• What are you working on?
    5,949 replies, posted
[img]http://images.overvprojects.nl/head.png[/img] [img]http://images.overvprojects.nl/highlights(2).png[/img] [QUOTE=boomer678;30588004]Added some doors and buttons [img]http://dl.dropbox.com/u/2276133/asf.gif[/img][/QUOTE] [QUOTE=icantread49;30598280]well, here's the final in-game result [img]http://i.imgur.com/FIT2s.png[/img] serves its goal pretty well, gives better shape perception time to commit to SVN and relax :v:[/QUOTE] [QUOTE=Torrunt;30604247]I thought this thread was going pretty well, lot's of content so far and it's only page 7. Talking about how you think one post shouldn't be here isn't going to do anything but cause then next few posts to be content-less/ not about programming. I don't like posting without content so here's a gif of something I added quickly today: [img]http://i.imgur.com/2UXd9.gif[/img] I didn't like how the only difference between the Sniper rifle and the Crossbow in my game was that the rifle could shoot faster, so I gave the Crossbow explosive rounds.[/QUOTE] [QUOTE=Xerios3;30605736]Look [img]http://i.imgur.com/Ae93w.gif[/img] [B]I FEEL YOU HAVEN'T SEEN MY FANCY BUILDING ANIMATION ENOUGH[/b][/QUOTE] [QUOTE=Dlaor-guy;30630035]Hmm, that's a pretty big sacrifice just to use the build-in Json parser instead of an external library... I'll go with the library for now. [editline]22nd June 2011[/editline] Anyway, here's some more sexy normal mapping goodness: [img]http://dl.dropbox.com/u/4081391/normalmap/teasnot.gif[/img] This is actually NOT a 3D model, but a 2D representation of one! It's created using these 3 images: (they are upside-down because for some reason my shader flips the textures vertically)[/QUOTE] [QUOTE=Maurice;30641926][img]http://i.imgur.com/TyBUK.png[/img] It's like I'm making a 3D modeling program.[/QUOTE] [QUOTE=Dlaor-guy;30681447]I could stare at this for hours. [img]http://dl.dropbox.com/u/4081391/trippinbawls.gif[/img][/QUOTE] [QUOTE=r4nk_;30700712]Hey guys, I just finished the video for the Albino engine and Cantankerous (hover tanks game). Some of you might remember the project from some time ago, finally got around to making a video for it. This is the project for lazy people: [img]http://i.imgur.com/AAsG9.jpg[/img] [b]Video:[/b] [hd]http://www.youtube.com/watch?v=n8ZQxAYQiJk[/hd][/QUOTE] [QUOTE=Dlaor-guy;30706576]Soo... I was bored again, so I wrote a soft body spring simulator thing. [img]http://dl.dropbox.com/u/4081391/blob.gif[/img] It's really fun to play with :buddy: (also, as you can see, it's not really optimized, but it IS threaded so the "game" remains responsive :eng101:)[/QUOTE] [QUOTE=ief014;30726382]The ball on the wave form shows the progress of the song :D [img]http://img861.imageshack.us/img861/2461/58984718.png[/img] [img]http://img88.imageshack.us/img88/6549/24697515.png[/img] [img]http://img818.imageshack.us/img818/6306/34981209.png[/img][/QUOTE] [QUOTE=robmaister12;30735523]then robmaister12 turned and said "let there be light," [img]http://i.imgur.com/qsBdK.png[/img] and there was light![/QUOTE] [QUOTE=thisBrad;30752470]My current project: [img]http://i.imgur.com/YlWWQ.png[/img] Sure is a bitch trying to get efficient tile rendering and collision handling. But I'm getting there... slowley :byodood: [img]http://i.imgur.com/bJnN2.png[/img][/QUOTE] [QUOTE=NorthernGate;30759317]Trying my hand at 3D for once. [img]http://i.imgur.com/yuQhk.png[/img][/QUOTE] [QUOTE=Veid;30776778][img]http://dl.dropbox.com/u/19756079/Screen%20shot%202011-06-29%20at%2012.50.23%20AM.png[/img] [img]http://dl.dropbox.com/u/19756079/Screen%20shot%202011-06-29%20at%201.11.23%20AM.png[/img] It's funny what one little mistype in a function can do to stuff...