• What are you working on? December 2011 Edition
    3,353 replies, posted
  • Avatar of BlkDucky
  • [IMG]http://i.imgur.com/SvdqY.png[/IMG] [QUOTE=Jimbomcb;33085716]This is what I am working on. [media]http://www.youtube.com/watch?v=isGf63qiisM[/media][/QUOTE] [QUOTE=maxer456;33092959]Behold the matrix! (just a random idea when looking at q3k's little demo) [IMG]https://lh3.googleusercontent.com/-aqAoo-YCK00/TrG8241JWyI/AAAAAAAAAFc/3PPVI-TskSg/s964/Matrix.gif[/IMG][/QUOTE] [QUOTE=benjojo;33249742] [hd]http://www.youtube.com/watch?v=3nGGbTTNfiQ[/hd] [/QUOTE] [QUOTE=Maurice;33089955]Day 23! Online Multiplayer! [media]http://www.youtube.com/watch?v=xCze9JV9j7Q[/media] Who needs splitscreen when you have ONLINE MULTIPLAYER? Only players are currently synced, everything else is completely clientside. This will also work for local network without problems. The other guy in the video lives about 800km away. I will put netplay on hold until I have finished the game, though. It would become too much of a mess.[/QUOTE] [QUOTE=Dlaor-guy;33149701]So I added rolling, jumping and basic level editor functionalities to my game. [IMG]http://dl.dropbox.com/u/4081391/rollin.gif[/IMG] (the red blocks don't do anything yet) The rolling is always relative to the camera, so if you press up, you always move away from the camera, and if you press down you move towards the camera, etc.[/QUOTE] [QUOTE=synthiac;33240563][IMG]http://i.imgur.com/4knWY.gif[/IMG][/QUOTE] [QUOTE=icantread49;33293722]Added tearing [IMG]http://i.imgur.com/XjeMZ.gif[/IMG] works pretty good[/QUOTE] [QUOTE=Anonim;33184410]Revised that algorithm as [I]fuck[/I]. [IMG]http://i.imgur.com/THlvD.gif[/IMG][/QUOTE] [QUOTE=layla;33367262]displacement lightmaps :) [IMG]http://dl.dropbox.com/u/99765/bsp678.png[/IMG][/QUOTE] [QUOTE=Torrunt;33502540]I've been working on a project for College this past semester, last time i spoke about it here was just when we started. Our time is now up and we are getting ready for the presentation now. I thought I'll show you guys some of what we've done: [IMG]http://i.imgur.com/MvaRU.png[/IMG] [IMG]http://i.imgur.com/HYyEb.png[/IMG] [IMG]http://i.imgur.com/afoAS.jpg[/IMG] [IMG]http://i.imgur.com/p952O.png[/IMG] [IMG]http://i.imgur.com/J36sl.png[/IMG][IMG]http://i.imgur.com/DmaM1.png[/IMG] It's a Team based, third person shooter. We have Controls points, Capture the Flag, Team Deathmatch and a random Soccer game mode. 6 Classes each with 2 weapons and 2 abilities, each ability can be upgraded. Our art department is meant to do the levels but they didn't have enough time, so most of the maps are mine (including the one shown above). Most of the map textures there i just threw together as well. We're going to recording a gameplay video soon; so i'll probably show that off too, next week :P.[/QUOTE] [QUOTE=amcfaggot;33141081][IMG]http://i.imgur.com/Jx060.png[/IMG] Woo![/QUOTE] [QUOTE=Vampired;33149267][IMG]http://i.imgur.com/Q3MAe.png[/IMG] Hey guys, I made my first android game. Please download it and tell me what you think. Its a remake of the classic Pipes game where you connect up all the tiles to turn them all green [URL="https://market.android.com/details?id=com.jakemadethis.source"][IMG]http://i.imgur.com/NFoFf.png[/IMG] Android Market for 'Source'[/URL][/QUOTE] [QUOTE=synthiac;33176220]joining the webm fad [vid]http://dl.dropbox.com/u/2116169/what.webm[/vid][/QUOTE] [QUOTE=synthiac;33237350]make sure you unmute [vid]http://synthiac.net/amaze.webm[/vid][/QUOTE] [QUOTE=Downsider;33255776]Two things. I made this sweet animation: [IMG]http://deljam.net/gifuploads/gunflip.gif[/IMG] And while you nerds were arguing about the pros and cons of GIFs, I recorded it with a tool I made earlier today that lets you record GIF's directly off your desktop and upload to an FTP server automagically.