• What are you working on?
    1,001 replies, posted
  • Avatar of garry
  • Post a little bit about what you're coding right now. I'm coding a particle editor. It's in C++ using windows forms. (so technically managed c++) [img]http://www.garry.tv/wp-content/plugins/quickimg/image/9a44c6a20805e75475adc79ee52ba08c_tn.png[/img] You can read more about it here: [url]http://www.garry.tv/?p=995[/url]
  • Avatar of henrikb4
  • I'm working on a personal note taking application. It's not super fancy now, but it's getting better and better everyday. [img_thumb]http://imgkk.com/i/JM6iRp9p.png[/img_thumb]
  • Avatar of AzuiSleet
  • A physx wrapper that lets me play around with games using the remote debugger. [url]http://code.google.com/p/gmodmodules/source/browse/#svn/trunk/physxloaderx[/url] [url=http://xs.to/xs.php?h=xs841&d=09274&f=fe3309.jpg][img]http://xs841.xs.to/xs841/09274/fe3309.jpg.xs.jpg[/img][/url]
  • Avatar of robmaister12
  • I'm working on the basics of C++, I understand most of the concepts from my previous programming and scripting languages, so it's mainly syntax and usage here.. learning shit at 2AM is fun :v:
  • Avatar of swebonny
  • I was looking trough Lazy Foo's tutorials, thinking that I would be able to finish them this summer. But when it came to handling mouse events and stuff I thought it was a bit to much, so right now I'm back doing some basic console stuff.
  • Avatar of jA_cOp
  • Working on a Lua interface for the D programming language, called [url=http://www.dsource.org/projects/luad/]LuaD[/url]. Example use: [cpp] import LuaD; import tango.stdc.stdio; void main(char[][] args) { auto lua = new LuaState; //Set any value with any key, as long as they're convertible to Lua types lua["ProgramArgs"] = args; lua["PrintTimes"] = (char[] msg, int times){ for(int i = 0; i < times; i++) printf(msg); }; lua.doString(`PrintTimes("Hello! ", 10)`); { auto table = lua.newTable; table["SomeField"] = "Hello"; lua["SomeTable"] = table; } printf("SomeTable.SomeField is: %s\n", LuaString in lua["SomeTable", "SomeField"]); auto popen = LuaFunction in lua["io", "popen"]; popen(`cmd /C echo "hello world!"`); }[/cpp]
  • Avatar of Mattz333
  • Working on a Zelda game based off the Gameboy versions. Started it a while ago but I'm redoing it all to make the sprite database less memory intensive, which has only led to problem after problem.
  • Avatar of Catdaemon
  • 2d freelancer/eve clone thing. Mostly backend networking stuff is done. [img]http://img.meteornet.net/uploads/6326s/ss.png[/img]
  • Avatar of garry
  • That's pretty cool cat, how are you motion blurring the background?
  • Avatar of swebonny
  • [QUOTE=Catdaemon;15815692]2d freelancer/eve clone thing. Mostly backend networking stuff is done. [/QUOTE] Looks really cool! What language and library is that?
  • Avatar of Dansil
  • Working on a graphics engine using C# with XNA, might possibly make a game out of it. Will post screenshots later.
  • Avatar of jefflol
  • Nothing fancy, just reading all I can about C++. Just got to chapter five. Doesn't seem like much compared to others in this thread.
  • Avatar of gilly_54
  • Working on a strange fungus simulator in console C++. Basically, I have a 2d grid, I start with one spore in each corner (i.e. two different teams) and let them spread and evolve over the turns and eat each other etc. Would be interesting to see how it works with more than two fungus "teams". Right now I'm being pretty lazy about it. Eventually I might port it to SDL to spice it up with colours and such, but I should probably learn about SDL a bit more first. My final goal is to program some sort of economic simulator, it won't be accurate by any means but it should be an interesting learning experience.
  • Avatar of MelonOfDeath
  • A left 4 dead campaign thats set in an underwater research facility, the problem is I suck at making it realistic.