[/QUOTE] [QUOTE=Ezhik;30792370]Oh god, why did this shit take me 2 hours: [img]http://i.imgur.com/JmBTg.png[/img] Anyway, I tried doing it myself first, which ended up in a colossal disaster, then I tried using JScript, which ended up even worse. So I found thing thing called NCalc and used it. Except that it also acted retarded so I had to pretty much copy and paste stuff from that project's manual. There's also an unhandled exception, and I don't know how to fix it. Anyway, here are the files: EzhikCalc 2.0: [url]http://dl.dropbox.com/u/7284637/EzhikCalc.zip[/url] Source Code so that you can laugh even more: [url]http://dl.dropbox.com/u/7284637/Calculator%20II.rar[/url] Anyway, I probably should drop calculators now, they only bring pain. [editline]30th June 2011[/editline] 7 am. What did I do all night? Code a calculator.[/QUOTE] [QUOTE=pedrus24;30797518]Hello ! Here's my last school project for this year, the graphics are terrible but I want to show it anyway : [img]http://dl.dropbox.com/u/4801646/zappy.png[/img][/QUOTE] [QUOTE=Dlaor-guy;30810504]So I read the word "quad tree" somewhere on this page and that inspired me to make this: [img]http://dl.dropbox.com/u/4081391/opentktktkt.gif[/img] As you can see, it gets really laggy near the end :v: Bigger, not-animated version:[/QUOTE] [QUOTE=Ziks;30825634]And for my next trick... [img]http://anyhub.net/file/3mOv-spells.gif[/img][/QUOTE] [QUOTE=Foda;30829532][IMG]http://filesmelt.com/dl/neattt.png[/IMG] No one told me not to, so I put Webkit rendering inside double tiles. You can then load up cool html5 and javascript controled stuff into a tile and do whatever you want to. Forever. Edit: Except it can't be white. I mean, it can be but if it's white it won't showup because white = transparent for some reason. So I guess it's racist or something.[/QUOTE] [QUOTE=Icedshot;30850460][IMG]http://dl.dropbox.com/u/9317774/lolwhat.PNG[/IMG] Err..[/QUOTE] [QUOTE=Jimbomcb;30982004]what up payload progress bar thingy, even works for multiple CPs! [IMG]http://jimbomcb.net/files/07_2011/img_0190_0341.jpg[/IMG] [URL]http://jimbomcb.net/spec/11-payload/[/URL][/QUOTE] [QUOTE=Downsider;30883333][img]http://img839.imageshack.us/img839/5003/ss20110703222237.png[/img] Having a dedicated artist is incredible.[/QUOTE] [QUOTE=garym0de;31029777][IMG]http://i.imgur.com/9mdGo.jpg[/IMG] peanus[/QUOTE] [QUOTE=Matte;31120467]So we have finally started to make progress in the terrain generation department. Now we are able to dynamically make terrain as you walk, lag free, in a huge world. The terrain now features huge oceans, large islands and land areas. You will not only find mountainous areas, but also flat, lagoon-like areas. We are also starting to look at forests and tree generation (as you can see below). Here are some