also managed to get a full scene in .3ds format from ME3Explorer, but this has no texture or maps applied to it. was hoping i could somehow use these 2 methods together to get one scene in max... but with missing textures I can seem to get it right. can you give me any assistance?
  • No. If you dont have all the textures, i dont know how i can help you. [QUOTE=TheFallen(TF2);38941038]I'm not trying to be a nag but would it be possible to upload this to the workshop?[/QUOTE] Done --> [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=127814245[/URL] :wink:
  • You can turn off all the lights and the sprites. Just push on the right and the left of this lamp to turn off and on. [IMG]http://filesmelt.com/dl/light2.jpg[/IMG] Result: [IMG]http://filesmelt.com/dl/lightsoff.jpg[/IMG] What about SFM? How do I turn it off in SFM?
  • [QUOTE=Rastifan;38770701]It is made in Gmod using [B]ME3 Animations[/B]. You will also need [B]Easy Animation Tool[/B] for it to work. Search them in Workshop.[/QUOTE] Sorry to bring up such an old topic, but I recently bought GMod mainly because of the ME3 animations, but they have been removed from the steam workshop long ago and I can't seem to find them anywhere. I was hoping you could give me some advice as to how to acquire such a great set of animations.
  • [QUOTE=gershim1910;42586878]Sorry to bring up such an old topic, but I recently bought GMod mainly because of the ME3 animations, but they have been removed from the steam workshop long ago and I can't seem to find them anywhere. I was hoping you could give me some advice as to how to acquire such a great set of animations.[/QUOTE] Hmm yes he removed it. Wonder why. But I unpacked the gma file and made a addon of it [url]http://filesmelt.com/dl/ME3_Animations.rar[/url] Put it in [B]garrysMod\garrysmod\addons[/B]
  • THANK YOU!!! Two weeks of searching and you respond in one hour. [QUOTE=Rastifan;42587581]Hmm yes he removed it. Wonder why. But I unpacked the gma file and made a addon of it [url]http://filesmelt.com/dl/ME3_Animations.rar[/url] Put it in [B]garrysMod\garrysmod\addons[/B][/QUOTE]
  • Excellent animations. I am working on adding more models to the spawner. Simply adding the mdls and such to the tool's models folder didnt work. So my last question to you is (sorry to bother you again), will I have to decompile the desired models and somehow recompile them with the qc data (animations) from his working models? [QUOTE=gershim1910;42588604]THANK YOU!!! Two weeks of searching and you respond in one hour.[/QUOTE]
  • [QUOTE=gershim1910;42592029]So my last question to you is (sorry to bother you again), will I have to decompile the desired models and somehow recompile them with the qc data (animations) from his working models?[/QUOTE] Sorry I have no knowledge in that department.
  • [QUOTE=gershim1910;42592029]Excellent animations. I am working on adding more models to the spawner. Simply adding the mdls and such to the tool's models folder didnt work. So my last question to you is (sorry to bother you again), will I have to decompile the desired models and somehow recompile them with the qc data (animations) from his working models?[/QUOTE] His models are on the UE rig and not the valve skeleton so decompiling them will likely fuck them up.
  • [QUOTE=MaddaCheeb;42612342]His models are on the UE rig and not the valve skeleton so decompiling them will likely fuck them up.[/QUOTE] You're right. Ive been trying for days and have only gotten gruesome results. I know someone has figured it out because I have seen other models performing the animations. Ill keep trying. Thanks for the input. It gives me some new ideas.
  • By the way, does anyone know the guy who created ME3 animations? I'd like to contact him directly and ask him for some advice on how to add more models to the spawner. I've been rigging and skinning and compiling and decompiling for weeks now with no success.