• Mapping Question Megathread v5
    5,002 replies, posted
  • Avatar of VIOLATION
  • [IMG]http://i.imgur.com/eeuPUbE.jpg[/IMG] [QUOTE]This thread is practically to help stop the constant fill of the mapping section with quick little questions which doesn't need a new thread, also so the questions are easier to track. Mainly because people just usually fly by the sticky and post as if it was any other section rules[/QUOTE] Going to be editing this OP. If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is [B]not the place for requests[/B]. If you want to request a map to be found/made, create a new thread. [B]Do not post screenshots in this thread unless they are related to an error or question.[/B] [B]Useful Links:[/B] [U]"Source Tutorials Source"[/U] [URL="http://facepunch.com/showthread.php?t=1419703"]http://facepunch.com/showthread.php?t=1419703[/URL] [U]Valve Developer Wiki[/U] [URL="developer.valvesoftware.com"]developer.valvesoftware.com[/URL] Put /entity_name at the end to find out more about an entity (eg [URL="eveloper.valvesoftware.com/light_spot"]eveloper.valvesoftware.com/light_spot[/URL]) [U]Compile Error Checker[/U] - Please use it to check your compile log for errors before asking any error-related questions! [URL="interlopers.net/errors"]interlopers.net/errors[/URL] [U]Other Tutorial Sites[/U] [URL="halfwit-2.com/?page=tutorials"]halfwit-2.com/?page=tutorials[/URL] - Halfwit2 Tutorials [URL="tophattwaffle.com/tutorials"]tophattwaffle.com/tutorials[/URL] - TopHattWaffle's Tutorials [url]http://www.worldofleveldesign.com/[/url] - WorldofLevelDesign Tutorials [U]Articles on Level Design[/U] [url]https://www.mapcore.org/articles/development/making-agency-the-popular-csgo-map-r62/[/url] - The Making of cs_agency [url]http://www.farcry2.cz/czech_menu/ke_stazeni/mapy-download/Benova-bible-mapy.pdf[/url] - "Ben’s Small Bible of Realistic Multiplayer Level Design" [U]Texture Resources[/U] [URL="cgtextures.com"]cgtextures.com[/URL] - CGTexture's Expansive Library of Free Textures [URL="texturelib.com"]texturelib.com[/URL] [url]http://www.philipk.net/tutorials.html[/url] - Philip K's Tutorials and Free Texture Packs for Source (see bottom of portfolio) [U]"The Official Facepunch Mapping WiP Thread v16"[/U] - Post your WIP work here. [URL="http://facepunch.com/showthread.php?t=1446288"]http://facepunch.com/showthread.php?t=1446288[/URL] [U]Popular Video Tutorials from Facepunch Users[/U] [URL="youtube.com/user/mappingfiregod"]youtube.com/user/mappingfiregod[/URL] [URL="youtube.com/user/iamasparagus"]youtube.com/user/iamasparagus[/URL] [URL="youtube.com/user/darkironphoenix"]youtube.com/user/darkironphoenix[/URL] [U]Extras[/U] [url]http://leveldesigninspirationmachine.tumblr.com/[/url] - "Level Design Inspiration Machine"
  • Avatar of arleitiss
  • How do I start mapping for gmod? I haven't done it for like 4 years + I see SDK has changed.
  • Avatar of wazanator
  • [QUOTE=arleitiss;46933767]How do I start mapping for gmod? I haven't done it for like 4 years + I see SDK has changed.[/QUOTE] There's a beta out right now for Gmod, if you opt into that you can then go to the games bin folder and launch hammer.exe
  • Avatar of Espeon
  • Reposting to this thread. I just tried to launch HL2:EP2 hammer but was instead pushed into HL2 without the usual popup menu or anything. No option to choose between HL2 and its episodes, just launched directly into HL2 hammer. I have HL2, HL2 EP1, HL2 EP2, Source SDK, and Source SDK Bases 2006 + 2007 installed. When I attempt to launch it through Source SDK, it pops up with "The configurations you are trying to edit for this game is missing", but launches HL2 correctly EDIT: Just solved it by copying over my HL2 Files off my other computer. I don't think my EP2 was installing properly for whatever reason.