pictures! [IMG]https://lh6.googleusercontent.com/-Sb-0oZNGBgs/Th2eVjfa6LI/AAAAAAAAALg/TQ7H6DLRMNg/s1040/shore.png[/IMG] [img]https://lh3.googleusercontent.com/-wpuaBkQ4oe0/Th2eWVhZyNI/AAAAAAAAALo/ni6oVInaKHU/s1040/ocean.png[/img] [img]https://lh3.googleusercontent.com/-bTuS11WcpgM/Th2eXJ9QaRI/AAAAAAAAALs/A2YGFHiOKNc/s1040/shore2.png[/img] [img]https://lh6.googleusercontent.com/-VW1V21nLGaY/Th95opp2jVI/AAAAAAAAAM0/XW6Eg6x2eL0/s1040/forest_islands.png[/img] [img]https://lh6.googleusercontent.com/-6MX4x3zgrsg/Th2eYLUbSiI/AAAAAAAAALw/u46naACbv-A/s1040/large_ocean.png[/img] [img]https://lh4.googleusercontent.com/-txigsK6i9pE/Th93CO3E9cI/AAAAAAAAAMg/IRw1NBKMpWY/s1040/forest_inside.png[/img] [img]https://lh4.googleusercontent.com/-H9VXcTcHiqY/Th93C7Ni19I/AAAAAAAAAMk/oq_2Nrosvvc/s1040/laguna.png[/img] [img]https://lh6.googleusercontent.com/-tbn7BuPk-bo/Th93HAHYKtI/AAAAAAAAAMo/dBgnBsKCEZ0/s1040/further_inlands_from_shore2.png[/img] [img]https://lh6.googleusercontent.com/-Sb-0oZNGBgs/Th2eVjfa6LI/AAAAAAAAALg/TQ7H6DLRMNg/s1040/shore.png[/img] [img]https://lh3.googleusercontent.com/-CV4J9t5iCic/Th2eWVMRlUI/AAAAAAAAALk/66HbJTUaBUs/s1040/shore_mountain.png[/img] There are still some kinks and bugs we're working out. For instance, if you look closely at the terrain, you can sometimes see grid-like artifacts.[/QUOTE] [QUOTE=NovembrDobby;31180111][img]http://dl.dropbox.com/u/35550075/e2.gif[/img] sort of[/QUOTE] [QUOTE=Maurice;31180570][img]http://i.imgur.com/qJjVI.gif[/img][/QUOTE] [QUOTE=foszor;31259888]A couple of screenshots of some stuff I'm pretty excited about: [img]http://puu.sh/3ysN[/img] [img]http://puu.sh/3yt0[/img] [img]http://puu.sh/3yt8[/img] I'll probably add more variations to artwork down the road.[/QUOTE] [QUOTE=Dr Magnusson;31267778]Small update: [img]http://localhostr.com/files/0s6AvQx/capture.png[/img][/QUOTE] [QUOTE=Night-Eagle;31402860][img]http://eagle.undo.it:8083/img/kintel_59_cr_rs.png[/img] Why do I love 2D GUIs in 3D so much?[/QUOTE] [QUOTE=ZomBuster;31410314]Made better buildings, they align with the road and don't intersect with it (most of the times) [IMG]http://i.imgur.com/GCMM2.png[/IMG] [IMG]http://i.imgur.com/XWaSx.png[/IMG][/QUOTE] [QUOTE=Downsider;31411674][img]http://img268.imageshack.us/img268/794/screenshot2011072914094.png[/img] Outdoor scenes are getting better and better looking.. My artist's good and I actually do some of it too.[/QUOTE] [img]http://images.overvprojects.nl/posts.png[/img] [QUOTE=Frugle;30607578]Now it's possible to use skins with any size. I can create a skin and a joint map for it and it will work without any code changes. I made a pacman man skin to test it. [img]http://i.imgur.com/XlxIH.gif[/img][/QUOTE] [quote=SupahVee;30640802][QUOTE=Quark:;30640733]Does it allow precision for top down zombie shooters?[/QUOTE] No. My engine automatically detects all overused game concepts and automatically creates bugs.[/quote] [QUOTE=icantread49;30643415]i think you guys are right, if it's implemented then it's probably worth demonstrating [img]http://i.imgur.com/VZ5o7.gif[/img] that's a mockup of one of the introductory levels of my unnamed game set to be released by the end of this summer i gotta say, level design is [i]very[/i] hard (for me, at least) - it makes a lot of sense that the Big Guys have specialized level designers, modelers, etc. :eng101: i mean, level design is even harder than actually [i]making[/i] the level :v:[/QUOTE] [QUOTE=Quark:;31155090]I just thought of a really cool feature for Back2Work [img]http://gyazo.com/3fe9cf2b5dcced3bccb813508ed9b218.png[/img][/QUOTE] [QUOTE=NovembrDobby;31330343]Content, you say? [img]http://i.imgur.com/d8oUA.png[/img][/QUOTE] [img]http://images.overvprojects.nl/achievements.png[/img] [b]Most