[/QUOTE] [QUOTE=Maurice;33103763]I was bored in school today and forgot to sync Mari0 so I made something stupid (as usual) [IMG]http://i.imgur.com/341Pn.png[/IMG] It randomly prints phrases, too.[/QUOTE] [QUOTE=benji2015;33127822][IMG]http://puu.sh/87Nl[/IMG] Totally copying Terraria [editline]4th November 2011[/editline] Oh shit that tiny green line.. must fix[/QUOTE] [QUOTE=boomer678;33477534][IMG]http://puu.sh/9wBt[/IMG] [IMG]http://puu.sh/9wBL[/IMG] A green and red light in the room[/QUOTE] [QUOTE=Anonim;33259098] [hd]http://www.youtube.com/watch?v=Sn7O3oBdm0k[/hd] (Also, ignore the horrible artifacts left by Java2D's fillArc().)[/QUOTE] [QUOTE=icantread49;33296328]added lighting to the cloth simulation [IMG]http://filesmelt.com/dl/cloth_lighting_better.gif[/IMG] todo: - options screen - pick picture from photo library - wind[/QUOTE] edit: wait, some of the highlights with webm are broken. one sec. edit2: fixed forever. Older threads: [URL="http://www.facepunch.com/threads/1137375"]Version 21 (November 2011)[/URL] [URL="http://www.facepunch.com/threads/1123599"]Version 20[/URL] [URL="http://www.facepunch.com/threads/1099026"]Version 19[/URL] [URL="http://www.facepunch.com/threads/1090922"]Version 18[/URL] [URL="http://www.facepunch.com/threads/1082035"]Version 17[/URL] [URL="http://www.facepunch.com/threads/1062318"]Version 16[/URL] [URL="http://www.facepunch.com/threads/1044832"]Version 15[/URL] [URL="http://www.facepunch.com/threads/1028402"]Version 14[/URL] [URL="http://www.facepunch.com/threads/1000894"]Version 13[/URL] [URL="http://www.facepunch.com/threads/969139"]Version 12[/URL] [URL="http://www.facepunch.com/threads/949277"]Version 11[/URL] [URL="http://www.facepunch.com/threads/935572"]Version 10[/URL] [URL="http://www.facepunch.com/threads/919721"]Version 9[/URL] [URL="http://www.facepunch.com/threads/899530"]Version 8[/URL] [URL="http://www.facepunch.com/threads/878114"]Version 7[/URL] [URL="http://www.facepunch.com/threads/862848"]Version 6[/URL] [URL="http://www.facepunch.com/threads/842121"]Version 5[/URL] [URL="http://www.facepunch.com/threads/829486"]Version 4[/URL] [URL="http://www.facepunch.com/threads/808758"]Version 3[/URL] [URL="http://www.facepunch.com/threads/774427"]Version 2[/URL] [URL="http://www.facepunch.com/threads/764346"]Version 1[/URL]
  • Avatar of benjojo
  • Gave my "Pick a random IP And try and connect to it" Program a upgrade: [img]http://i.imgur.com/J3RXk.png[/img] [editline]2nd December 2011[/editline] Oh wow got to the highlights
  • Working on the rest of my material system, OpenIL can load more formats than I've ever heard of I challange someone to find me an image format it CANT load
  • Thanks for using my header. :smile: The first WAYWO I participated in, I got a highlight in, too! :dance:
  • no one likes broken webm files in the highlights so [url=http://synthiac.net/what.webm]here[/url]
  • Avatar of COBRAa
  • Does anyone know how to stop these debug messages being shown in Mono? [quote]** (Test.exe:32243): WARNING **: _wapi_connect: error looking up socket handle 0xd [/quote] It's a console application and it gets flooded with these so I can't read output.
  • Avatar of Matte
  • [QUOTE=Map in a box;33536525]How do you get the line numbers from the compiled result?[/QUOTE] I currently compile it into "lines" with a character separating each statement. The number just points to a cell in the array of lines split by that character.
  • Brittish people, it's your time to [URL="http://canyoucrackit.co.uk/"]shine[/URL].
  • Avatar of Bambo.
  • Just thought i'd give a tiny update, for those who remember i posted about being invited to monetize my youtube account, i've created a whole new account with help from my brother and i shall keep you informed whether they will accept our adsense account or will keep it banned!
