• sb_atlantis - Stargate Atlantis Spacebuild 3 map (WIP)
    652 replies, posted
  • [QUOTE=the fonix232;18237700]mobrockers, thats what I'm talking about, it will be fixed![/QUOTE] ok lol, thought you were talking about the falling trough, which isnt my point.
  • [QUOTE=mobrockers;18237402]Ok, but what i mean is that, while you are outside of the shield onderneath the city, there is air, while there shouldn't be. will post screens in a sec. See, no LS window with air etc. [media]http://img32.imageshack.us/img32/1189/sbatlantisb08q0000.jpg[/media] [media]http://img269.imageshack.us/img269/3453/sbatlantisb08q0001.jpg[/media] [media]http://img687.imageshack.us/img687/1568/sbatlantisb08q0002.jpg[/media] [media]http://img194.imageshack.us/img194/1306/sbatlantisb08q0003.jpg[/media] [media]http://img269.imageshack.us/img269/9189/sbatlantisb08q0004.jpg[/media] [/QUOTE] I was wondering when someone would notice this :P This will actually not be fixed unless it absolutely must be, due to the way spacebuild works. Atmospheres in SB3 can be a sphere, a cube or a brush. In this map, it's a sphere centred on the base of the tower, meaning the top half of the sphere is exactly matched with the surface of the shield. This has the unfortunate side-effect of also being a similar size below the city. For this reason (amongst others) I placed the city at the bottom of the grid to minimize how obvious it is. The only alternative is to use brush environments, which as yet aren't completely working in spacebuild as there are problems with moving between environment brushes, also making a high enough poly hemispherical brush is not at all efficient in hammer. [QUOTE=mobrockers;18237402] And i think this thing should be invisible :P [media]http://img41.imageshack.us/img41/3784/sbatlantisb08q0005.jpg[/media] Finally =.=[/QUOTE] Yep, it should be invisible, but unfortunately I have no idea why it's there! There is no model at that location, nor are any of the models unaccounted for. At worst I will fix it by copying the entire contents of the map to a new file. That usually fixes weird Hammer problems. [QUOTE=the fonix232;18237240]mobrockers, on the server it is true, but with the model shield (if bunglist wants it) it will be fixed! So only Puddle jumpers will go through the shield, people will stay inside![/QUOTE] Not sure [i]how[/i] this would be possible just using Hammer - it would require the creation of a who new gamemode and would confuse almost everyone who plays on the map, besides Atlantis geeks (since any attempt at using clip brushes would not prevent noclip and teleporter triggers would be hacky). It would also specifically discourage the making of contraptions in favour of using entity ships, which I don't want to do - garrysmod is what it is today through encouraging building and limiting the player as little as possible. Sorry if I gave the impression that the shield would limit anything besides atmosphere. The only way I can see this being possible (in a way that I think is acceptable) is to make a specifically built version of the stargate shield entity (in the addon or is it the McKay pack?) that would simulate this behaviour while allowing the restriction to be turned off. I have no experience of creating this kind of addon nor do I have permission to edit the existing shield entity.
  • [QUOTE=bunglist;18248762]I was wondering when someone would notice this :P This will actually not be fixed unless it absolutely must be, due to the way spacebuild works. Atmospheres in SB3 can be a sphere, a cube or a brush. In this map, it's a sphere centred on the base of the tower, meaning the top half of the sphere is exactly matched with the surface of the shield. This has the unfortunate side-effect of also being a similar size below the city. For this reason (amongst others) I placed the city at the bottom of the grid to minimize how obvious it is. The only alternative is to use brush environments, which as yet aren't completely working in spacebuild as there are problems with moving between environment brushes, also making a high enough poly hemispherical brush is not at all efficient in hammer. Yep, it should be invisible, but unfortunately I have no idea why it's there! There is no model at that location, nor are any of the models unaccounted for. At worst I will fix it by copying the entire contents of the map to a new file. That usually fixes weird Hammer problems. Not sure [i]how[/i] this would be possible just using Hammer - it would require the creation of a who new gamemode and would confuse almost everyone who plays on the map, besides Atlantis geeks (since any attempt at using clip brushes would not prevent noclip and teleporter triggers would be hacky). It would also specifically discourage the making of contraptions in favour of using entity ships, which I don't want to do - garrysmod is what it is today through encouraging building and limiting the player as little as possible. Sorry if I gave the impression that the shield would limit anything besides atmosphere. The only way I can see this being possible (in a way that I think is acceptable) is to make a specifically built version of the stargate shield entity (in the addon or is it the McKay pack?) that would simulate this behaviour while allowing the restriction to be turned off. I have no experience of creating this kind of addon nor do I have permission to edit the existing shield entity.[/QUOTE] The shield is in the Stargate pack, but in the Mckay's pack there is a atlantis shield gen model for it, doesnt work with me though, somehow it doesnt show up on my shield Stool list... So players wont be blocked by the shield either? thats a shame.