permabanned user[/b] [i]award goes to:[/i] deloc [b]Fanciest building animation[/b] [i]award goes to:[/i] Xerios3 [b]Best programming art[/b] [i]award goes to:[/i] Dlaor-guy [b]The Not Arguments[/b] [i]award goes to:[/i] icantread49 And finally, the [b]most viral user[/b] [i]award goes to:[/i] Maurice [img]http://images.overvprojects.nl/nostalgia.png[/img] [url=http://www.facepunch.com/threads/1099026]Version 19[/url] [url=http://www.facepunch.com/threads/1090922]Version 18[/url] [url=http://www.facepunch.com/threads/1082035]Version 17[/url] [url=http://www.facepunch.com/threads/1062318]Version 16[/url] [url=http://www.facepunch.com/threads/1044832]Version 15[/url] [url=http://www.facepunch.com/threads/1028402]Version 14[/url] [url=http://www.facepunch.com/threads/1000894]Version 13[/url] [url=http://www.facepunch.com/threads/969139]Version 12[/url] [url=http://www.facepunch.com/threads/949277]Version 11[/url] [url=http://www.facepunch.com/threads/935572]Version 10[/url] [url=http://www.facepunch.com/threads/919721]Version 9[/url] [url=http://www.facepunch.com/threads/899530]Version 8[/url] [url=http://www.facepunch.com/threads/878114]Version 7[/url] [url=http://www.facepunch.com/threads/862848]Version 6[/url] [url=http://www.facepunch.com/threads/842121]Version 5[/url] [url=http://www.facepunch.com/threads/829486]Version 4[/url] [url=http://www.facepunch.com/threads/808758]Version 3[/url] [url=http://www.facepunch.com/threads/774427]Version 2[/url] [url=http://www.facepunch.com/threads/764346]~ Version 1 ~[/url] [img]http://images.overvprojects.nl/eof.png[/img]
Yes, glorious new thread! Thanks, Overv :h:
Don't you mean <EOP>?
Missed the highlights :(
Obj loader: [img_thumb]http://img69.imageshack.us/img69/6364/sponza7911.png[/img_thumb] [img_thumb]http://img11.imageshack.us/img11/6676/ssao7911.png[/img_thumb] Now I just need to write an MTL parser.
Dat new thread, didn't expect it that fast :v:
I first thought the thread title was a sword.
Ok this time I'm going to try and make some flashy content to get into the next set of highlights, I swear it!
Still looking for help with the SwapBuffers thing if anyone has any ideas. [url]http://www.facepunch.com/threads/1099026?p=32168083&viewfull=1#post32168083[/url]
[QUOTE=Darwin226;32168534]Still looking for help with the SwapBuffers thing if anyone has any ideas. [url]http://www.facepunch.com/threads/1099026?p=32168083&viewfull=1#post32168083[/url][/QUOTE] 1000/60 = ~16 Vsync is on?
I broke my bootloder thing: [media]http://www.youtube.com/watch?v=QBM8j1-b3jc[/media] Also missed the highlights, Even though I shamelessly added my self to the list that I posted :V
[QUOTE=benjojo;32168676]I broke my bootloder thing: [media]http://www.youtube.com/watch?v=QBM8j1-b3jc[/media] Also missed the highlights, Even though I shamelessly added my self to the list that I posted :V[/QUOTE] You have a keyboard nipple :D
[QUOTE=danharibo;32168622]1000/60 = ~16 Vsync is on?[/QUOTE] No. No vsync on besides my own and it's the same implementation I used in my old projects. Besides, someone got 12 ms and the person Linux got under 1. Well, I've traced the SwapBuffers call in OpenTK down to this [csharp] [SuppressUnmanagedCodeSecurity] [DllImport("gdi32.dll", SetLastError=true)] [return: MarshalAs(UnmanagedType.Bool)] internal static extern bool SwapBuffers(IntPtr dc);[/csharp] What now?