  • I can't wait for the autoplay video/animated gif fad to end. It's getting to the point where being able to load the page and scroll down without everything locking up is a small miracle.
  • Avatar of Maurice
  • [QUOTE=ROBO_DONUT;33538271]I can't wait for the autoplay video/animated gif fad to end. It's getting to the point where being able to load the page and scroll down without everything locking up is a small miracle.[/QUOTE] I'm sorry, I'll be staying for another while.
  • Avatar of Perl
  • [QUOTE=ROBO_DONUT;33538271]I can't wait for the autoplay video/animated gif fad to end. It's getting to the point where being able to load the page and scroll down without everything locking up is a small miracle.[/QUOTE] Only happens to me on OPs.
  • Avatar of RyanDv3
  • [QUOTE=ROBO_DONUT;33538271]I can't wait for the autoplay video/animated gif fad to end. It's getting to the point where being able to load the page and scroll down without everything locking up is a small miracle.[/QUOTE] I understand your complaint, but people are much more likely to comment and rate if you have something that jumps into their eyes and burrows into their brain. You can post about some awesome project you've worked on for 2 months, but without an image, you'll get a couple informative's. With several animated images, you'll instead get 30 programming kings, 20 artistics, 8 winner ratings, and people will comment on it for 2 pages.
  • Avatar of Jaanus
  • Teaching myself C# and XNA. [img]http://jaanus.cc/pictures/screenshot.jpg[/img] [url=www.jaanus.cc/files/ZeppelinGame.rar]Try[/url]
  • Avatar of joyenusi
  • I like coming here to look for inspiration. The stuff the people in these threads produce makes me want to learn more. You guys are my inspirational mentors.
  • Avatar of Baldr 2.0
  • I mainly come here to see cool projects and rate images creative while I don't know what the hell is going on. Some day I will create a abomination that's actually worth posting.
  • [img]http://dl.dropbox.com/u/4838268/textures2.png[/img] Texture manager working fully now, I'll be implementing things such as mipmapping later
  • Avatar of thomasfn
  • That's an interesting mix of OO and non-OO programming. Why have the material system return an ID? Why not a Texture class or something?
  • Avatar of Lord Ned
  • [QUOTE=thomasfn;33540405]That's an interesting mix of OO and non-OO programming. Why have the material system return an ID? Why not a Texture class or something?[/QUOTE] Easier to store and sort materials by ID I imagine - You want to batch together identical textures when rendering.
  • [QUOTE=thomasfn;33540405]That's an interesting mix of OO and non-OO programming. Why have the material system return an ID? Why not a Texture class or something?[/QUOTE] The texture ID will mostly not be exposed outside the engine, since most things will be handeled in the shader manager, but I should probably implement a texture handle class or something Which would be totally useless really, since textures are only unloaded when they arent used, so if you do it right the ID will never be invalid, and the non-engine side should probably never be touching raw textures anyways [editline]2nd December 2011[/editline] Also, I actually have proper multi-monitor support! Why does nobody actually ever bother writing that when its just 100 lines of code
  • [QUOTE=Lord Ned;33540422]Easier to store and sort materials by ID I imagine - You want to batch together identical textures when rendering.[/QUOTE] This is true, but I'm wondering if it's worth it with the trade-offs you're forced to make. Generally you want some sort of spatial hierarchy structure to make frustum/occlusion culling viable, so if you're traversing a structure like that it doesn't seem convenient to batch meshes by sorting their texture ids. You also benefit by sorting front-to-back when rendering opaque objects, since doing so will cause more hidden fragments to fail the depth test and be skipped entirely. I'd be interested to know which optimization is more useful.
  • Avatar of Lord Ned
  • [QUOTE=ROBO_DONUT;33540579]This is true, but I'm wondering if it's worth it with the trade-offs you're forced to make. Generally you want some sort of spatial hierarchy structure to make frustum/occlusion culling viable, so if you're traversing a structure like that it doesn't seem convenient to batch meshes by sorting their texture ids. You also benefit by sorting front-to-back when rendering opaque objects, since doing so will cause more hidden fragments to fail the depth test and be skipped entirely. I'd be interested to know which optimization is more useful.[/QUOTE] Wouldn't you want to sort through which objects you _want_ to render, then sort by shader/textureID? I've yet to develop a system like this so you could be right.
  • Avatar of Nigey Nige
  • How do I make a good muzzle flash effect? I've been looking at the same things for so long I don't understand why they look so bad.