  • More reference material for the exterior of Atlantis, [url]http://www.youtube.com/watch?v=57ojpazXGp0&feature=related[/url], at the end of the video are some pictures of Atlantis, hope it helps
  • bunglist, you don't have to modify the shield entity, you should just derive it! Then you can modify it, and by the way, it can be set up if an entity can go through or not...
  • New beta (10a) now up on the server. Now has all the smaller buildings as models Default spawn point in new gateroom (old one will be removed next version to make space for Jumper bay) I'll link a download here in a few hours.
  • I´ll try to add some useful stuff: [url]http://stargate.wikia.com/wiki/Atlantis[/url] [url]http://i94.photobucket.com/albums/l104/Vilandra06/atwip5.jpg[/url] [url]http://i94.photobucket.com/albums/l104/Vilandra06/ct_wip1.jpg[/url] [url]http://i94.photobucket.com/albums/l104/Vilandra06/at2copy.jpg[/url] [url]http://i94.photobucket.com/albums/l104/Vilandra06/Atlantis1900.jpg[/url] [url]http://i94.photobucket.com/albums/l104/Vilandra06/a2wip4.jpg[/url] [url]http://i94.photobucket.com/albums/l104/Vilandra06/atwip3.jpg[/url] [url]http://i94.photobucket.com/albums/l104/Vilandra06/test1.jpg[/url] [IMG]http://i94.photobucket.com/albums/l104/Vilandra06/atwip5.jpg[/IMG] [IMG]http://i94.photobucket.com/albums/l104/Vilandra06/ct_wip1.jpg[/IMG] [IMG]http://i94.photobucket.com/albums/l104/Vilandra06/at2copy.jpg[/IMG] [IMG]http://i94.photobucket.com/albums/l104/Vilandra06/a2wip4.jpg[/IMG] [IMG]http://i94.photobucket.com/albums/l104/Vilandra06/atwip3.jpg[/IMG] [IMG]http://i94.photobucket.com/albums/l104/Vilandra06/test1.jpg[/IMG] These are not my stuff, I´m just posting pictures here for bunglist
  • [QUOTE=dije;18294358]I´ll try to add some links to useful stuff: /* screenies I love screenies */ [/QUOTE] Are those models yours? If yes, could I get them? wanna make some nice BG for my Atlantis Windows 7 theme...
  • [QUOTE=the fonix232;18296999]Are those models yours? If yes, could I get them? wanna make some nice BG for my Atlantis Windows 7 theme...[/QUOTE] No they are not my models. Just one more thing, Atlantis Theme??
  • [media]http://i94.photobucket.com/albums/l104/Vilandra06/atwip5.jpg[/media] Shit, this is so fucking awesome.
  • Very nice pics guys, will come in very handy for detailing. [QUOTE=Iziraider;18298094]hey bunglist, how about that link to the download you were talking about ?[/QUOTE] As for the download, sorry for the delay, I was about to release a version when an eagle-eyed mate spotted some brushes I'd misaligned and a missing physics model, so I went straight on to fix those before I do a release here. I'm also messing with some "more shield-y" shield textures and have been having fun with the wonderfully logical Valve Material Format... Anyhoo, beta 10f will be up here very shortly (within the hour). [editline]16 minutes later...[/editline] [b]Download link, beta 10f[/b] [url]http://upload.bunglist.com/maps/sb_atlantis_b10f.zip[/url]
  • Kewl, now i only need to Format my HDD, install everything, wait a couple of days for it to finish, hope the BSOD at system startup is gone and i can start playing OMG. No j/k...
