• Opposing Force maps on gmod
    15 replies, posted
  • So a while back I did a blue shift maps thread, where I released my blue shift ports, but then I learned model porting and kinda forgot about maps for a while. Now I decided to go to the goldsource map ports I have been piling up over the years, polish them up and kick em out. [t]http://i68.tinypic.com/hvavxw.jpg[/t] Maps of2a2 and of2a3 joined together into my interpretation of their pre disaster status. REQUIRES HALF LIFE SOURCE map name is Black_Mesa_addendum workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=704818938[/url] mediafire: [url]http://www.mediafire.com/download/7nlyhshsgnad5e4/black_mesa_addendum.bsp[/url] VMF: [url]http://www.mediafire.com/download/raqj78ln57q4sa2/black_mesa_addendum.vmf[/url] Please report any bugs you find. Credits: BSP2MAP devs Nem for VTFEdit
  • nice work but a few things need fixing,, [url]https://www.dropbox.com/s/q4md9jby11mp77h/screenshots.7z?dl=0[/url] heres some screensots of a few things
  • This is... odd... I have no idea what is causing those problems, I have never ran into anything like that before. Also what is screenshot 6 supposed to be? I do not really see what is wrong with it.
  • if its the pic of the red door , the door makes the opening sound but won't open also the elevators door won't open :/
  • [QUOTE=taz0;50537443]if its the pic of the red door , the door makes the opening sound but won't open also the elevators door won't open :/[/QUOTE] The red door at the end of the hallway is a dead end. The elevator doors are not meant to open either.
  • ah ok its just the sound they make when you go to open them sound like they should maybe you could have an access denied sound :)
  • [QUOTE=taz0;50539481]ah ok its just the sound they make when you go to open them sound like they should maybe you could have an access denied sound :)[/QUOTE] They are normal doors, not mechanical, an access denied sound would be really weird. Anyways. [t]http://i66.tinypic.com/ztyxxi.jpg[/t] Maps of2a4, of2a5 and of2a6 joined together into my interpretation of their pre disaster status. REQUIRES HALF LIFE SOURCE map name is Black_Mesa_lambda_office workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=705453475[/url] mediafire: [url]http://www.mediafire.com/download/teplt6apnn13l8f/opforof2a4of2a5of2a6.rar[/url] VMF: [url]http://www.mediafire.com/download/kxmgk1jhzxs1lfy/black_mesa_lambda_office.vmf[/url] Please report any bugs you find. Credits: BSP2MAP devs Nem for VTFEdit
  • good job again :) a few more gliches [url]https://www.dropbox.com/s/a2e10leznudo0m8/lambda_office.7z?dl=0[/url] the purple/black textures are most prob errors on my side :/
  • The purple textures could be stuff I forgot to pak in the addon, although they all seem to be materials from hlsource itself. I still have no clue what is causing the transparency in the textures, have you modified your half life source files in any way? The black wall in screenshot 8 is not an error, that's where the level ends. You can see I used a teleporter to travel between those rooms, as they are too far apart to easily link. I was originaly planning to create a new area with an elevator, but I ran out of time in the end. It will be probably be added later though.
  • That is odd.... Try verifying hlsource files, something may have broken without you noticing, happened to me before, could be the reason for the missing stuff.
  • By the way, if someone could get me the scientist model from opposing force, with an Einstein head and the following animations: of4a1_hologram_clipboard1 of4a1_hologram_clipboard2 That would be awesome, as the talking scientist is the only thing that is preventing me from finishing the biodome, and I have not been able to bring him over.
  • Could just do with some noclip images of Opposing Force maps at least - would be handy for general fans also.