• What are you working on? December 2011 Edition
    3,353 replies, posted
I've currently got visual C++, visual C#, and Visual Basic all open at the same time, for the same project
Hmm, this looks rather boring... [img]http://puu.sh/9NTB[/img] I know! [img]http://puu.sh/9NU2[/img] [img]http://puu.sh/9NU4[/img] [img]http://puu.sh/9NUa[/img]
I've been sucked into the world of assembly. I don't know why but I find assembly so much fun. [edit] oh and [QUOTE=AzLaN;33538182]Brittish people, it's your time to [URL="http://canyoucrackit.co.uk/"]shine[/URL].[/QUOTE] Hi, [url]http://www.canyoucrackit.co.uk/soyoudidit.asp[/url]
[QUOTE=ROBO_DONUT;33544457]Do you understand what a BSP tree is? Outside of the bastardized Source mapping definition? A k-D tree is a form of BSP tree. A quad- or oct-tree is a form of BSP tree. You can have a BSP tree using spheres instead of planes, where the volume inside is one child, while the volume outside is another. This is called a vantage-point tree, or VP-tree, and it has qualities that make it useful for finding nearest-neighbors in higher dimensional spaces (think spell-check). It's a very diverse structure, with many variants, and it's used a whole hell of a lot of places where you probably wouldn't think to look. If you have a 'scene-graph based' renderer that scales well, it's probably also employing one of these other structures in addition to the basic scene graph.[/QUOTE] It's funny; I was under the impression you were blanketing any sort of spacial partitioning under "BSP" and saying scene-graph approaches weren't using these. Oh wait, you did explicitly lay this statement out. [QUOTE=ROBO_DONUT;33542430]This is kind of what I was guessing, and it's reassuring to see some verification. Most of the scene-graph driven games I've played (The Elder Scrolls III/IV and Fallout 3/NV being Netimmerse/Gamebryo-based) have never struck me as being particularly efficient at what they do. My desktop often struggles with these games when it probably would have no trouble rendering the same scene in any other engine. [b]Games that tend to run smoother usually use an approach that is centered around partitioning space or defining minimal bounding volumes. BSP trees, octrees, bounding volume hierarchies, etc., all of them focus on making depth-sorting, collision detection, or frustum/occlusion culling operations faster instead of worrying about how to associate meshes for minimal state switching.[/b][/QUOTE] Except what modern game doesn't partition space in even most naive method, ROBO_DONUT? One of the series you mention above is The Elder Scrolls. Those games use their own BSP structure for world rendering internally referred to as cells. Additionally, world geometry has mipmapping which works hand in hand with bounding volume hierarchy, so I'm not quite sure if you're talking out of your ass and not looking up on these things beforehand or not.
Global Offensive looks [I]really good[/I] with cascaded shadow maps, Hidden Path should implement them [url=http://cloud.steampowered.com/ugc/632984400770388054/ABF6CE9822A3F87C1DF3986EC8AFAC6A0DDE6283/][img]http://cloud.steampowered.com/ugc/632984400770389026/736A681E73C3ECE1697A23073F6FDCD540818C12/[/img][/url] [url=http://cloud.steampowered.com/ugc/632984400770386949/E67D31828DB0CFFCD3E1DC905ED886C2F01DDF97/][img]http://cloud.steampowered.com/ugc/632984400770387836/97E1F1B9E6178A814B82DC6C9AC0809607BB754D/[/img][/url] Too tired to fix the skybox and tone the bloom overexposure, I'm going to bed now Edit: Nope, Couldn't sleep so I've toned it up correctly [url=http://cloud.steampowered.com/ugc/632984400771157753/23BEA7A64A84C769A61232F516530D7B672EB88F/][img]http://cloud.steampowered.com/ugc/632984400771158884/63B61BA53477C9667D0A85573D9DF8B362B63CC5/[/img] [/url]
There's going to be other trees within a scene graph. The argument is for not trying to merge them in to one super scene graph.
