• RP_Planetfall_V2 WIP
    881 replies, posted
  • Okay, so I'm very late making this, but it's finally here - The WIP thread for the real Planetfall V2. For those who don't know, this is the original: [URL]http://www.facepunch.com/showthread.php?t=370174[/URL] You can get more information and pictures of it here: [URL]http://www.planetfallrp.com/PFV1.htm[/URL] The new version is being completely remade from scratch with a different layout etc. Although most things will be changed, the underlying ideas are the same. If you go to the V2 section of [URL="http://www.planetfallrp.com"]www.planetfallrp.com[/URL] then there's plenty of information there, so I won't copy all of it here. However, here's roughly how far I am at the moment: Command Section: 30% Civilian Section: 85% Utility Section: 75% Engineering Section: 87% External Hull: 65% Ground Base: 70% Landscaping: 93% 3D Skybox: 5% Abandoned Tunnels: 45% Other Ground Stuff: 90% Lua: 5% Latest Pictures - Version 2 Beta 4-1. Lights, landscaping and most buildings are in place, though not all of them finished. Additional pictures on the PhotoBucket link at the bottom of this post. [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b4-10002.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b4-10004.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b4-10005.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b4-10006.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b4-10008.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b4-10013.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b4-10018.jpg[/IMG] Please keep this in mind for these pictures. In other words, yes I do know that a lot of it looks ugly. Oh, and these were taken from a version with no lights compiled, but rest assured there ARE lights in the map. [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b2-20000.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b2-20003.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b2-20005.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b2-20007.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b2-20008.jpg[/IMG] [IMG]http://i181.photobucket.com/albums/x232/Soft_Paw/Planetfall%20v2/MK2/rp_planetfall_v2-b2-20010.jpg[/IMG] There are more up to date images here: [URL]http://www.planetfallrp.com/PFv2Gal.htm[/URL] So far, there's only two working systems on the ship. The main shield (works pretty much the same as the original) and the power system which I am quite proud of. More details on that later. Please post questions, comments and suggestions! [B]Latest Download Links:[/B] [B]SVN (Addon Format)[/B][B]:[/B] [URL]http://planetfall-rp.googlecode.com/svn/trunk[/URL]
  • So the ship is being completely redone from scratch? Sounds good, the old layout was... complicated to figure out, took me like an hour to learn the layout.
  • [QUOTE=smurfy;14142840]I got a 50 inch boner when I saw the pics.[/QUOTE] Good to know I wasn't the only one, whew.
  • Well I certainly hope that I can improve the texturing on the outside of the ship, but it's not particularly easy with something that big. I haven't actually made any of the pilotable ships yet, but I will let you know/post pictures of them once they're in. Nice to know my brushwork isn't hated anymore though ^^
  • Please tell me you will be able to regenerate the big ship. I want to break it, fix it, den break it again.
  • There will be NO parts of the main ship that you can break off. However, there will be internal systems etc. that you can damage/saboutage.
  • What I want to know, inside the garage inside the base, there are a couple of blocks with numbers on them, what are those for?
  • There may be a workshop like in Cerberus. It depends how much I can optimize it. The blocks with numbers on are like remote controls. You weld them onto your car/vehicle, and when you go near the garage the door will open. The ones there at the moment are very simple test ones. At some point I will make the garages a little nicer.
  • [QUOTE=ShadowSand;14161783]There may be a workshop like in Cerberus. It depends how much I can optimize it. The blocks with numbers on are like remote controls. You weld them onto your car/vehicle, and when you go near the garage the door will open. The ones there at the moment are very simple test ones. At some point I will make the garages a little nicer.[/QUOTE] epic
  • Yeah, it is. So far, it hovers, moves around and as soon as it hits a hill or a wall, it just floats up for absolutely ages... I may have to abandon the whole idea of tanks. I still have a couple of things to try though.
  • and env_sun, light_environment, and env_cubemap, are ALWAYS the first thing I add to this map, also a 3D skybox would look really good for this map as well. The brushwork is really great with this map though, and good texture placement as well! And I do understand this is W.I.P., this looks like something to look foreward to ^_^
  • Yeah, I'm going to be adding all the sun lighting and stuff, I HAD already made a 3D skybox, but then I realised I would be changing the landscape so I would have to redo it anyways. I'm glad someone noticed how long I spent lining up some of those textures though :)
  • Whilst I can see you have put effort in, I'm hesitant to say it looks good. Because frankly, it looks horrible. Which is a shame, you either need a texture that doesn't repeat so obviously, or vary your textures on the exterior a hell of a lot more.
  • [QUOTE=metallics;14175723]Whilst I can see you have put effort in, I'm hesitant to say it looks good. Because frankly, it looks horrible. Which is a shame, you either need a texture that doesn't repeat so obviously, or vary your textures on the exterior a hell of a lot more.[/QUOTE] I completely agree - the outside is hideous ^^ Thing is though, I didn't want to spend ages getting the outside all nicely textured when I was still building it, and even now I'm PROBABLY going to remake that front section because it's not looking right. The only places I can confidently say are not going to change much are engineering and the brig... maybe the living quarters. Everywhere else is WIP and needs fancying up, including the exterior and the ground.
  • Not specifically no. There have been too many ideas from too many different people for me to remember which ones came from who ><
  • [QUOTE=Floater;14135587]your texturing always makes my eyes bleed but the brushwork looks good[/QUOTE] Textures, are very sad. They are too repetitive. Although, brushwork is VERY nice, and the layout looks very nice too! Looks very Combine-ish.