[QUOTE=Jawalt;32168711]You have a keyboard nipple :D[/QUOTE] It proabbly was 70% of the reason I bought another lenovo laptop. [editline]7th September 2011[/editline] The evolution of my rainbow thing: Well Its a start: [img]http://i.imgur.com/PaCJ4.png[/img] Well we have more than one color here: [img]http://i.imgur.com/hx7qj.png[/img] I don't know what I did here but it looks cool: [img]http://i.imgur.com/0KLXP.png[/img] Awesome it animates! [thumb]http://i.imgur.com/gFOgC.gif[/thumb] Getting closer... [img]http://i.imgur.com/FX91H.png[/img] Getting really close now... [img]http://i.imgur.com/I90SP.png[/img] Isolated rainbow: [img]http://i.imgur.com/A8m8A.png[/img] 200% more rainbow: [img]http://i.imgur.com/mlHw0.png[/img] Strech that bow (end result): [img]http://i.imgur.com/rvM2N.png[/img]
[QUOTE=Overv;32168125] [b]The Not Arguments[/b] [i]award goes to:[/i] icantread49 [/QUOTE] i'm kinda depressed lately but that made me chuckle :)
Fixed... I'll stop being stupid now. [csharp]GameWindow.VSync = VSyncMode.Off;[/csharp]
[QUOTE=icantread49;32169026]i'm kinda depressed lately but that made me chuckle :)[/QUOTE] Don't be depressed, you're doing some awesome programming stuff that I'm currently only dreaming about doing in years :D
My idea for my game: Make a game like guitar hero, but for PC and with the arrow keys. (Alot like StepMania).
[QUOTE=Staneh;32169279]My idea for my game: Make a game like guitar hero, but for PC and with the arrow keys. (Alot like StepMania).[/QUOTE] Frets on Fire.
[QUOTE=BlkDucky;32169307]Frets on Fire.[/QUOTE] He's not looking to make a silly copy of Frets on Fire, he's pitching in his idea for Not Frets on Fire. Why do you have to be such a downer.
And if you like Frets on Fire, you might also want to consider [url=http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org/pub/parties/2010/assembly10/gamedev/vuvuzela_hero_by_kray.zip&id=580992]Vuvuzela Hero[/url] and [url=http://media.assembly.org/gamedev/2011/BlackBeltSorviHero-2011-08-03.zip]Black Belt Sorvi Hero[/url], all from the Assembly Summer Gamedev compo originally.
I will make the frets EXPLODE! [editline]7th September 2011[/editline] with a neat explosion effect!
Ninja'd, and additionally of course I'm fucking kidding you. Doesn't make these games less hilarious. [editline]8th September 2011[/editline] Okay what stop deautomerging me
[QUOTE=Staneh;32169279]My idea for my game: Make a game like guitar hero, but for PC and with the arrow keys. (Alot like StepMania).[/QUOTE] How about you fully utilize the computer keyboard? 100 key guitar hero. (also with key modifiers, with left and right seperate. Therefore 600 key guitar hero.)
Layered stenciling [IMG]http://i.imgur.com/uKMee.jpg[/IMG]
[QUOTE=benjojo;32168676]I broke my bootloder thing:[/QUOTE] [QUOTE=Jawalt;32168711]You have a keyboard nipple :D[/QUOTE] You inspired me to [b]try[/b] and run my kernel on real hardware. The only x86-64 box I had access to (which is not my current computer) is a remote server to which I connected over KVM. [media]http://www.youtube.com/watch?v=lMMNUXRonl4[/media] SPOILERS: [sp]It fails miserably by triple faulting right away. Instead, you are subjected to 3 minutes of BIOS boot up screens. Sorry![/sp]
[QUOTE=Darwin226;32169504]Layered stenciling [IMG]http://i.imgur.com/uKMee.jpg[/IMG][/QUOTE] Remove the lower half and fill in the gaps.
Finally done with my projectile aimbot:dance: [video=youtube;SjtlF8TbNq8]http://www.youtube.com/watch?v=SjtlF8TbNq8[/video] (and this time the video doesn't look like ass :P)
Does it account for lag? Edit: Source networking does, nevermind
Sorry, you need to Log In to post a reply to this thread.