• What are you working on? V2
    2,001 replies, posted
  • The old thread was auto locked. [highlight]Highlights from the old thread:[/highlight] [quote=dp2209][img]http://www.pramel.de/ToyBorgs/img/toyborgs_console061209.jpg[/img][/quote] [quote=Robert64] I'm currently making a 3D engine in AS3. I just finished recoding the whole rendering class from scratch, and got it to work at a reasonable speed. I want to make a 3D RPG in Flash one day, and figured making my own engine would be the most satisfying way. [img]http://www.robertandsherman.co.uk/experiments/uploads/ss0.png[/img] [/quote] [quote=garry] Added physics. Wasn't such a big deal since I was using Bullet for collisions anyway. Desperately need to start encoding physics data in models [img]http://img.garry.tv/Botch/17Jul2009_007.jpg[/img] [/quote] [quote=ZomBuster][img]http://www.cubeupload.com/files/2c1a00plane.png[/img][/quote] [quote=qurl][img]https://files.getdropbox.com/u/99765/chatbox_8.png[/img][/quote] [quote=Guru-guru] This is an early version of a simple game I am making. Right now it creates random maps and you can spawn AI that will walk around and if they have enough muscle they can cut down trees. Also if there are stupid enough they will walk on water and drown. Also this is running on my tablet (aka computer that can't run shit). [img]http://img9.imageshack.us/img9/6398/gamealpha1.png[/img] [/quote] [quote=Samuelgames] [img]http://i32.photobucket.com/albums/d44/samuelgames/fy_skystepinnemesis2.png[/img] 20000 polygons running without a SINGLE brush fucking up when translating the VBSP. [/quote] [quote=nullsquared][img]http://imgkk.com/i/YUbUROd5.png[/img] [img]http://imgkk.com/i/UizT6m3l.png[/img] [/quote] [quote=Kylegar][img]http://www.kylegar.net/stuff/newlevel.PNG[/img][/quote] [quote=MADmarine] I've been making a bit of progress on my maze game, here's some screen-shots I took of it in action. - I've now got start and end flags - A lot of the UI done (I'm not a photoshop genius so C&C welcome) - Efficient level loading and saving. Level loading is instant and level saves don't go above 10KB. I've also got a system in place to read all .maz files (maps) from a specific folder and list them - Particle effects for the sun and teleports. 1. Playing (player flags are little markers you can drop around the maze to help you navigate) 2. Editor 3. Main Menu 4. Map List (I need to parse the names properly at some point) 5. Win Screen (in progress, I'm working on high scores) 6. Particle system for teleports (currently halfway through getting this to work) [img]http://filesmelt.com/Imagehosting/pics/cf4e6695d09d98a8e40975f7ef2b6974.png[/img] [/quote] [quote=Foda][img]http://filesmelt.com/Imagehosting/pics/533b2d4d213c04816d7bdf1a9c894bd7.PNG[/img][/quote] [quote=Jallen] Since I didn't finish it too long ago I think I'll post the roller coaster simulator I made for my physics teacher (computing coursework). Made with SFML. I programmed everything else myself. Tracks are stored as a series of 41 unsigned integers in a file, so if you wanted you could easily make a perfect sin curve just by making a program to do it and writing it to the file. You basically draw the track while in edit mode, go into simulation mode, press go and it runs, updating the bottom values as you go. The top 3 values are ones that you update. [img]http://imgkk.com/i/FRJh0J4c.jpg[/img][/quote] [quote=Overv][img]http://i25.tinypic.com/2h49thy.png[/img][/quote]
  • Proprietary. You can only get it for free if you're planning to distribute your app for free. (fuck naw)
  • I think it's a good idea though, using HTML and CSS for interface design.
  • How is this for rotating the plane [media]http://www.youtube.com/watch?v=vzVqzsS6wyo[/media] compared to [media]http://www.youtube.com/watch?v=3I0dLwr2uGs&feature=related[/media]
  • [QUOTE=r4nk_;16118562]I think it's a good idea though, using HTML and CSS for interface design.[/QUOTE] You can do that with awesomium and webkit i think.