  • Avatar of ZeekyHBomb
  • I'm working on a Source-mod, [url=www.dreamball-game.com]Dreamball[/url], and soon on another yet secret mod involving lasers (yay). Maybe the collaborative FP project the other threads is talking about. A maths library in C++ is also in planning with two of my friends.
  • Avatar of Z_guy
  • [media]http://img21.imageshack.us/img21/3949/screenshot0119200921175.jpg[/media] I call it Chikako, it's a 3D game inspired from Vexed. Still have many visual things to fix (like replacing the default cegui theme). Right now I'm working on the level editor.
  • Avatar of NovembrDobby
  • Tinkering with various XNA projects - a platformer, a top down space shooter, and a tower defense game. [QUOTE=Z_guy;15816733]I call it Chikako, it's a 3D game inspired from Vexed.[/QUOTE] Vexed is awesome, your game looks cool :)
  • Avatar of Overv
  • Working on a 2D physics sandbox game using Box2D and DirectX. [img]http://i44.tinypic.com/2wlzpdc.png[/img] By the way, is [url=http://i40.tinypic.com/1zwyz2v.jpg]this[/url] a good idea for the GUI?
  • Avatar of girtastic
  • [img]http://img196.imageshack.us/img196/1573/penisinspace.jpg[/img] My first real game, done with python/pygame. Its gonna be real good when its done [img]http://www.facepunch.com/fp/emoot/v.gif[/img]
  • Avatar of Ortzinator
  • [QUOTE=Catdaemon;15815692]2d freelancer/eve clone thing. Mostly backend networking stuff is done. [img]http://img.meteornet.net/uploads/6326s/ss.png[/img][/QUOTE] Awesome, I've always wanted to make a 2D freelancer-ish game like that. I hope you finish it.
  • Avatar of nos217
  • [QUOTE=Overv;15818519]Working on a 2D physics sandbox game using Box2D and DirectX. [img]http://i44.tinypic.com/2wlzpdc.png[/img] By the way, is [url=http://i40.tinypic.com/1zwyz2v.jpg]this[/url] a good idea for the GUI?[/QUOTE] Yeah that looks good :).
  • Avatar of iPope
  • I'm working on an army based text based game thing, it loads up a file which define a series of roads ect. then the enemy units and there route. Then you can place barricades and your own units slash weapons. And a tile based game engine.
  • Avatar of Ortzinator
  • Slowly, for about a year now, I've been working on an IRC client written in C#. My goal is for it to be a good FOSS alternative to mIRC. Basically I want it to get right all the things mIRC does wrong. There's also an emphasis on extensibility. You can read how commands will work in [url=http://blog.ortz.org/2009/04/12/dynamic-command-plugins/]this blog post[/url].
  • Avatar of Cathbadh
  • A networked cross-platform top-down 2d shooter. (but in 3d like GTA2) I'm doing it as a primer into professional game development and multi-threaded design.
  • Avatar of gparent
  • [QUOTE=Ortzinator;15819872]Slowly, for about a year now, I've been working on an IRC client written in C#. My goal is for it to be a good FOSS alternative to mIRC. Basically I want it to get right all the things mIRC does wrong. There's also an emphasis on extensibility. You can read how commands will work in [url=http://blog.ortz.org/2009/04/12/dynamic-command-plugins/]this blog post[/url].[/QUOTE] I help this guy write some tiny parts of the client whenever I have time. :)
  • Avatar of dezek
  • I'm working on my game engine called Moox. Jumping around doing different parts of the engine to learn about them. I have some problem to actually complete parts of it because when I know how one part works I wanna start learn about another. But I'm have done stuff like shadering and networking. I like doing stuff lowlevel because I learn more so I try to limit the use of 3rd party libraries. Don't have any nice pics because it's not much to see yet. :P
  • Avatar of high6
  • Working on a class called DynamicTextBox which is basically as it sounds, an extended version of a TextBox. Once I have that done I plan on making a code editor. Besides that I have been doing lots of reverse engineering :P.
  • a spawn list for gta IV, including 26,000+ models and all the vehicles al in a nice GUI with 3d preview thumbnails. Also a functional gravity gun when I work out all the crazy vectorzz