[QUOTE=Philly c;33544776]There's going to be other trees within a scene graph. The argument is for not trying to merge them in to one super scene graph.[/QUOTE] This, exactly. Also, I'm not sure what you're saying about mipmapping (of terrain heightmaps, I assume?) 'going hand-in-hand' with BVHs. I can't find anything which indicates that Netimmerse/Gamebryo uses BVHs (although I do not doubt that it might, in some form), or any information at all with regards to how it handles culling and such. I also wouldn't consider 'cells' to be a BSP structure. It's not, in any sense, a [i]binary [/i]space partition. Although it is a spatial partitioning scheme, simple cells are not hierarchical so they lack a lot of useful properties.
I made a little screenshot thing thats take pictures like Gyazo, uploads them to my dropbox, then copies the public link to my clipboard. [IMG]http://dl.dropbox.com/u/19301242/Pics/dropboxThing.png[/IMG]
[QUOTE=Darkest_97;33545164]I made a little screenshot thing thats take pictures like Gyazo, uploads them to my dropbox, then copies the public link to my clipboard. [IMG]http://dl.dropbox.com/u/19301242/Pics/dropboxThing.png[/IMG][/QUOTE] It's a little... White.
You need to turn your monitor's brightness down or it affects the screenshot quality.
[QUOTE=Jookia;33545227]You need to turn your monitor's brightness down or it affects the screenshot quality.[/QUOTE] what?
Clearly it's my monitors fault and not just the fact that the image is too white. Either that or you're trying to convince me that he programmed his computer to control a robot to take a picture of its monitor and upload it to drop-box. Also I REFUSE TO GET IT
[QUOTE=ruarai;33545238]what?[/QUOTE] trust an ie user not to get a computer joke
First delve into networking. [IMG]http://i.imgur.com/RgpVH.png[/IMG]
[QUOTE=Smashmaster;33545222]It's a little... White.[/QUOTE] Well you see, its basically just a half transparent borderless form, that goes over the entire screen. And it needed to be somewhat visible so you could see the marks of what your taking the screen of. Basically I suck and couldn't find another way to do it. Edit: The actual image it takes doesn't have the white film over it.
Does anyone know any songs that convey a feeling of emptyness without being dull as hell, or in other words "spacey". Trying to find a nice song for my main menu and I'm having no luck whatsoever.
[QUOTE=swift and shift;33545388]trust an ie user not to get a computer joke[/QUOTE] The new IE isn't so bad, though it is basically Chrome. Edit: Well that's what they tried for anyway.
[QUOTE=reevezy67;33545522]The new IE isn't so bad, though it is basically Chrome.[/QUOTE] Not at all.
[QUOTE=Sam Za Nemesis;33544774]Global Offensive looks [I]really good[/I] with cascaded shadow maps, Hidden Path should implement them [url=http://cloud.steampowered.com/ugc/632984400770388054/ABF6CE9822A3F87C1DF3986EC8AFAC6A0DDE6283/][img]http://cloud.steampowered.com/ugc/632984400770389026/736A681E73C3ECE1697A23073F6FDCD540818C12/[/img][/url] [url=http://cloud.steampowered.com/ugc/632984400770386949/E67D31828DB0CFFCD3E1DC905ED886C2F01DDF97/][img]http://cloud.steampowered.com/ugc/632984400770387836/97E1F1B9E6178A814B82DC6C9AC0809607BB754D/[/img][/url] Too tired to fix the skybox and tone the bloom overexposure, I'm going to bed now Edit: Nope, Couldn't sleep so I've toned it up correctly [url=http://cloud.steampowered.com/ugc/632984400771157753/23BEA7A64A84C769A61232F516530D7B672EB88F/][img]http://cloud.steampowered.com/ugc/632984400771158884/63B61BA53477C9667D0A85573D9DF8B362B63CC5/[/img] [/url][/QUOTE] How do preexisting lights work with your implementation? Does this also work well in corridors for you? It looks very nice.
I've decided that as I make games, I'm going to license utility stuff and things to that could help people under the DO WHAT THE FUCK YOU WANT license so others don't have to endure the pain of figuring out this stuff.
am i ~~~[i]artistic[/i]~~~ yet? [img]http://i.imgur.com/rBXzv.png[/img] just kidding :v: learning to use gimp
[video=youtube;Fgb31mzYXQw]http://www.youtube.com/watch?v=Fgb31mzYXQw&hd=1[/video]
[QUOTE=slime73;33546416][video=youtube;Fgb31mzYXQw]http://www.youtube.com/watch?v=Fgb31mzYXQw&hd=1[/video][/QUOTE] I really want to make this now.