  • [QUOTE=garry;16119306]IIRC awesomium has some stupid license too[/QUOTE] LGPL is pretty flexible. [editline]10:53AM[/editline] There's also RBGui: [url]http://sourceforge.net/projects/rbgui/[/url]
  • The Entity report for my VBSP loader is kinda working [code] ... { "origin" "0 -960 -960" "angles" "0 90 0" "classname" "info_player_start" "hammerid" "533" } { "origin" "64 -960 -960" "angles" "0 90 0" "classname" "info_player_start" "hammerid" "541" } { "origin" "-64 -960 -960" "angles" "0 90 0" "classname" "info_player_start" "hammerid" "543" } ...[/code]
  • My 2D shooter is coming along pretty nicely. (The blood looks cooler in motion) :D [IMG]http://i27.tinypic.com/14so3tz.jpg[/IMG] By the way, I would love if anyone would want to help with the art. As you can see, my art skills are lacking so I had to settle for embossed circles.
  • [QUOTE=garry;16118465]Fuck them fuckers[/QUOTE] [url]http://librocket.com/licenses[/url] You already bought DotNetBar, this doesn't cost much more.
  • [QUOTE=DeltaOps101;16120918][url]http://librocket.com/licenses[/url] You already bought DotNetBar, this doesn't cost much more.[/QUOTE] This licensing model makes no sense. How are you supposed to know how many units will sell? Are you supposed to re-license 10 years later when you finally pass that mark and can no longer afford it because all profitability has gone?
  • [QUOTE=Catdaemon;16122462]This licensing model makes no sense. How are you supposed to know how many units will sell? Are you supposed to re-license 10 years later when you finally pass that mark and can no longer afford it because all profitability has gone?[/QUOTE] Commercial applications know their target range.
  • [QUOTE=nullsquared;16123368]Commercial applications know their target range.[/QUOTE] What if an indie game becomes incredibly popular? What if a commercial application becomes far more popular than they thought it'd be? Doesn't make sense.
  • [QUOTE=Catdaemon;16123433]What if an indie game becomes incredibly popular? What if a commercial application becomes far more popular than they thought it'd be? Doesn't make sense.[/QUOTE] Then they would just upgrade?
  • [QUOTE=Catdaemon;16123433]What if an indie game becomes incredibly popular? What if a commercial application becomes far more popular than they thought it'd be? Doesn't make sense.[/QUOTE] If they become so popular, I can assure you a $3000 upgrade will be the least of their worries.
  • I just started trying to learn C# yesterday, and I'm trying to figure out how to put boolean values inside other pieces of code than just their own, and also how to make a sort of rudimentary calculator. I realise I'm pretty shit at all this stuff but I've figured it out now anyway.
  • Couldn't you fix the "space bug" by just trimming the string right before you move the carat, and then setting a flag that it had a space at the end so that after you move the carat, you re-add the space.
  • You can fix a few things using hacks like that, but it's annoying. I mean, you need a different hack for every alignment type. I'll just put up with it because I'm too lazy to do anything else.. but it's just a tiny fix on their end.
  • You should hate the Wii: [img]http://ehome.linuxmaniac.net:8080/internet/images/fps/wiidev.png[/img]
  • I've just picked up python. I'm still fairly new, but I understand the basics. I don't really have any... goals, which so far bugs me. One idea, is a small text based game, for two players or more. The program outputs something like "ke", and the player who first types a word which ends with "ke", like, "cake", gets a point. Then the game is about finding a word that begins on "ca", but is not something which has been said before. It probably wont really be that fun, but atleast it'll give me basic knowledge in strings, checking up to a database(dictionary), and networking. At first I'll robably make in singleplayer though, so I can avoid networking in the beginning before the rest is done.
  • [QUOTE=odeyseuss;16132358]I just started trying to learn C# yesterday, and I'm trying to figure out how to put boolean values inside other pieces of code than just their own, and also how to make a sort of rudimentary calculator. I realize I'm pretty shit at all this stuff but I've figured it out now anyway.[/QUOTE] All you have to do is make a public variable and then call it from other members, i.e. [code]myClass.myBoolean = true;[/code] As for the calculator, if you want to get an integer from a string, use Int32.TryParse or Int32.Parse. TryParse returns a boolean for success, while Parse returns the integer value but throws an exception if it fails. Always use TryParse, or if you want to use Parse, enclose it in a try-catch block.
  • I'm learning ruby and rails. It's confusing at first, but now I think I'm getting it. Yea faggots rate me dumb [quote]polyamy@hotmail.co.uk says: ruby and railz lol l2code rated u dumb cos ya a fucking nob head u butthurt rofl [/quote]
  • [QUOTE=Extrems;16134548]You should hate the Wii: [img]http://ehome.linuxmaniac.net:8080/internet/images/fps/wiidev.png[/img][/QUOTE] What IDE is that?