  • Avatar of VIOLATION
  • [QUOTE=pac0master;46936269]Woah.. A new thread. what was the problem[/QUOTE] Autolock is back at 5000 posts.
  • Avatar of pac0master
  • [QUOTE=VIOLATION_SNG;46936334]Autolock is back at 5000 posts.[/QUOTE] Ohh ok thanks. That was unexpected
  • Avatar of MrAnonymous.vip
  • [QUOTE=Espeon;46935989]Reposting to this thread. I just tried to launch HL2:EP2 hammer but was instead pushed into HL2 without the usual popup menu or anything. No option to choose between HL2 and its episodes, just launched directly into HL2 hammer. I have HL2, HL2 EP1, HL2 EP2, Source SDK, and Source SDK Bases 2006 + 2007 installed. When I attempt to launch it through Source SDK, it pops up with "The configurations you are trying to edit for this game is missing", but launches HL2 correctly EDIT: Just solved it by copying over my HL2 Files off my other computer. I don't think my EP2 was installing properly for whatever reason.[/QUOTE] The better fix is to use the hammer.exe file which is located inside the 'bin' in your Half Life 2 installation folder.
  • I'm looking for opinions on this map: [url]http://imgur.com/a/pz0XA[/url] It's been on hiatus for quite some time, since I got bored with it but would also like to finish it. There's no 3D skybox yet, since I usually build the map to look nice before going through the hurdles of 3D skyboxes. That cement lump especially needs something to make it more interesting, but I'm not quite sure what.
  • i have the best question around does anyone have the metro 2033 textures saved somewhere
  • Avatar of papkee
  • Anyone know why -staticproplighting causes vrad to crash? [CODE]ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57) Writing leaf ambient...done Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (48) Compile Complete for this module.[/CODE] It just gets to 10 and closes with no warning.
  • [QUOTE=Eldd:);46941083]i have the best question around does anyone have the metro 2033 textures saved somewhere[/QUOTE] I recall someone ripping a whole bunch of them and posting them here. Check the last map pimpage thread or the mapping forum in general. I can't seem to find it but I'm sure someone knows where its posted.
  • [QUOTE=TheOwnageFish;46944481]I recall someone ripping a whole bunch of them and posting them here. Check the last map pimpage thread or the mapping forum in general. I can't seem to find it but I'm sure someone knows where its posted.[/QUOTE] i found a thread from 2013 i think the download link is broken :(
  • Avatar of wazanator
  • [QUOTE=Eldd:);46947141]i found a thread from 2013 i think the download link is broken :([/QUOTE] I know at one point I downloaded them but I can't seem to find them on my current PC or external. If I get a chance this weekend I'll dig out my old computer and see if its on there.
  • Just started up hammer editor after 2 years of inactivity, I forgot: How do you view the realistic lit camera? I mean have 1 viewport to show more or less in game lighting?
  • Avatar of TheMrFailz
  • Working on a map right now, it's in space, and I was wondering: How could I go about making all map/weapon/whatever sounds mumbled or have reduced volume? Obviously sound doesn't really work much except through connect objects (barely) in space. In case you need to know: I'm mapping for GarrysMod.