Edited my screenshooter to take videos! It's really nice I can record and upload windows instantly. [vid]http://j.mp/s9Allb[/vid] [editline]3rd December 2011[/editline] what's the webm tags again? [editline]3rd December 2011[/editline] Oh video was shortened to a more hip "vid".
Added a couple new things to my little conversion program. Dec and Hex: [img]http://i.imgur.com/6sKgW.png[/img] [img]http://i.imgur.com/frfM2.png[/img] Binary and Hex: [img]http://i.imgur.com/Srk6o.png[/img] [img]http://i.imgur.com/cTBWc.png[/img]
[QUOTE=C:\;33547115]I really want to make this now.[/QUOTE] Noooo you're stealing my original game idea! :P
[vid]http://dl.dropbox.com/u/8745051/facepunch/tiles%20V7%20new%20lighting.webm[/vid] 20 minutes to upload a < 10 mb file.. niiiiiice
So I decided to try and learn some programming. I looked at VB for about 30 minutes and then found C#, which was more to my liking. I made a couple of console (yeah, "Hello, world" included) and Forms applications, and I found that it was very interesting! About a week after Battlefield 3's release I put together an application which essentially, when launched, would launch Origin if it wasn't already running and through its own integrated web browser loaded up Battlelog, and when the program was closed it also closed Origin and that ESN sonar application. Now back then Battlelog did not have the "remember me" cookie option, so I integrated my own auto-complete which taught me encryption (thankfully for the security of user data Battlelog soon integrated their own cookie based 'remember me' auto-login, so I removed mine). I also wrote into the application an auto-update system which worked with change-logs and my own free webspace. Basically, the user would disable Origin's "Startup when Windows logs on" setting, add my .exe to Steam (the entire project was the .exe; auto-updater and all - no permanent external files or folders) and it would be the most simple method of getting from Steam into BF3 easily and with overlays, but also importantly not remaining in-game for days because you added Origin itself to Steam. Worked fine, a lot of my mates are using it. I'm currently working on a complete re-write of it using WPF and hopefully a non Internet Explorer based web browser component (looking at Awesomium and such).
[QUOTE=Em See;33547742]So I decided to try and learn some programming. I looked at VB for about 30 minutes and then found C#, which was more to my liking. I made a couple of console (yeah, "Hello, world" included) and Forms applications, and I found that it was very interesting! About a week after Battlefield 3's release I put together an application which essentially, when launched, would launch Origin if it wasn't already running and through its own integrated web browser loaded up Battlelog, and when the program was closed it also closed Origin and that ESN sonar application. Now back then Battlelog did not have the "remember me" cookie option, so I integrated my own auto-complete which taught me encryption (thankfully for the security of user data Battlelog soon integrated their own cookie based 'remember me' auto-login, so I removed mine). I also wrote into the application an auto-update system which worked with change-logs and my own free webspace. Basically, the user would disable Origin's "Startup when Windows logs on" setting, add my .exe to Steam (the entire project was the .exe; auto-updater and all - no permanent external files or folders) and it would be the most simple method of getting from Steam into BF3 easily and with overlays, but also importantly not remaining in-game for days because you added Origin itself to Steam. Worked fine, a lot of my mates are using it. I'm currently working on a complete re-write of it using WPF and hopefully a non Internet Explorer based web browser component (looking at Awesomium and such).[/QUOTE] I would certainly use this once it is on a non-trident engine, and as long as [url=http://www.coderah.com/?page_id=389]this[/url] addon can be installed in it.
[IMG]http://i.imgur.com/oxPVx.png[/IMG] Added a user list, which is completely client side even though all the clients go through a server. Figure that shit out. [editline]3rd December 2011[/editline] [QUOTE=Naelstrom;33547262]Edited my screenshooter to take videos! It's really nice I can record and upload windows instantly. Vid here. [editline]3rd December 2011[/editline] what's the webm tags again? [editline]3rd December 2011[/editline] Oh video was shortened to a more hip "vid".[/QUOTE] Curious, what are you programming that with? Looks interesting.
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