  • Oh, Im so big idiot! bunglist, please search the fpsbanana prefab database for stargate! There are some very good prefabs, like the main stairs fo atlantis, and so on...
  • [QUOTE=mobrockers;18299037]Kewl, now i only need to Format my HDD, install everything, wait a couple of days for it to finish, hope the BSOD at system startup is gone and i can start playing OMG. No j/k...[/QUOTE] All of the screenshots i posted is just help for anyone who makes atlantis maps, and in this case bunglist. It doesn´t look like them in the maps but we can hope it will when the map is done, can´t we bunglist?
  • [QUOTE=the fonix232;18300290]Oh, Im so big idiot! bunglist, please search the fpsbanana prefab database for stargate! There are some very good prefabs, like the main stairs fo atlantis, and so on...[/QUOTE] Will do :P [QUOTE=dije;18300718]All of the screenshots i posted is just help for anyone who makes atlantis maps, and in this case bunglist. It doesn´t look like them in the maps but we can hope it will when the map is done, can´t we bunglist?[/QUOTE] When we get to adding detail I'll add as much as I can without bloating the map too much. Using propper means we may be able to get it somewhere near, but the screenshots of those models are probably still a bit higher poly than we can do in the source engine in a multiplayer map. Still, we can aim for it :P
  • [QUOTE=dije;18300718]All of the screenshots i posted is just help for anyone who makes atlantis maps, and in this case bunglist. It doesn´t look like them in the maps but we can hope it will when the map is done, can´t we bunglist?[/QUOTE] wasnt talking about the screens lol, was just saying im fucked...
  • [QUOTE=the fonix232;18297649]dije: Yep, some nice atlants BG's with 30second changing cycle, some nice sounds, and more![/QUOTE] that sounds awesome any chance you might be able to upload that for us ? i just got windows 7 and the themes are boring lol
  • You could ask votekick about some ship models because he has some sweet things on his website. ([url]http://www.votekick.com.au/projects.php[/url])
  • [QUOTE=Iziraider;18314457]You could ask votekick about some ship models because he has some sweet things on his website. ([url]http://www.votekick.com.au/projects.php[/url])[/QUOTE] He stopped, doesnt care about us anymore, don't say its on facepunch and you might have a chance.
  • Here is a prefab for everyone who want´s to use it, but give me credits. ^,^ [url]http://www.filefront.com/14906205/atlantis_gatething.vmf[/url] It´s the thing around the gate on atlantis. Here´s a screenshot: [IMG]http://img109.imageshack.us/img109/5428/atlantisgateroom.jpg[/IMG]
  • [QUOTE=KevinSGA;18312799]that sounds awesome any chance you might be able to upload that for us ? i just got windows 7 and the themes are boring lol[/QUOTE] Well, if I can get a nice Atlantis and Daedalus model for 3ds max or lightwave, then I will make some screenshots, and it will be finished! Now, I use an advanced version of Rays of light, with many colors (I can upload it somewhere if you want, but then PM me...)
  • [QUOTE=mobrockers;18315712]He stopped, doesnt care about us anymore, don't say its on facepunch and you might have a chance.[/QUOTE] I don't understand the second part, but the first part makes Facepunch :saddowns: Anyway, nice map!
  • hey maps looking great, if i find any screen caps what would be any used to you ill link :)
  • [QUOTE=Kude;18318799]I don't understand the second part, but the first part makes Facepunch :saddowns: Anyway, nice map![/QUOTE] he hates facepunch, maybe if you say its for like making a movie or something youll get it :P
  • [QUOTE=the fonix232;18317509]Well, if I can get a nice Atlantis and Daedalus model for 3ds max or lightwave, then I will make some screenshots, and it will be finished! Now, I use an advanced version of Rays of light, with many colors (I can upload it somewhere if you want, but then PM me...)[/QUOTE] Well a few days ago I downloaded a Atlantis and Daedalus model from the Google SketchUp warehouse and added a city shield to the Atlantis model I downloaded. I could export the models as .3ds if you would like.