  • [QUOTE=KinderBueno;46948362]Just started up hammer editor after 2 years of inactivity, I forgot: How do you view the realistic lit camera? I mean have 1 viewport to show more or less in game lighting?[/QUOTE] This isn't a complete feature in the editor. Some mappers don't know you can use this, and those who do typically ignore it (don't quote me on that). In the top-left of any of the views (3d viewport) or go to View -> Ray-traced Preview, you can see a basic representation of the lighting. AFAIK the Lighting Preview option doesn't work. [QUOTE=TheMrFailz;46948492]Working on a map right now, it's in space, and I was wondering: How could I go about making all map/weapon/whatever sounds mumbled or have reduced volume? I'm mapping for GarrysMod.[/QUOTE] IDK anything about Gmod-specific things, but I think you can make a use point_servercommand to modify in-game volume via console. The command itself is volume [volumenumber]. It seems to modify all sounds, including things like menus. This probably won't work for multiplayer. [QUOTE={TFS} Rock Su;46948868]Just a question: Is it possible to use cs:s prefabs on cs go maps or is that impossible?[/QUOTE] Why would that be impossible? Just copy over the prefab vmfs from the cs:s folder to the cs:go folder.
  • Just a question: Is it possible to use cs:s prefabs on cs go maps or is that impossible?
  • Avatar of Giraffen93
  • Something that i never understood, is how to combine textures properly. Like what ones to use below the generic brick texture to make it pop out, or what to use for windows... Are there any resources for this? All these years and my methods never change.
  • Avatar of HiddenMyst
  • I want to finish my long term gmod map (hiatus for the past 3ish years) but don't know if it's worth it anymore. Do people still play gmod much? Would my map really warrant a release? I've always put a high level of polish and optimisation into it, so I know it won't be shit but will I just be wasting my time now?
  • Avatar of TheMrFailz
  • [QUOTE=HiddenMyst;46952252]I want to finish my long term gmod map (hiatus for the past 3ish years) but don't know if it's worth it anymore. Do people still play gmod much? Would my map really warrant a release? I've always put a high level of polish and optimisation into it, so I know it won't be shit but will I just be wasting my time now?[/QUOTE] Gmod still has plenty of players. If it really is good, then release it. Not like anything bad can come of it.
  • Avatar of HiddenMyst
  • [QUOTE=TheMrFailz;46952858]Gmod still has plenty of players. If it really is good, then release it. Not like anything bad can come of it.[/QUOTE] That's good enough for me :V: I'll have to boot up my other computer over the next month or 2 and buckle down to get it finished. From memory there's a fair bit to do but most of it isn't the mapping, more of the modelling and scripting side. [editline]17th January 2015[/editline] Are there any defacto standard capture the flag/team deathmatch gamemodes in gmod? Or at very least a standard team-based player spawn entity that gamemodes use?
  • Avatar of papkee
  • Is there a way to get a blurred envmap reflection? I know you can use phong on vertex materials to get nice soft reflections but is there any way to do something like that with brush materials?
  • If you wanted to have a train in your map that can be turned on and off only for the server owner, how would one do this? Is there anyway to tie a rcon command to spawn and remove a tracktrain for example? Any other ideas welcome
  • I have a prblem with a few shadows on my map the appear strange [QUOTE][URL=http://www.directupload.net][IMG]http://fs2.directupload.net/images/150119/haprhfgi.jpg[/IMG][/URL] [URL=http://www.directupload.net][IMG]http://fs1.directupload.net/images/150119/v8ygomg2.jpg[/IMG][/URL][/QUOTE] I tried to edit the light environment and there is no leak, without the 3d skybox the shadows the same. Can anybody help?
  • Avatar of lope
  • [QUOTE=6121993;46966478]I have a prblem with a few shadows on my map the appear strange I tried to edit the light environment and there is no leak, without the 3d skybox the shadows the same. Can anybody help?[/QUOTE] Do you have any flashing lights? If you do, remove them and recompile. On a related note, the reason I actually came to this thread: Is there a way to illuminate the surrounding area when env_sparks is firing, without using a flashing light?
  • Avatar of Spherix
  • [QUOTE=6121993;46966478]I I tried to edit the light environment and there is no leak, without the 3d skybox the shadows the same. Can anybody help?[/QUOTE] Don't give lights names.