• Super Smash Bros. V6 and Ridley Speculation Megathread - L + R + A + Start > Fox
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[Quote][VID]https://clips-media-assets.twitch.tv/206027752.mp4[/VID][/Quote] Most unique 0-to-death I've seen in a long time.
Pac Man has to be my favorite fighter in Smash. While he lacks a traditional kill combo (which kind of ruins his viability in the highest levels) and the shittiest grab I've ever seen, his setup game is unlike any character in the sense that the skill ceiling is near unlimited for what's possible, since 3/4 of his specials have massive potential in usage.
[QUOTE=Sift;53197685]I haven't seen it in a long time but a lot of what I remember was kinda... random? Like not based on anything but memes and just made up stuff like swimming through the air. I should take another look at some point but while I applaud the effort it just kinda enforced (at the time) "wow this character is literally nothing".[/QUOTE] He has moves based on Wario's (i.e. up B, up air, n-air, up smash), a down smash inspired by DDR: Mario Mix (the only game he has had a prominent antagonist role in so far), a down air based on his assist trophy and a tennis racket f-tilt that reflects projectiles as a homage to Mario Tennis. Down B is a homage to Tekken's Mist Step (called Mischief Step) because he wanted to have a Tekken homage to go alongside the handful of Street Fighter moves Lucario obtained in PM. (Up Smash Shoryuken and N-Air Tatsumaki Senpukyaku, which doesn't have Ryu's anti-gravity properties) Mischief Step is actually a really neat tool on him that has a lot of different utilities. It's normally just an invulnerable step forward, but you can press R to slide backwards while doing finger guns, A to attack with a leg sweep into an axe kick, press A multiple times to do multiple leg sweeps beforehand, press B to do an electric slap or hold B to clap before doing an electric slap so that it does more damage and less knockback (making it easy to follow up with a quick grab before they leave hitstun), making the move complexly nuanced to make it hard for the opponent to read what you have in mind. It also has aerial variants of all but the multi-A and hold-B options, meaning you can backslide in the air to avoid attacks. It's also worth mentioning that it's almost impossible at the current moment to make new projectiles or stage hazards, which explains why Waluigi doesn't have anything crazy like piranha plants in his moveset. Not denying that the WAA was meme-y, but he was also released with a BrawlInTheFamily skin, so in that regard it makes sense.
Now that the game is announced, the smash community can prepare for [img]https://78.media.tumblr.com/09cd6b4200416b2617f8eef6478f335a/tumblr_nzf83kQG6c1qb0wv3o1_540.png[/img] again.
[media]https://twitter.com/Zeekrocz117/status/973158358931951616[/media]
[QUOTE=Fapplejack;53197213]I'm still wondering what BOTW Link's final smash would be. There's nothing in the game that exactly matches the super move requirement. Maybe the Vah beams from the climax, but I'm not sure how that would translate to a "balanced" super move[/QUOTE] Ancient Arrow. Not like Zelda's Light Arrow where it hits everyone in a line, but rather it hits in a certain radius. Also guys....I want Bandana Dee as a fighter. Is that too much to ask?
[QUOTE=Fapplejack;53197213]I'm still wondering what BOTW Link's final smash would be. There's nothing in the game that exactly matches the super move requirement. Maybe the Vah beams from the climax, but I'm not sure how that would translate to a "balanced" super move[/QUOTE] I can see BOTW Link moveset like this: B: Bow Up-B: Revali's Gale Side-B:Cryonis (Creates an Ice Block to stop attacks and you can stand on it) Down-B: Either Urbosa's Fury or Remote Bombs (Press Down-B again to detonate) Shield Parry: Daruk's Protection (for aesthetic reason, like Ryu's Shield Parry) Final Smash: Ancient Arrows. Shoots an ancient arrows in slow motion with a blast radius. Direct Hit = KO.
[QUOTE=Kinan;53198430]Ancient Arrow. Not like Zelda's Light Arrow where it hits everyone in a line, but rather it hits in a certain radius. Also guys....I want Bandana Dee as a fighter. Is that too much to ask?[/QUOTE] No ty because even though he's special, he's still just a "grunt" character, like a Goomba. You [I]can[/I] make a moveset from him, but it'd be too boring imo.
[QUOTE=KnightRider25;53199310]I can see BOTW Link moveset like this: B: Bow Up-B: Revali's Gale Side-B:Cryonis (Creates an Ice Block to stop attacks and you can stand on it) Down-B: Either Urbosa's Fury or Remote Bombs (Press Down-B again to detonate) Shield Parry: Daruk's Protection (for aesthetic reason, like Ryu's Shield Parry) Final Smash: Ancient Arrows. Shoots an ancient arrows in slow motion with a blast radius. Direct Hit = KO.[/QUOTE] Again, as much sense as it would make to give Link Revali's Gale as his up special, I still believe that they should go with either all of the abilities, or none of them, which is why I suggested giving Zelda all of the abilities - not only to have all of them be used somehow in a unique way, but to also keep Zelda's "magic"-user aspect there.
[QUOTE=ElderLolz;53199442]Again, as much sense as it would make to give Link Revali's Gale as his up special, I still believe that they should go with either all of the abilities, or none of them, which is why I suggested giving Zelda all of the abilities - not only to have all of them be used somehow in a unique way, but to also keep Zelda's "magic"-user aspect there.[/QUOTE] up B [img]http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-squareenix-platinum-nierautomata/impossiblemachine_5F00_610.jpg[/img]
Oh god what if they give Link his own version of witch time because of Flurry Rush
Monkey's paw: all of the old characters are given reworked movesets, but they all have down-B counters.
[QUOTE=Reds;53199464]Monkey's paw: all of the old characters are given reworked movesets, but they all have down-B counters.[/QUOTE] Counter Witch Time with Ocarina of Time.
Classic Link automatically counters witch time by playing the song of sped up time from Majora's Mask, becoming an instant counter pick against Bayonetta.
Been a while since I've posted a TAS in the Smash thread, so here's this: [video=youtube;pvVM6hSCXi0]https://www.youtube.com/watch?v=pvVM6hSCXi0[/video]
[QUOTE=LegndNikko;53199421]No ty because even though he's special, he's still just a "grunt" character, like a Goomba. You [I]can[/I] make a moveset from him, but it'd be too boring imo.[/QUOTE] how do you know if it would be too boring if it doesn't exist yet
[QUOTE=LegndNikko;53199421]No ty because even though he's special, he's still just a "grunt" character, like a Goomba. You [I]can[/I] make a moveset from him, but it'd be too boring imo.[/QUOTE] By this logic, we shouldn't have Yoshi because he's just a friendly species or Pokemon because they're just random encounter monsters that were obtained. Bandana Dee is heavily implied to be a single individual present in Kirby Super Star, Kirby Super Star Ultra, Kirby's Return to Dreamland and more that has been playable on multiple counts. This is ultimately no different from how Yoshi is implied to be a specific individual that helped rescue Baby Mario and plays in sports outside of not having a game of his own, which is moot when many playable characters already don't. If you're going to use the Goomba analogy, it'd be more apt if Goombario or Goombette was a recurring character who appeared in multiple titles as a playable character. He's also a spear-wielding character in a game series that lacks spear users.
I think right now we should get newcomers that represent games not previously represented in the roster, rather than more characters for games already over-represented. Custom Robo, Chibi-Robo, Dillon's Rolling Western (pull a Little Mac and be upgraded to playable), Rhythm Heaven, etc. Or third party franchises with a big Nintendo presence like Bomberman, Professor Layton/Ace Attorney, Rayman, Castlevania, etc. There's a lot of potential. Smash is a celebration of Nintendo's history, and while Kirby is a huge series, Bandana Waddle Dee is kind of a bland character. He's basically Player 4 in Kirby games, has little presence in the plot, is a generic enemy with a hat, and while a Spear moveset could be interesting I'd rather have another spear user that represents a different franchise. Off the top of my head, Dragon Quest and Phantasy Star Online have playable characters that can use Spears (Partizans in PSO's case), and they have some presence on Nintendo consoles.
While I partially agree in that I feel Golden Sun, Custom Robo, Rhythm Heaven, ARMS, Sin & Punishment and Famicom/Advance Wars deserve representation, it's more likely than not that if a character comes out of a series, it's going to be the protagonist, and thus I feel current series should still get new reps for the reason below: I feel like Smash DESPERATELY needs more villains, and it's only reasonable to expect them (barring third-party character potential like Heihachi) to represent a series as an accessory representative. King K Rool, Wolf, Ridley, [Pig] Ganon, Skull Kid, Black Knight, Waluigi, Dark Samus and Sylux (as well, to a lesser degree, Masked Man, Porky, Dark Matter, Captain Syrup, Kamek and Black Shadow) are popular suggestions for this very reason, as in a sea of charismatic goody-twoshoes, they stand out as malevolent or chaotic individuals.
I hope that when we get the inevitable FE15 rep to hype up the game like they did for the past 3 Smash games, they wield an Axe or Lance. For a series about weapon variety and with a ton of reps in smash, all 6 reps wield swords, 4 of which use their blade of choice exclusively.
It's funny, Sakurai went with Roy over Leif for Melee. But if he went with Leif then in future games he could take advantage of his Master Knight class to let him wield every weapon type. Seriously, in FE4 Leif can use EVERY weapon type on horseback when he promotes. He's like Magikarp in medieval swordsman form. The only things he doesn't excel at are dark magic (can't use it at all ) and light magic (C rank in it, compared to A rank in everything else).
If they were to bring back Lucina, she is also quite flexible in terms of classification and could easily be turned into a mix-and-match of the various classes as a gimmick. The PM/Brawl mod of Lucina mildly looks into this by giving her a bow.
The problem with Leif would be the fact that you'd either unfaithfully represent the master knight class by making him fight on foot, or keep him on his horse and that problem with that is I have no idea how you can make a horse double jump without it being absolutely fucking ridiculous. The same can go for any other rider unit and even armored units to a lesser degree. While weapon variation is easy to work with, riders aren't
[QUOTE=Fapplejack;53199921]The problem with Leif would be the fact that you'd either unfaithfully represent the master knight class by making him fight on foot, or keep him on his horse and that problem with that is I have no idea how you can make a horse double jump without it being absolutely fucking ridiculous. The same can go for any other rider unit and even armored units to a lesser degree. While weapon variation is easy to work with, riders aren't[/QUOTE] Honestly, a horse wouldn't be that ridiculous to give a double-jump animation to if you envisioned their movement like you would a pegasus with invisible wings.
We'll never have AW be represented in Smash because AW is fucking dead. [QUOTE=The Duke;53199926]Honestly, a horse wouldn't be that ridiculous to give a double-jump animation to if you envisioned their movement like you would a pegasus with invisible wings.[/QUOTE] Naw, clearly he jumps off the horse in a Mario's extra jump off Yoshi kind of way. Then it comes back, Koopa-Kid style.
I'm imagining Wario eating an entire horse and I can't say I hate it
So if you're bored I have a question I'm genuinely intersted in. Let's say the next smash doesn't have any new characters outside of franchises that are already in. That means no Wonder Red or anything. Instead it adds a single character to every franchise that's already in (excluding third parties). Who would you add for each series? Like, New Mario Character: King Bob-omb, New Zelda Character: The Great Fairy, New Kirby Character: that one enemy from 64 that is literally a stack of rocks [QUOTE=LegndNikko;53199421]No ty because even though he's special, he's still just a "grunt" character, like a Goomba. You [I]can[/I] make a moveset from him, but it'd be too boring imo.[/QUOTE] He's kind of his own character though to the point he has some of the most dialogue in the entire franchise. He's a main character at this point as genuinely weird as it is to say that.
[QUOTE=Sift;53200056]So if you're bored I have a question I'm genuinely intersted in. Let's say the next smash doesn't have any new characters outside of franchises that are already in. That means no Wonder Red or anything. Instead it adds a single character to every franchise that's already in (excluding third parties). Who would you add for each series?[/QUOTE] SUPER MARIO: Waluigi LEGEND OF ZELDA: Skull Kid POKEMON: Decidueye KIRBY: Bandana Waddle Dee STAR FOX: Slippy Toad (assumes Wolf is not counted as "new" and/or he still gets in, would be a joke character) FIRE EMBLEM: Lyndis WARIO: Ashley DONKEY KONG: King K. Rool METROID: Ridley MOTHER: Masked Man KID ICARUS: Phosphora (with assists from Viridi. I'd like to say Hades, but I feel he is more SSE Boss material like Petey Piranha or Porky than playable character.) F-ZERO: Black Shadow (inherits Ganon's moveset, Ganondorf gets a new one based on OoT) YOSHI: Kamek PUNCH OUT: Doc Louis PIKMIN: Louie ANIMAL CROSSING: Tom Nook XENOBLADE: Rex (with Pyra and Mythra appearing in some specials) I assume you aren't asking for a second rep for the Ice Climbers, Duck Hunt, Gyromite or Game & Watch.
Yeah, I don't think BIRD WITH EGGPLANT would be a good smash character :v:
[QUOTE=The Duke;53200151] MOTHER: Masked Man[/QUOTE] while that would be really cool i also really want kumatora
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